Samurai Warriors 2 Story Mode Hands-On

We check out a work-in-progress version of Omega Force's upcoming sequel to Samurai Warriors, now on the Xbox 360.

Hack, Slash

The strife of ancient Japan comes to the Xbox 360 with Samurai Warriors 2.

Currently scheduled for release in September, Samurai Warriors 2 is a third-person action game set in feudal Japan. Like its predecessor and the Dynasty Warriors games before it, Samurai Warriors 2 will see you donning the armor of a legendary warrior and mowing down literally hundreds of enemies as you move around large battlefields and complete mission objectives. We recently received a work-in-progress Xbox 360 version of Samurai Warriors 2, and we've played through some missions from several of the 26 characters' story modes so that we might share some impressions with you.

After you opt for Samurai Warriors 2's story mode, the first thing you'll need to do is decide which character you want to play as. Only seven of the game's 26 characters are available from the outset, including four of the 10 new playable characters and three familiar faces from the previous game: Yukimura Sanada, Mitsuhide Akechi, and Oichi. Each warrior will play through the game's story from their own perspective, and each has his own strengths and weaknesses, as denoted by their ratings in a handful of different attributes on the character screen. The special moves available to each character also vary a great deal, so while one might be able to summon lightning from the sky or whistle for a horse, another might be able to lay mines or grab and throw enemies. After settling on a character and opting for one of Samurai Warriors 2's three difficulty settings, you'll be presented with a map of your first mission and given an opportunity to customize your equipment and such before going to battle.

In addition to listing the key victory and loss conditions for your upcoming mission, the map screen shows you the locations of both armies as well as the other legendary warriors that will be fighting alongside you. Your other options at this point will initially be very limited, but as you play through the story you'll gain access to new abilities and equipment that can be swapped out in between missions. Some of the weapons that you find on the battlefield will boost certain attributes when you wield them, for example, and when choosing which bodyguard you'd like to have watching your back during battle, you might decide that an archer or a musketeer is more suitable than a sumo or a ninja for certain maps. You'll earn gold as you progress through the game, which can be used at the store to buy new guards, upgrade weapons, purchase a mount, or add new skills to your repertoire. The Xbox 360 version of Samurai Warriors 2 will make special bodyguards and mounts available for download post-release, though no specific information has been given about the game's downloadable content at this time.

The skills system in Samurai Warriors 2 has arguably received the most significant changes since the original game was released in 2004. Rather than spending points to learn new skills, you'll now learn them either by slaying enemy officers or by purchasing them at the aforementioned shop. Skills in the game come in four distinct flavors: ability skills raise the maximum strength of abilities such as defense, luck, and your life gauge; growth skills increase the bonuses that you get when your character levels up; battle skills determine how often you get critical strikes and are able to resist enemy attacks; and special skills include things like making healing or power-up items more effective, learning new skills from defeated enemy officers more frequently, and restoring some of your life every time you kill 100 enemies. The skills system is quite interesting and certainly affords you some freedom to create a warrior well suited to your play style, although given how mindless the majority of the gameplay is, style is rarely a consideration.

Although you'll be accompanied by your personal guard and a handful of soldiers for much of the time that you're on the battlefield, you can think of yourself as a one-man army, not only because your character is so immensely powerful, but also because your colleagues won't always be as helpful as they should be. The combat in Samurai Warriors 2 is simplistic but satisfying--melee attacks and very lengthy combos are performed using only two buttons, powerful musou attacks can be used frequently, and the guard and evade commands are very effective when used correctly. Special attacks are new for Samurai Warriors 2, and they can be executed by holding down a shoulder button when performing a melee attack (these are significantly more powerful than the regular attacks, but they're also noticeably slower).

While the actual combat in Samurai Warriors 2 rarely requires much thought, prioritizing and completing mission objectives can certainly be quite challenging. Each mission has victory and loss conditions, so, for example, you might be tasked with slaying an enemy officer while ensuring the safety of your main camp. All of the maps that we've played on thus far have been quite sizable, and even with a mount to get us across the map more quickly, there were occasions when we simply didn't respond to an allied officer's plea for assistance in time. Assisting allies in trouble is definitely something that you'll be spending a lot of time doing throughout the course of a mission, but you'll also find some far more interesting objectives that can have significant repercussions later in the battle. For instance, we played through as Mitsuhide Akechi in one of the missions, and we were asked to escort a group of engineers from one allied base to another so that they could use explosives to blow a hole in the wall of an enemy stronghold. Failing to complete this objective didn't mean that the mission was lost; it simply meant that getting into the stronghold to assassinate our target was a lengthier and slightly more difficult process.

Although we haven't had an opportunity to try them yet, both the PS2 and Xbox 360 versions of Samurai Warriors 2 will support cooperative play for two players. The Xbox 360 game will also support competitive battles between two players across Xbox Live. In addition to the story mode that we've been playing, the finished game will feature a free mode, which lets you play through any stages that you've cleared previously; a survival mode, in which you battle through an endless castle to see how many levels you can clear; and a board game named Sugoroku that supports up to four players. We'll bring you more information on Samurai Warriors 2 as soon as it becomes available.

37 Comments

  • im222222

    Posted Sep 5, 2006 7:02 pm PT

    needs 4 player co-op

  • Languish

    Posted Aug 27, 2006 4:57 am PT

    Bizarre comments, i love N3 AND Dynasty/Samurai Warriors... we don't have to be pidgeon holed into categories and boxes. I like them both equally.

  • DeathKing81

    Posted Aug 22, 2006 6:50 am PT

    any multiplayer?

  • PiMacleod_basic

    Posted Aug 21, 2006 1:47 pm PT

    sounds good to me, so far. Different styles of skills to pick from? That's pretty nice. Sounds like a little more customization....which is great.

    Heh, and then there's people that think N3 is so much better. ....i don't understand how, when it's all hack/slash/repeat. In fact, Dynasty Warriors is actually based on a REAL story...I can pick a character, and actually know that I'm playing as someone that made a difference in history, instead of just another guy in a story about killing goblins/saving kingdoms/etc.

    oh, and that N3 doesn't have Co-Op. I guess N3-lovers have no friends. N3 may look pretty, but it can't replace the co-op modes I love from the Warriors games.

  • badr

    Posted Aug 19, 2006 9:15 pm PT

    boringZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZ

  • jivekibbles

    Posted Aug 19, 2006 6:54 am PT

    this seems ok hopefully it will do better than N3

  • 360KilDab

    Posted Aug 18, 2006 9:17 pm PT

    game is worthless

  • Willceace

    Posted Aug 18, 2006 11:11 am PT

    Anyone else think a next gen ninja scroll game would kick ass?
    I mean, from the actual manga, you have the 8 devils of kimon, 8 devils = 8 boss fights. And that equals at least 8 stages. Not to mention the possibility of the things from the t.v. series. I'd pay good money for that rather than some run of the mill hack-spark-hack-talk excuse for a game.

  • LGC

    Posted Aug 17, 2006 8:28 am PT

    They should go all out for the EMPIRES formula from Dynasty Warriors 5 Empires. That would be awesome.

  • Bloodhawk_DX

    Posted Aug 16, 2006 5:02 pm PT

    Hack, slash, hack, slach... talk, talk... hack, slash, hack, slash.... talk, talk...

    Wonder when Koei and Omega Force are going to put down the repetition and pick up some creativity.

  • Mandalorian54

    Posted Aug 16, 2006 9:45 am PT

    Not going to bother with this cash-out clone of a game. This game is crap, it's a button mashing copy of it's predecesors, wich were dying farts of games to begin with. They don't add blood because they need it to get a younger age rating because only little kids can play it for more than half an hour without getting bored (with a few exceptions of course).

  • irk529

    Posted Aug 15, 2006 9:04 am PT

    Well I'm really happy they fixed the mindless castle levels......im really looking forward to this one!

  • LZA_FUNK

    Posted Aug 13, 2006 5:25 pm PT

    I don't know you guys are so happy about Samurai Warriors, it didn't impress me at all. That regenarative castle scheme playing through the same 4 rooms over and over again in a different order got really lame. This is a series that better mature quickly if it want to be on par with the Dynasty Warriors series.
    The offficers weren't challenging, the people were poorly detailed.

    Dynasty warriors 6 and N3 please!!!!!!!!

  • Wolfos

    Posted Aug 11, 2006 8:34 pm PT

    Samurai warrior seems to always be the better version to Dynasty warrior to me. I don't know if its just me though, but i can't wait. Online mode may be shallow, but its a good test really.

  • _Sam_

    Posted Aug 11, 2006 1:23 pm PT

    I really liked the first

  • hub0

    Posted Aug 10, 2006 6:50 pm PT

    There is a Co-op mode, there's no blood but the sound of sword going through the enemies' body sounds more satisfying. For gameplay, the low class soldiers are sort of weaker, but they can kick you! The officers are stronger than in DW. Oh and the survival mode has some secrets, completing them unlocks you secret charactors, should I tell you guys about it?

  • Manji_Massacre

    Posted Aug 10, 2006 4:50 pm PT

    Alsha: Um, having blood splatter every where will only strain the hardware of the ps2, so, id rather have no blood than lotsa blood and only 10 people killed per hour..........

  • nickts01

    Posted Aug 10, 2006 3:42 pm PT

    U can see movies of this game at youtube.com. Just type in Samurai Warriors 2.

  • TintedChimes

    Posted Aug 10, 2006 11:19 am PT

    Where's the blood and the mayhem? I hope their is co-cop for more than two players, that'll be fun, otherwise its more of the same.

  • Death_Dragoon

    Posted Aug 10, 2006 9:35 am PT

    Mayb theres no blood because they want to get the game rated (T) and not (M). I think they are trying to reach a younger audience or something. I myself prefer the game to be perfect, which means there should be blood and not sparks.

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