Rogue Warrior First Impressions

Bethesda and Zombie are teaming up with legendary US Navy SEAL Richard Marcinko to deliver a new type of realistic military shooter.

While the Tom Clancy brand dominates the genre of realistic military shooters, it's going to get some competition from a legendary Navy SEAL. Bethesda and Zombie Interactive are currently working on Rogue Warrior, a tactical shooter for the PC, Xbox 360, and PlayStation 3 that's based on the fiction novels of the same name by Richard Marcinko, a former Navy SEAL commander whose best-selling autobiography is also titled Rogue Warrior. However, the game won't be based on Marcinko's real-life exploits in the Vietnam War. Instead, the plot, which could almost be ripped from today's headlines, is set in modern-day North Korea.

In Rogue Warrior, you'll lead Marcinko's four-man SEAL team deep into enemy territory. The game's plot has you infiltrate a North Korean submarine facility to get intelligence data on that country's nuclear capabilities. However, while you're busy doing this, North Korea launches a massive invasion of South Korea, and war erupts. Since all friendly forces have their hands full, you'll have to find your own way out of North Korea, which means you must escape and navigate through enemy territory.

There are a couple of key things to note about the game. The first is that this isn't a rigidly scripted game, like so many other military shooters. The design team at Zombie felt that the "rails" approach favored in those games (so called because you're basically restricted to a single path) doesn't really capture the essence of SEAL combat. SEALs are the Navy's elite commando units, and they're usually dispatched in small teams to operate behind enemy lines. That means SEALs must be smart, resourceful, and flexible, and to capture this element of SEAL warfare Rogue Warrior will have fairly large levels for a first-person shooter. The idea is that you'll be able to approach tactical situations in the manner that you determine.

For instance, in the example that we were shown, Marcinko's SEAL team approached a North Korean ship-breaking yard (where ships are torn apart for their metal). In this situation, there were three paths that the team could follow, each with its own advantages and disadvantages. One path might be more direct, but it also increases the odds of detection, while a safer option might offer a more roundabout path that takes longer to navigate. The idea is that you can tailor your tactics to fit your situation. However, having this freedom of movement in such large levels doesn't mean that Rogue Warrior will be like The Elder Scrolls IV: Oblivion, Bethesda's hugely popular fantasy role-playing game. Rogue Warrior's levels are big, but not gigantic. The levels are designed for tactical flexibility, not exploring a huge dynamic world.

During your adventures behind enemy lines, you'll encounter a wide variety of environments and foes. In the beginning, you'll battle North Korean conscripts, but as you progress closer and closer to the front lines of the battlefield, you'll encounter elite North Korean Special Forces, basically the equivalent of the SEAL team. North Korea has the largest Special Forces contingent in the world, too. These enemies promise to be intelligent. For instance, the bad guys will actually talk to each other on the radio, and that means if you neutralize a guard and his buddies start asking for him over the radio, you're in trouble because they're going to investigate why he disappeared.

The game is also going to be fairly flexible in how you play it. You can switch between first- or third-person views, depending on your preference. And you can also play the game as a team tactics game, where you give simple, context-sensitive commands to your teammates (for example, you can tell one to sneak up on a guard and knife him), or you can play it as more of a run-and-gun-style action game, where your teammates just follow you wherever you go. The really cool thing about the team mechanics is that the campaign supports cooperative gameplay, whereby other players can jump in and take over any of the other three slots in your team. And if anyone drops out, the AI will take over, so you don't miss a beat.

As cool as this new cooperative mode sounds, the new tiling system for the competitive multiplayer is even more interesting. The developers explained that one of the problems with online action games is that the levels never change. Rogue Warrior addresses this by separating the map into three sections that can be mixed and matched to create hundreds of different maps. Each side can select a map tile that it wants for its side of the map, while the middle tile is determined by the server. So if one side likes to snipe, it can choose a tile with long fields of fire for its section, but the other side can counter this by choosing a built-up tile for its section, thus negating the sniper's fields of fire. The middle section is a bit of the wild card, as the server can randomly select it. Put it together, and you never know quite how each map will play out.

Rogue Warrior is being built on the Unreal 3 engine, the same one being used for the upcoming Gears of War, so it goes without saying that the visuals, even at this early stage, look really sharp. The character modeling on the various SEAL team members is eerily good. However, this may be a game in which the audio outdoes the Unreal 3 graphics, as Marcinko and the other ex-Navy SEALs that he bases his characters on provide their own voices in the game. And if you've read any of his novels, you know that the man has a very "colorful" way with the English language. He talks like the seasoned sailor that he is--only this is a seasoned sailor with a master's degree. Listening to his descriptions of a tactical situation is humorous, crude, and enlightening at the same time.

Bethesda and Zombie hope that Rogue Warrior shakes up the military shooter genre. This is a genre that Zombie has plenty of experience with thanks to its Spec Ops games, but by teaming with Marcinko's popular franchise and infusing Rogue Warrior with tactical flexibility, we may be seeing the birth of a new kind of shooter. Rogue Warrior is scheduled to ship for the PC, Xbox 360, and PlayStation 3 next year.

74 Comments

  • EliOli

    Posted Nov 29, 2009 7:03 am PT

    This game is being developed by Rebellion studios and published by Bethesda, so there is no guaranty it will be of the same caliber as those games developed by Bethesda. Search "Rebellion Studios" and see scores for some of their other games on this site. I've heard mixed impressions, so I'm waiting to see how it reviews once the game is released.

  • WestSideAzn

    Posted Nov 29, 2009 4:54 am PT

    This game looks promising. Bethesda, we all have faith in you.

  • hvypetals

    Posted Nov 25, 2009 7:50 pm PT

    cant wait

  • MarcJL31

    Posted Oct 12, 2009 9:28 am PT

    Game sounds really goot. And I think the multiplayer map system sound interesting.

  • david_joseph93

    Posted Sep 30, 2009 6:38 pm PT

    I wanna get this game. I´am an ARMY JUNKIE! I will graduate from Westpoint.

  • joeborg14

    Posted Apr 16, 2009 7:31 pm PT

    There's a lot of potential for this game, and I have a lot of faith in Bethesda, but I really hope it's not a flop. I've only seen them ever work with RPGs, and the character models/animations can sometimes get quirky, so I don't really know what's going to happen. However, it is on the Unreal 3 engine (I didn't know Bethesda could work with that!), so that should solve some of the animation issues. There's definitely a lot of potential, and with Bethesda, you know it's going to be high quality whatever it is. Expecting something bigger than FarCry 2 (more options), but still as intense as Crysis. They could easily do some big things with physics if they can make interactivity expansive and intuitive. And seeing how detailed they are, this may be good.

  • thrjpo

    Posted Apr 12, 2009 1:20 pm PT

    I put all my faith into bethesda. They keep putting out classics.

  • draco934

    Posted Mar 16, 2009 2:56 pm PT

    mmmmm............can't wait for this to come out. I happen to be a huge fan of the Rouge Warrior novels. This is gonna be sweet XD

  • worldind913

    Posted Dec 26, 2008 6:53 pm PT

    as daGh0st187(or however he/she spells it) this should be "gangsta' "
    or at least a good game to pick up a year after release, if it ever does i suppose, as people say

  • Lebowski-Dude

    Posted Nov 22, 2008 3:23 pm PT

    Heh...

    I just realized the way they're teaming up with a person who wrote a book sounds kinda like Tropic Thunder.

  • Lebowski-Dude

    Posted Nov 9, 2008 9:02 am PT

    Damn it.

    Now this is the only thing in Bethesda's "Work in Progress" section of their website, after the roaring success of Fallout 3.

    I look forward to any of Bethesda's games with a fervor, and this game is no exception, as I find the ideas very appealing (Crysis revamped by Bethesda sort of a thing). But now, as has been commented, it's been in production forever, and the release date has been pushed back to TBA 2009.

    I REALLY hope that they can do this, or something else. I'm hoping Bethesda will come out with a PR announcement stating what they will do next.

    Until then...

  • hvypetals

    Posted Oct 14, 2008 11:51 am PT

    like someone else said - this game has been in developement for way to long and not a peep out of beth soft. i dont think its ever coming out.

    the best navy seal game was that one that came out in the 90's. date by todays standards but it covered real seal missions and tactics from vietnam. how many other games covered waiting in ambush at the side of trails?

  • aduana69

    Posted Oct 6, 2008 8:12 am PT

    this game has been in development for too long. I do not think its going to ever sight the light.

  • grover41389

    Posted Jun 23, 2008 4:36 pm PT

    looks sweet and all but like others said id rather have another elder scroll and leave this to some1 else

  • jacobmjl

    Posted Jun 12, 2008 7:47 am PT

    not exactly saying this is bad, but i'd rather have the next Elder Scrolls

  • SystemoDown

    Posted May 30, 2008 7:59 pm PT

    I havnt read the books. Bethesda rules. The `st thing i read i wasnt interested but now the game sounds sick. Is it for sure 08 or they gonna kick it back again?

  • Johnnyten

    Posted May 20, 2008 2:45 pm PT

    I like that they went to get Richard Marcinko's real input on the game and that also its him leading his men. Which he really implements in his books he leads from the front and not the rear. So he should be able to paint a very real portrait of how he and his men go and complete an operation, with a very real scenario. I think this games going to be great, mainly because everyones modified look, there not all wartypes with the cammied faces or big hulking vest or the digital helmets (that makes it really unrealistic) There more suited for there task at hand. So I think this games going to be a lot of fun and hopefully just like the books.

  • DaGhOsT187

    Posted Mar 26, 2008 8:36 am PT

    Rogue warrior Books make clancy look like books for pussieez........

    if they developers keep it gangster...and hard core .like Mr Marcinko and not deNUT his foul mouthed Old school seal style to cater to 10 year olds and .............dont cheap out...............This could Could lay clancy to waSTE THE BOOKS DO.... and dick would FUNK UP CLANCY AND HAVE HIM....WASHING HIS CAR CALLING HIM DADDY.....if Bethesda and Zombie .dont get cheap and cheesy .........bELIEVE ME ...........tHIS COULD BE A BIG FRANCHISE

    IF NOT DOwn played....edited for 10 year olds.....and not rushed out the doors for release.........and if they can get dick to really put in his style ..and they shut up and listen...........Should be gangster

  • mingfu

    Posted Mar 18, 2008 5:02 pm PT

    looks pretty good

  • flushedorgen

    Posted Feb 14, 2008 5:46 pm PT

    i really hope there is a cover system thats my favorite part about shooters

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