advertisement

E3 2008: Naruto: The Broken Bond Impressions

We check out the action-packed sequel to Rise of a Ninja.

The Naruto universe provides fertile ground for gaming--there's nothing better than ninjas going crazy with all sorts of amazing abilities. While many action anime adaptations go on to become fighting games (and there are quite a few Naruto fighting games as well), the fine folks at Ubisoft Montreal took that structure and tweaked it a bit for Naruto: Rise of a Ninja on the Xbox 360. That game featured a full story mode and platforming elements as well as the fighting-game battle system. Now Ubisoft shows us Naruto: The Broken Bond, a sequel to Rise of a Ninja that picks up right where the first game left off in terms of story and adds several new features to the mix.

Things open up with views of the ordinarily idyllic Konoha Village in turmoil and ruin, having been subjected to an attack by the fiend Orochimaru and his clan of ninjas from the village of Sound. The narrative in this game carries a bit of a darker edge as events get more serious and Naruto develops his powers more, staying true to the progress of the animated show. When the gameplay picked up, the first new element was evident: Instead of one character, players this time around will be able to control a ninja squad of three characters. At the beginning of the game our squad consisted of Naruto, the stern-looking Neji Hyuga, and lackadaisical Shikamaru. You'll be able to control the squad leader at any given time with the rest of the characters running along behind you. The ability to switch between characters is a mechanic you'll have to exploit in order to succeed.

At one point in the demo, Naruto and his team were running through the forest to Konoha Village when he suddenly was alert to danger in the surroundings, indicated by an icon above his head. There were no visible enemies around us, but when we switched to Neji and used his special byakugan jutsu (as the ninja abilities are called), we were able to see that the surrounding trees were laced with wire traps. Using Neji's jutsu, we navigated safely through the problem area.

Another troublesome situation was that the bridge leading to the village itself was gone, and we had to figure out a way to get across the river. The first step was to exploit Naruto's ever-handy clone jutsu, which supplied us with a large number of ninjas for use. The clones then stacked on top of each other via a short minigame where you have to hold your balance so the stack doesn't topple over. Of course, toppling over was the eventual point, forming a bridge of Naruto-clones that stretched over the water. Then Shikamaru used his shadow-controlling jutsu to creep a shadow over the human bridge and flip a switch on the opposite side.

The other way you can manipulate a squad to your full potential is in battle. The battle system switches to a fighting game interface once you engage, and you can freely move about and execute both melee attacks and real-time jutsu maneuvers. You can tag another squadmate to come in and replace you, and fight with that character instead if you wish or require. But another nifty thing is that you can build up power and then call another character while you're fighting to perform a devastating cooperative attack that's sure to pummel whatever's in your way.

The platforming elements remain intact as well, with Naruto racing around to catch enemy ninjas apart from his friends (every so often your squad will separate). We were told that one of the things Ubisoft Montreal attempted to accomplish this time were the construction of more open environments that players can explore, with multiple paths to take. They've also made some slight changes to other game elements, such as sequences where Naruto leaps between treetops. These sequences are now in first-person view to give a better sense of speed as you flit from branch to branch like a good little ninja student.

We also got to see part of a boss battle that pit Naruto against the Sound ninja Kabuto. On the surface it looked like a normal fight, except that executing normal moves against Kabuto didn't produce a dent in his health; he was invulnerable. When Naruto's clone attack was performed, it triggered a special cinematic and revealed a weakness in the opponent. However, he recovered and became enraged, so Naruto took additional damage until he triggered another special attack, the rasengan, which enabled a sort of quick-time battle system where you have to follow onscreen instructions to complete the attack. The boss fights look really great and dramatic with a lot of punch to them.

All this, and the game is also set to feature an online 2v2 battle mode, as well as a tournament mode. It seems evident that a lot of care is going into Naruto: The Broken Bond, and it looks like an attractive and accessible game that will treat fans of the anime right. Keep practicing your ninjutsu, as the game will arrive on the Xbox 360 this fall.

50 Comments

  • Freaksavior

    Posted Nov 13, 2008 5:46 pm PT

    I really hope this turns out good.

  • Thaius_Tydane

    Posted Oct 18, 2008 11:20 am PT

    Good: it looks like they're taking the good start that was Rise of a Ninja and taking it seriously to make it better. I just hope the story is presented better: fitting all that story into the all-too-short Rise of a Ninja slaughtered pretty much everything that makes Naruto's story so great.

  • daffiedoe

    Posted Sep 28, 2008 4:35 am PT

    When will the demo release?

  • Wolverine15

    Posted Sep 2, 2008 6:26 pm PT

    this game looks like its going to be good

  • VikingLord13

    Posted Aug 20, 2008 7:33 pm PT

    This or Storm? I was getting Storm but this has piqued my intrest.

  • solid_snake214

    Posted Aug 19, 2008 7:30 pm PT

    where's coop when you need it?

  • SnowmanU360

    Posted Aug 13, 2008 12:06 pm PT

    Man i don't know what to get! Broken Bond or Ultimate ninja Storm! ARRGH!! I like the openended world and jutsu formations of the 360 one but i prefer the open fighting of the PS3 one. Man this will be tough. Well, looks like I'll just have to get both.

  • Agent2800

    Posted Aug 8, 2008 4:31 pm PT

    it already looks like they fixed the first problem they had in rise of ninja there lips actually move this time i hope they focused more on the fighting mechanic in this game and i hope itachi is in it......this looks pretty good so far

  • Naruto137334

    Posted Aug 4, 2008 2:50 pm PT

    Hopefully there will be a demo to try it to se how good it will be.

  • jameeler91

    Posted Jul 29, 2008 11:07 am PT

    Macgyver40 It's only the second Naruto installment on the 360 so don't get your undies in a bunch.
    I'm looking forward to this game.
    Don't really care what the critics say it's a must get for me.
    Oh and to alishaikh199's comment, the graphics are cell shaded, thats why it looks different then the ps3 naruto game.
    Haven't you seen the new prince of persia?
    That's the style Ubi is using, and I find it very appealing.

  • ISQ93

    Posted Jul 28, 2008 2:08 pm PT

    Can't wait to play it.

  • Senor_Kami

    Posted Jul 27, 2008 9:06 pm PT

    I hope they do a demo of this. The online mode is what gives the first game lasting appeal, but it was horribly unbalanced and lacking moves you find in every 3d fighter since virtua fighter back in the mid90s. The video clips really don't show whether they've fixed anything with the fighting since nobody who plays the game ever fights anything like that.

    2v2 sounds fun. I'd wish they'd add more to online though. Clan support would be nice, built in support for user tournaments and stat tracking (win records against characters, players, and clans).

  • Star-Killer

    Posted Jul 25, 2008 8:01 pm PT

    Length shouldn't be a problem for this game since it has to go through three arcs the Tsunade Arc, The Return of Itachi Arc, and the Sasuke Retrieval Arc

  • MCPO_John_117

    Posted Jul 25, 2008 7:22 pm PT

    i have to say, i was a bit disappointed about the length and them adding bandit stuff but it was still better then about all the other Naruto games out there. i am definitely going to get this.

  • MCPO_John_117

    Posted Jul 25, 2008 7:20 pm PT

    i have to say, i was a bit disappointed about the length and them adding bandit stuff but it was still better then about all the other Naruto games out there. i am definitely going to get this.

  • Rikuide_Furame

    Posted Jul 24, 2008 5:18 am PT

    I'll definetly get it but I am worried about the length. The first one has several major flaws in this department:

    - the storyline seemed rushed. The anime takes time to pad out characters whereas the first game simply through you into fights without much explanation as to your opponents motivation.

    - the other problem was that the side quest (used to pad out the story) were so dull. I'm prefer to see an actual arc made up by Ubisoft as opposed to lots of one off missions.

    But sounds pretty good.

  • Saberwolfz2

    Posted Jul 22, 2008 9:19 am PT

    If any of you were looking at the gameplay trailers you would have seen that the bandit chase seen never happened in the story so there are going to be add mission and extended story between the the main parts of the story. It seems to be long than the first.

  • Twothrones84

    Posted Jul 21, 2008 10:55 am PT

    I mean to all of those who says since it starts from the end of the orcihimaru saga and ends at the Saskue retrievial arc you must ddn't play the first one. And if you read carefully THIS IS A SEQUEL you shouldn't expect them to start from the beginning just wouldn't be a SEQUEL if that was the case. Imma get this one because everything was great (but the fact that outside of Konoha wasn't as great to explore as inside Konoha) in the first one!!!

  • alishaikh199

    Posted Jul 20, 2008 1:06 pm PT

    Oh yeah the first one only went up to the orcihimaru and this goes till Saskue retrieval arc, but Naruto: Ultimate Ninja Storm goes all the way form beginning to Saskue retrieval arc and has full Exploration so that proves that Broken Bond is a worthless piece of $hit

Check Prices: $29.95 – 38.99

advertisement

Related Unions

Game Stats

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games