Red Faction: Guerrilla Hands-On

We grab our sledgehammers and take a whack at THQ's destructible environments.

If you've heard anything about Red Faction: Guerrilla, odds are it involved the phrase "completely destructible." With the release not scheduled until sometime next year, you'd be forgiven for taking this assertion with a grain of salt. Previous Red Faction games pioneered a limited kind of environmental destructibility with their Geo-Mod technology, and developer Volition has lofty goals for this next installment in the series. At last night's THQ press event, we got our hands on Red Faction: Guerrilla for the Xbox 360, and after a delightful, destructive romp, we're pleased to say that Volition seems to be right on track.

Jumping right into the game, we found ourselves standing in the middle of a bleak Martian landscape. Set in a futuristic mining colony, Red Faction: Guerrilla chronicles the struggles of the oppressed mine workers and their rebellion against the Earth Defense Force, which rules their world with an iron fist. Surrounded by low, barren hills and a small cluster of concrete buildings, we definitely felt as if we were on the rural outskirts of the Martian world. A handful of people strolled in and around the buildings, and occasionally a truck or transport vehicle would rumble by on the dusty dirt road. After taking in the well-designed and appropriately stark setting, we made a beeline for the nearest concrete structure. Time to get smashin'.

As we scurried eagerly toward the unsuspecting building, we reached for a weapon with which to wreak our havoc. We decided that the assault rifle was more antipersonnel than antistructure, and we opted to save the grenade launcher and remote-detonated sticky mines for a bit later on. Armed with only a sledgehammer and our character's surprisingly formidable musculature, we took a swing at the corner of a one-room concrete shed. It broke apart in a cloud of dust and rubble, leaving a gaping hole bordered by exposed rebar. Grinning widely, we ran to each of the other corners of the hut, smashing them all in turn. When we had wrecked them all, we stood back to watch the imminent collapse. But it didn't come!

Two of the walls still stood, as well as a support column near the middle of the room. As we pondered how this building could still be standing, we noticed trails of debris dropping intermittently from the ceiling. No sooner had these caught our eye than the roof buckled and collapsed in chunks, leaving a pile of rubble where the building used to be. It was immensely satisfying. The walls had all broken apart differently, leaving holes and concrete chunks of varying size. The exposed rebar gave the impression of a sound architectural structure, and the delayed collapse was the icing on the cake. The whole experience seemed unique and realistic, and made us hungry for more.

Hopping behind the wheel of an SUV-type vehicle, we took off down the road in search of bigger targets. Along the way we passed a bunch of vehicles headed this way and that, seemingly on some business of their own. Despite being the desolate outskirts of civilization, there was a fair amount of activity, which made the world seem like a place where something as momentous as a rebellion could ferment. Cresting a hill, we spotted our destination: a two-story office building surrounded by a bunch of lower structures. We went straight to our task by ramming our car into the side of the building. It easily crashed through the wall and came to an abrupt halt in the middle of the first floor. Climbing out of the vehicle, we exited through our newly created entrance and began running around the building while throwing sticky mines every few yards. Once we had placed close to a dozen mines around the whole building, we stepped back and set them off. The explosion was formidable, sending smoke and debris in all directions and taking out most of the interior walls with ease. What remained of the first floor was an array of support columns, which we started picking off with our grenade launcher. The building's demise was at hand.

And then the Earth Defense Force troops showed up. Apparently they didn't much like our impromptu demolition party, and they expressed their discontent with lots of bullets. We frantically tried to reload our grenade launcher, but couldn't do so fast enough and met our demise. Respawning a short distance away, we were peeved to find that all of our hard work had been undone; the office building looked pristine. Our appetite for destruction piqued, we spied a large, yellow piece of construction equipment and hopped right in. To our surprise, it stood up, and we found ourselves in an industrial-sized mining mech reminiscent of the exoskeleton that Ripley pilots in Aliens. The arms of this beast could swing up or down and sweep from side to side, and soon we were windmilling our way through the office building like Godzilla through Tokyo. The structure never stood a chance, and we triumphantly destroyed it in a matter of minutes.

This rampant destruction is one of the many methods you'll be using to wage your guerrilla war against the EDF. There are clearly innumerable ways to wreak this kind of havoc, and we have little doubt that exploring them in full will be one of the chief pleasures of Red Faction: Guerrilla. Given that releases are planned for the Xbox 360, PlayStation 3, and PC, a lot of folks will be experiencing the joy of destruction sometime next year. Keep an eye on GameSpot as we bring you more on this promising game in the coming months.

160 Comments

  • therealsomeguy

    Posted May 5, 2009 10:23 pm PT

    1st red faction had brilliant single player and OK multiplayer
    2nd red faction had OK single player (story wasnt great) and good multiplayer, if the guys at violation learn from the previous games (and dont repeat the mistakes of Mercs 2), then this should be a brilliant game

  • Phoenix-61

    Posted Jun 15, 2008 2:51 am PT

    dam...this is an Xbox only? or is it coming for PC as well? Would also look good on the Wii...

  • Eternal_Rezen

    Posted Apr 29, 2008 5:57 pm PT

    i hope this one has a 3rd person option plus people from the first two games will appear being 70 years old !

  • InspectorK

    Posted Apr 28, 2008 9:06 pm PT

    I loved the first 2 Red Factions, this game is long over due and with all the next gen stuff out there its going to be amazing!!! Just sucks we have to wait a whole year!!!!

  • thenephariouson

    Posted Apr 16, 2008 11:16 pm PT

    This will have more destructability than BF BC as when you blow up a building or wall etc in BF BC the frame of ther structure will remain, however Red Faction structures are COMPLETLY destroyed.

  • dougo1807

    Posted Apr 14, 2008 5:07 pm PT

    Will this have more/better destructibility than BF: Bad Company?

  • wogboypaul

    Posted Apr 14, 2008 2:52 am PT

    this will look sooo hot

  • thenephariouson

    Posted Apr 14, 2008 2:40 am PT

    I loved the fact that instead of trying to take the gaurd out in the lookout tower with the sniper rifle, i could simply switch to my trusty Rocket launcher and take out the entire lookout tower instead. The sound effects were also great, simply cant wait for this!

  • XFoogyX

    Posted Apr 13, 2008 1:59 pm PT

    I really enjoyed the 2nd one. Hopefully this will have great multiplayer as well as great story.
    I loved being able to fight bots. More shooters need to do that.

  • thenephariouson

    Posted Apr 12, 2008 12:30 am PT

    The destructable enviroments set this appart from most other run-n-gun FPS's. Wonder if they're keeping the Railgun, however i think it will become annoying in MP (Railgun that is). Cant wait for this.

  • GodOfSyn

    Posted Apr 11, 2008 2:12 pm PT

    I'm sad it isn't the original team from RF1 and that they aren't making it an FPS. Will still give it a shot, because I have talked about another RF for quite along time, and to see one coming out now, is awesome. Even if it is a little different.

  • youngyd

    Posted Apr 11, 2008 1:10 pm PT

    look very good defo be gettin it if it was as much fun as rf 1 lookin forward to see what the online gaming will be like. and the fact that unlike other shooters u can shoot down the surroundings (walls and bridges) like in the other red fraction games. Just a shame we have to w8 a year now.

  • CND_IRONMAN

    Posted Apr 11, 2008 8:47 am PT

    This sounds like a great deal of FUN FOR EVERYONE! I just hope they don't blow it by deciding its to much effort to maintain this kind of scope of excitement / energy and not really complete the games potential leaving it unfinished like we have seen so many games in the past. I pray to the gaming gods to keep a steady eye and hand on those who are working on this game and allow the completion of the game as it SHOULD BE!

    CND_JOLLY_ROGER

  • army_of_orange

    Posted Apr 10, 2008 6:04 pm PT

    heck yes this looks like a great game!!!!!!! and i am so with neo101.

  • ddashboy242

    Posted Apr 10, 2008 1:46 pm PT

    This is now on my wishlist

  • Mafiaboy19524

    Posted Apr 10, 2008 11:36 am PT

    Neo1O1 you hit it right on the head. RF1 was fantastic. It was so funny, the gameplay was on point. The weapons were diverse and felt diverse. There wasnt a single weapon that you didnt want to use (the riot shield and the baton were fun sometimes. The mines were AWESOME). And the story was good. The game play and multiplayer in 2 were great. The vehicle sequences were fun too. Needless to say - I CANT WAIT!

  • K-Grogg

    Posted Apr 9, 2008 5:19 pm PT

    FINALLY! Someone's done it right! And just in time for me and my new PS3!

  • Josepiphus

    Posted Apr 9, 2008 1:53 pm PT

    Whoa. That looks really cool. I wish they wouldn't start hyping these damn things years in advance. I wanna play NOW.

  • DarthMenen

    Posted Apr 9, 2008 11:57 am PT

    It'll always be interesting to take out a heavily occupied building by blowing up the building, rather than having to clear it person by person, room by room, floor by floor.

  • zev_1

    Posted Apr 9, 2008 10:35 am PT

    Although I'm not able to say much about the game, I can tell you what little I saw (and was involved with) is sure to kick some major ass!
    Be on the look-out for my voice-over work in RED FACTION: GUERRILLA!
    You'll be shooting at me all over the game!
    ~Zev Esquenazi

    VOICE-OVERS on...

    Mercenaries 2: World in Flames
    Saints Row:2
    Red Faction: Guerrilla
    Saboteur
    -----------
    and a few other games that are still TOP SECRET!

    consoles: PSP, PS2 (waiting for the PS3 to go down in price), Xbox 360 (in June when they add Blue-Ray), Xbox mod w/XBMC, DS, Game Cube.

Check Prices: $36.99 – 59.99

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