advertisement

Project Sylpheed Hands-On

We get our hands on Microsoft's upcoming space shooter follow-up to the old Game Arts classic.

Space Opera

Check out some new footage of Project Sylpheed for the Xbox 360.

You may remember Silpheed as the 1988 PC side-scrolling shooter that looked intriguingly 3D for a game of its time. Or perhaps you remember it as the 1993 Sega CD shooter, which promised ground-breaking real 3D only to be overshadowed by a certain fox, now a star. The series returned with Silpheed: The Lost Planet, but it was met with as many jeers as cheers. So now that the aging shooter series is readying for a launch on the Xbox 360, what new course have Square Enix and Microsoft plotted?

Their first act was to change the name from Silpheed to Project Sylpheed. Why, indeed? Perhaps to bring the title closer to its roots, the 19th-century ballet La Sylphide about love, spite, and wood nymphs. Although we didn't see any nymphs or bewitched scarves (the heroes' undoing in the ballet), Project Sylpheed looks to be a space opera in its own right, complete with unrequited love, betrayal, and laser beams--Daft Punk meets Flight of the Valkyries.

The story follows the interstellar drama of young space cadets enmeshed in a war between an overbearing empire and an upstart rebellion. All the pieces of an anime saga are intact, complete with androgynous male hero, Katana (at least it's not Stiletto); innocent, chaste, and helpless female lead, Ellen; woman with huge breasts, Sandra; and white-haired villain, Night Raven. As Katana, you'll slice through exotic space-scapes in your slick-looking fighter jet, while war, drama, and the universe itself unfold all around you.

The perspective is a behind-the-ship view, with the vessel perpetually at the bottom-middle of the screen. Unlike other entries in the series, this is no rail shooter, you have full range of motion within large, stellar battle quadrants. How you maneuver in those 360 degrees is unusual in that you don't strictly turn, you rotate, like a real fighter jet. So if you want to turn right, you rotate until what was on your right is above you and pull up.

It can be a little discombobulating at first, but the game has several measures in place to make sure you can always get your bearings. The most helpful of these is the ability to automatically face your nearest enemy by simply holding the A and B buttons. From there, you can pull the L and R triggers to match your mark's speed, making it easy to stay on your enemy's tail, as long as you maneuver with your enemy.

When you come within striking distance, your ship's computer will draw a targeting reticle to illustrate where you'd need to fire to hit your target. Slowly and steadily, you'll move your crosshairs into that window then fire. What happens next depends on which weapons are equipped.

For starters, you always have a nose weapon (usually a machine gun) and two main weapons (beams, lasers, missiles or bombs). You begin the game with an arsenal that would make Darth Vader jealous and can buy dozens more with credits you earn for your performances in each mission. At first, you'll be in love with the multiple-heat-seeking missile launcher for the way it can target and eliminate multiple weak foes. But as your piloting touch becomes finer and you learn to patiently follow enemies, you'll begin to appreciate the scalpel-like laser weapons, as well as the rapid-firing-but-unguided rockets.

Whatever your preference, you will never lack for things to shoot at because the spaces in Project Sylpheed are always humming with swarms of enemies, from tiny fighter jets to giant space frigates. While smaller foes can be dispatched any number of ways, large ships have hard points that must be disabled before they can be destroyed; not to mention heavy weaponry that can reduce your high-tech flying machine to a low-tech tangle of metal faster than you can say "Space Balls!"

In other space shooters, it's easy to get dozens of kills without actually seeing your targets through the lock-on reticle because their ships are small and space is black. In Project Sylpheed, you're also up against small, would-be invisible ships except for the psychedelic pink wakes they leave everywhere they go. Not only do these help you spot enemies you haven't targeted yet, they also make the game look more interesting than your typical jumble of targeting diamonds and weapons fire. Then again, some areas don't require any extra beautification, taking place around gorgeously detailed orbital space stations or near neon nebulas--few space operas have had better backdrops.

These would also seem to be the perfect settings for massive online battles, although the build we played had no multiplayer features. Whether Game Arts and Square Enix plan to boldly go into the online frontier or remain in orbit around their rich, anime space-saga, Project Sylpheed could be a ship to jump on when it blasts off this summer.

52 Comments

  • 2vile2live

    Posted Jul 17, 2007 8:50 pm PT

    This game would be great if this would be a female lead.

  • MadMinstrel

    Posted Jul 17, 2007 1:22 am PT

    Gee. I'm a big fan of both Square and Volition's Freespace. This game is looking awesome.

  • starfoxmcleoud

    Posted Jul 7, 2007 2:52 pm PT

    If this one plays as good as it looks, then i'm really gonna cry over the lack of multiplayer.....once all the achievements are collected, really won't be much more of a reason to play again except to relive the story.

  • rls822

    Posted Jul 4, 2007 2:36 pm PT

    this game would be perfect with a cockpit view and 4 player coop

  • rls822

    Posted Jul 4, 2007 2:19 pm PT

    o man einhander was amazing, one of the greatest graphics ive seen back then. i rented that bad boy, and after i gave if back i never found it newhere.

  • SpookyX

    Posted Jul 2, 2007 9:49 pm PT

    I am totally revved that a) the demo was cool and b) SE is turning out a lot more games.

  • connell66

    Posted Jul 2, 2007 11:03 am PT

    This sounds cool!

    Hey, wait a minute! Square Enix? Is this a shooter or an RPG?

  • Ryozo

    Posted Jun 30, 2007 8:43 pm PT

    "All the pieces of an anime saga are intact, complete with... innocent, chaste, and helpless female lead, Ellen... and white-haired villain, Night Raven."
    Hahahahaha! Someone either didn't do their research, or is trying for humor. It's hard to label someone 'helpless' when they have an aircraft carrier (and, presumably, the battlegroup that goes with it) at their command. And 'Night Raven' is NOT the white-haired man's name; it's the squadron he leads (ADAN's 7th Special Operations Wing)... his name is Magras.

  • Emericarocks

    Posted Jun 30, 2007 9:46 am PT

    I love square enix games. This game should be great to. It looks to have a good story and awesome gameplay. I have high hopes for Project Sylpheed.

  • DLGx

    Posted Jun 30, 2007 3:06 am PT

    Well I bought the game yesterday, and I like it It's just fun to hold in the button and fire 100 missles at 10 different targets at once.

    And it's the male lead hehe

  • knight0029

    Posted Jun 30, 2007 12:51 am PT

    Is this the male lead? Or the female lead? Lol

  • vaejas

    Posted Jun 29, 2007 7:17 pm PT

    "Lucy in the sky with dogfights."
    Classic.

  • Bpg3D

    Posted Jun 29, 2007 4:56 pm PT

    I agree the demo was great, at least the tutorials; when it came to the mission I was raped, got frustrated, and gave up.

    It was still fun though, and has a lot of potential, the action just felt a little too fast....e.g: do this, now do that, now do this again! Hurry up! Mission failed.

  • freakykidd

    Posted Jun 29, 2007 2:06 pm PT

    Demo was great, only I hope the full game has a less steep learning curve...

  • oraledeaki

    Posted Jun 29, 2007 12:59 pm PT

    Einhander was.... is an excelente game, I hope this one will.

  • mourato

    Posted Jun 29, 2007 12:57 pm PT

    I’m looking forward to this game because theres not that many space sims around for the 360, the last good space sim that I’ve played was Wing Commander on the 3DO console

  • curua02

    Posted Jun 29, 2007 11:39 am PT

    Looks absolutely mind-blowing. I'm usually skeptical when SE comes out with anything besides the RPGs they're best at, but this one definitely seems to deserve a chance.

  • Jones1982

    Posted Jun 29, 2007 9:31 am PT

    Outstanding game- about time a space sim came on on the consoles! Thought the demo was really hard, but once you play it a few time and get used to it, it becomes a really enjoyable game.

  • rosscero

    Posted Jun 29, 2007 7:23 am PT

    Looks great
    The last good space sim that I've seen is DarkStar one (PC)
    Finally one for xbox 360

  • andrewgreen33

    Posted Jun 29, 2007 12:10 am PT

    There is the option to change the cockpit view cunningly located in the options. Geeze if only some people just looked. But from the Japanese release of this game, it doesn't look like multi is planned which is a shame. Saying that, I can't see this working on multi too well - aside frm latency issues which are bound to crop up espicially in the UK, the multiple lockon missiles would take ALL of the skill out of it.

    I really liked the demo itself, even if it was a little hard to keep track of everything. The thing I found that made it hard was not protecting the carriers. Once you realise they are the ships with yellow (i think) markers and the ones with the lightning bolt symbol are under heavy fire - its a lot easier to co-ordinate.

Check Prices: $6.5 – 28.99

advertisement
advertisement
Click Here

Game Stats

  • Rank:
    4,874 of 78,368
    (down by 288)
    X360 Rank:
    543 of 1,926
    Tracking:
    725 Track It»
    Wishlists:
    310 Wish It»
  • Player Reviews:
    30
    Player Ratings:
    552
    Users Now Playing:
    57
  • Number of Players:

    1 Player

  • Top 5 User Tags:
    1. project sylpheed
    2. game arts
    3. square enix
    4. shoot-em-up
    5. sylpheed
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games