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Q&A: Pandemic's EA deal postmortem

As the dust settles on the $860 million buyout of BioWare/Pandemic, Josh Resnick and Greg Borrud explain how the purchase will free up their studio to make better games.

Last week, Electronic Arts stunned the game industry by announcing that it was buying one of the world's biggest independent developers for $860 million. The studio in question was BioWare/Pandemic, the union of the eponymous Canadian RPG developer and the Californian action studio.

In November 2005, the two companies joined forces in a deal brokered by Elevation Partners, a venture capital group that vainly tried to acquire Eidos earlier that year. The merger was backed up by nearly $300 million in venture capital, a sum that helped the company break free of the traditional publisher/developer relationship, which sees the latter dependent on the former for financing.

Less than two years later, BioWare/Pandemic was purchased part and parcel by the world's biggest third-party publisher. As soon as the news broke, EA's numerous detractors decried the news as the ultimate sellout, given that both BioWare and Pandemic had been independent since the mid- and late 1990s, respectively. Critics of the deal predicted that the two studios would share in the fate of other EA acquisitions such as Origin Systems and Westwood Studios, both of which were eventually folded into the publisher's massive corporate hierarchy.

That won't happen, according to Pandemic CEO Josh Resnick and director of production Greg Borrud. Speaking with GameSpot, the two executives stated repeatedly in no uncertain terms that they still see Pandemic as an independent operation. They also look at EA not as a dominant corporate parent, but as a big brother with numerous connections, ample resources, and bottomless pockets.

GameSpot: How does it feel going from the best-funded, highest-profile independent developer in the world to becoming part of the biggest third-party publisher in the world?

Josh Resnick: Well, the reason we did both those deals is so we could focus on making great games. We asked ourselves what we could do to build the value of the Pandemic brand, to invest our technology and our IPs. There's tremendous talent there. We've had different phases here at Pandemic; we had Pandemic 2.0 and Pandemic 3.0. So this is just another phase of growth for the company.

Greg Borrud: I just wanted to add to that by saying that, even though we're now part of a much larger organization, we still plan on operating as an independent company. Our day-to-day operations aren't going to change much. Naturally, we want to draw upon the vast resources that EA can bring to bear, especially when it comes to marketing and sales, but also looking at their other teams in terms of knowledge-sharing. But in terms of the day-to-day, we're still here, we're still running the studio as an independent company, whether we're part of a larger organization or not.

GS: Now one of the issues often faced by independent developers is the fact they are dependent on publishers for funding, and spend a lot of time negotiating deals to get said funding. Do you feel liberated by the fact you no longer will have to do that?

JR: That is a big part of why we're partnering with EA, because it allows us to focus on making unbelievable games. I mean our goal at the end of the day is to get that 13-year-old kid or that 35-year-old kid to spend their allowance on our games. That's what counts. That's what's important to us.

GS: Now your friends over at BioWare told us that a key factor in this deal was John Riccitiello, who was CEO of BioWare/Pandemic before he rejoined EA as its CEO...

JR: Well, that was one of the big reasons we got so excited about this deal, was that we share John's vision for that. He was one the people who came to us with the idea of putting Pandemic and BioWare together in the first place. So now, for us to be able to partner with him on a much bigger stage, on EA, is really exciting for us. Again, the key thing for us is getting his support for building the Pandemic brand, our teams, and our franchises. And he's on board with that, and we love being part of that.

GB: The whole concept of BioWare/Pandemic was John's brainchild, and without him, I don't think we'd be having this conversation. What he's trying to do at EA totally matches perfectly with our idea to focus on creativity, creative talent, and to give us the freedom to make great, great games.

GS: So now that Pandemic is part of the EA Games subdivision, will its name be changed to "EA Pandemic"?

JR: Over our dead bodies! [Laughs.] Seriously, though, nothing is going to change. John and the rest of EA have no interest in changing that. They want us to continue to operate as an independent entity within EA. They want us to be Pandemic Studios, our games are going to be branded as Pandemic Studios, and they've talked to us a lot about continuing to build the value in the Pandemic brand. Honestly, they want to provide us with support where we need it, but otherwise they want to stay out of our way and continue to let us do what we do.

GB: We've been building Pandemic for nine years now, and I think in our minds, we're only halfway to where we want to be as a developer. Continuing to build Pandemic is what gets us up in the morning. And the key to this transaction is that we'll be able to keep doing that.

JR: One final thought on that. Some of our favorite developers, such as Blizzard and Rockstar, those guys have been able to do incredible work and continue to build their brands and the excitement people have about their products while inside large organizations. So, we're happy to follow in those footsteps.

GS: I was going to say it sounds like you guys are aiming to be like Criterion Games, which was allowed to keep their name and largely do their own thing while technically under EA's management.

JR: And DICE too, from my understanding.

GS: So, when this deal was announced, there was some pretty delicate wording about which properties Pandemic wholly owns and will be transferred to EA. When we spoke to BioWare, they confirmed Mass Effect, Jade Empire, and Dragon Age as three of their original IPs which will become EA properties. Now, for the record, the Pandemic games which will now be wholly owned by EA included Saboteur, Mercenaries, and Full Spectrum Warrior, correct?

JR: Yes. There are also an additional four unannounced products we're working on that we will be partnering with EA on.

GS: During the conference call after the announcement, John mentioned the 10 games being worked on by BioWare and Pandemic, "several unannounced titles that are targeted both at the Wii and DS." Is it safe to say some of these four games will be on the Wii and DS?

JR: Um... [Pauses.] Let's just say we're looking at all types of platforms and are very interested in the Wii and DS.

GB: Yes, totally interested. [Laughs.]

GS: So you guys have several previous, popular games which were published by THQ (Destroy All Humans!) and LucasArts (Star Wars: Battlefront). Will this deal now mean that EA will collect royalties from its rivals?

JR: Obviously, when we developed those products for those companies, we had deals with those companies to collect royalties from those products, and will we continue to collect those royalties.

GB: But at our studio, we have a focus on our employees and we want to reward them. So we have a history of paying them royalties for them being successful, and that will continue to happen. However, the money that used to go into the company pool, as such, will now go into the EA company pool. So I imagine there will be some interesting conversations there when it comes to royalties.

GS: You said you like to reward your staffers by sharing the wealth. Are your employees getting some of the not-so-small fruits of their labor from the EA buyout?

JR: Oh yeah. We treat the employees here as an ownership society, and it's very important for us to make our employees feel like they have a stake in the success of the company and the products we make. It's very important to us to make Pandemic the best place for talent in the industry, and revenue sharing is just part of how we do it.

GS: Now EA, for lack of a better term, has its fingers in many pies such as mobile and in-game advertising. Do you plan on taking advantage of those options with your properties? If so, how are you going to make sure your properties don't get overexposed?

JR: Look, at the end of the day, we look at how to best manage each of our franchises, whether it's with EA or some other publisher. We only bring our properties to the platforms which make sense for those properties, and that's not going to change at EA.

GB: Well, I hope we're creating IPs and brands with a life outside of gaming. That said, our focus is still on making games, first and foremost.

GS: Now, I know some studios that have done deals with EA have essentially outsourced some development tasks to the publisher. I guess the most famous example is Valve Software handing over all PlayStation 3 porting duties of The Orange Box to EA. Do you guys plan on taking advantage of EA's vast resources to offload some development duties?

JR: Well, we work with outside developers right now, and will continue to make that choice on a product-by-product basis. If there's some way to leverage EA's internal resources and external resources in a way that's appropriate, then we'll do it. And we'll continue to work with outside developers on a SKU-by-SKU basis.

GS: Now, a lot of people are saying that, for lack of a better term, you guys have sold out. Rightly or wrongly, EA has acquired a reputation for pushing out products according to rigid milestones not necessarily tied to whether or not developers are 100 percent satisfied with the game's final quality. What kind of assurances would you like to give to Pandemic fans that the games you'll release as an EA subsidiary will be as high a quality as the games you released as an independent developer?

JR: Well, the guarantee is we're Pandemic, and we're not changing how we operate. EA bought us to continue to be Pandemic, and we had that in mind when we decided to partner with EA. This transaction will allow us to focus on making great games, and EA honestly doesn't want us to do anything else.

GB: We can talk, and we can try and come up with reasons why EA won't change us. I know people are skeptical--we're reading the message boards too, believe me! But at the end of the day, we'll just have to let the games speak for themselves.

GS: Now, a game that really spoke to me a lot is Mercenaries 2: World in Flames. Does that still have a nebulous early 2008 release date?

GB: Well, we've said "Q1 2008." I guess you could consider that nebulous.

JR: Well, this is part of the tradition we started with our deal with Elevation Partners. The core of who we are are the games we put out there, and the last thing we ever want to do is rush a game to market. Mercenaries is in a great place, but we know that it needs that extra polish that can take it to the next level, and we're taking the time to make it as good as it possibly can be. So sure, Q1 is kind of nebulous, and we could just pick a date and try to hit it. But we've taken a lot from how BioWare handles their development. I know people get frustrated by games, but we just won't release a game until we're totally satisfied with it.

123 Comments

  • djedi_master

    Posted Oct 6, 2008 9:33 am PT

    let's hope that it will be something good at last

  • dithindious

    Posted Oct 26, 2007 5:15 pm PT

    I hate EA yet at the same time love them for funding some games that have turned out to be fantastic *very few though* with any luck they realise that interfering with Bioware/Pandemic will jus cause the games to go downhill and the fans to dwindle but then again since when has luck came into it...

  • upstartrex

    Posted Oct 25, 2007 10:29 am PT

    A fool sales himself. He has food today for slavery tomorrow. A wise man takes an oppressor's desire to own him as affirmation of his worth which is equal to he who'd be master. EA may have wanted to own Bioware so badly because they feared its' potential. Pandemic's idiots, convinced by the lies or confident they'll be rich and gone before their workplace is scuttled, have put faith in EA's claims that being one of EA's servants is better than independence. There may be immediate benefit but it is an evil state to be chained to another entity's fate.

    Logically, it never makes sense to agree to a loan. If what's given will be earned and repaid then there's no benefit to having it sooner and working to earn its' worth instead of working to earn its' worth and having the thing later. Bioware and Pandemic have set the price of their members at 860, 000, 000 slips of inked paper. Or maybe the idea, "credit" of 860,000, 000.

  • bloodystump

    Posted Oct 24, 2007 2:03 pm PT

    I wonder how many more developers EA has to buy before they can effectively enforce their single format console quest...

  • hordaak

    Posted Oct 23, 2007 7:53 pm PT

    wow. sellin out to the man. never thought bioware would do that. Now EA will do what they usually do...make sequel after sequel. need for speed 7....the sims 8...madden 2008 with the added ability to control cheerleader careers. ea sucks man.

  • Devvy01

    Posted Oct 21, 2007 11:36 pm PT

    Its a shame to see these companies gobbled up , usually something suffers in the end, quality

  • Dav_id83

    Posted Oct 19, 2007 2:44 pm PT

    I am just dam well hoping EA don't jump into the Mercenaries 2 project and **** it up big-time. I was waiting for it to come out this month but it got delayed till next year so maybe the buyout is the cause ot it all.

    It better be dam well good M2 or I'll be pi**ed.

  • Crush_Project

    Posted Oct 19, 2007 1:26 pm PT

    Just another few names to add to the boycott list. Bioware now translates to Biohazard. The article here is basically the same thing every other company that sells out says when it happens, only they are shouting it louder. So long Bioware.

    And yes siiixon a sad day indeed.

  • Death_Masta187

    Posted Oct 19, 2007 11:21 am PT

    RIP Bioware... you will be missed

  • siiixon

    Posted Oct 19, 2007 10:51 am PT

    an other sad day for gamers all over the world.

    JONVaillant: yes of course because after EA buy'ed them all there are only a handful left probably in the next 5 years only 2 will be left EA and MS, and then you can still say "F_ Yes! EA is the only game company i like"

  • JONVaillant

    Posted Oct 19, 2007 1:11 am PT

    F_ Yes! EA is the only game company apart from 2K and Rockstar that I like.

  • kratos_karmakar

    Posted Oct 19, 2007 12:17 am PT

    this is a good news bad news kind of thing. good news is that since they are 3rd party every 1 gets to play bioware's awesome games. bad news right now seems to be there are no assurance whether the "assurances" given to bioware fans that bioware remains unchanged will remain true or not. in my honest opinion i think bioware games will change (in ways) no matter wat they say. independence is not as simple as GB an JR make it sound. its always the guys bankrolling production who have the last say in any matter on the game and no one can possibly protest to that.

  • Anthony9000

    Posted Oct 18, 2007 6:42 pm PT

    And i was hoping for a GOOD sequal to Star wars battlefront 2....=(

  • harhuge

    Posted Oct 18, 2007 3:31 pm PT

    The problem with interviews such as these is most wont admit that they fear the guy who signs the cheques will start roughing them up like the kid down the street. The truth of the matter is that while Bioware/Pandemic are going to have additional resources available to them, they will also have a lot more pressure and attention to deadlines than ever before placed on them.

    Also, I guarantee that within a year or two Bioware and/or Pandemic will have an EA slapped to their name. Guarantee it. I'm thinking its Pandemic first.

  • spuddyt

    Posted Oct 18, 2007 2:18 pm PT

    well... so long as their game output doesn't lower it's quality, Who cares? Its not in EA's interest to make the games suck, and lower the income of these expensive studios

  • jedioutkast

    Posted Oct 18, 2007 8:44 am PT

    This is the end of the gaming world! Why doesn't the government look into EA like they looked into Microsoft? This looks like a monopoly!!!!!!

    Crap this sucks!

  • bennae66

    Posted Oct 17, 2007 10:49 pm PT

    i hate ea. i hate them, i hate them i hate them.

    i hate ea. i hate them.

    oh yeah, i hate them.

    and i love bioware. one of my favorites!
    they better not stuff things up or i will be more upset than i am now.

  • Holopaw

    Posted Oct 17, 2007 5:36 pm PT

    I hope these guys are speaking the truth.

  • K_M82

    Posted Oct 17, 2007 5:28 pm PT

    Thigeic & ObiKKa: remember Jedi Knight : Jedi Outcast? It was developed by Raven (a subsidiary of Activison), and published by Activision and Lucas Arts together. So it's not unprecedented for Lucas Arts to cooperate with other publisher. If Lucas Arts wants Bioware to developed KotOR 3, then it can happened. But Obsidian did a good job on KotOR 2 so I think Lucas Arts will go with them instead.

  • grifonik

    Posted Oct 17, 2007 4:17 pm PT

    VolcanoMan001 - right on. My thoughts exactly. When you're owned, your freedoms and choices are forever lost. I only differ in thought that the bioware/pandemic duo knows fully well what they traded for all that cash. I think they're eyeing retirement more than staying in the industry. Time will tell.

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