Monster Madness: Battle for Suburbia Hands-On Preview

Monster Madness is marauding its way to the Xbox 360 and PC in June. We tooled up for a hands-on preview of the nearly finished game.

If a zombie apocalypse ever does break out, video gamers should be better equipped than most to fend off the undead masses. The past year has seen a plethora of games starring the infamous z-men, and most gamers should have spent some time in undead shooting galleries such as the Willamette Parkview Mall in Dead Rising, the retro-futuristic city from Stubbs the Zombie, or even the underground catacombs of Oblivion. One more game to join the list is Monster Madness: Battle for Suburbia, which brings an arcade action slant to the increasingly populated genre. The game is gaining popularity thanks to a recent demo released on Xbox Live Marketplace, and we've gotten our hands on fresh new code for an updated hands-on preview.

Monster Madness is the sort of game you'd get if arcade classic Gauntlet were updated using Unreal Engine 3.0. It's viewed from a top-down perspective, something of a rarity for Xbox 360 games, and it hearkens back to the golden age of arcade gaming. Up to four players can play through the story mode on one console, while the online arenas support up to 16 combatants. The game has an interesting approach to the subject of weapons, letting you combine various objects you find in the forging of implements of death. The control system is also unique--the left stick is used to move your characters, while the right stick spins them around in a full circle for aiming at enemies.

A demo of the first level has been available on Xbox Live Marketplace for a while, but our preview build let us see all 18 levels from the game's five different environments. Many gamers have questioned Monster Madness' full-price status, suggesting that its retro styling would be better suited to the Xbox Live Arcade. It's something that the young team of developers feels strongly about, especially as they've now spent around two years on the game. The result of their hard work is a game that weighs in at around 1.5GB, which is far above Microsoft's XBLA download limit, anyway.

While Monster Madness has definitely been designed for four-player cooperative play, it still caters to gamers craving a solo experience. In fact, solo players have the option to change the top-down camera to an over-the-shoulder perspective if they wish. The five locations in the game--suburban, shopping mall, school, cemetery, and evil castle--not only mix up the environments but also allow for a variety of different themes for the enemies and vehicles. The school ground features alien enemies that will approach you faster than the simple zombie foot soldiers in the first two stages, and, predictably, the enemies get bigger as you progress. One of the best bosses that we went up against was a deranged granny whose principal weapon was a tornado of cats, but we took her down in the end with our homemade nailgun.

As you'd expect from a game with its tongue firmly in its cheek, many of the weapons are comedy alternatives to the usual firearms and explosives. You can turn your mobile phone into an electric Taser device; the ghetto blaster will cause the enemies to dance and become vulnerable; while the soda hat will regenerate your health for a short period of invincibility. Those with a taste for the traditional will be glad to hear that there are still some high-powered weapons, such as a railgun that has a devastating long-range impact, in addition to explosive bombs and Molotov cocktails. All these weapons can be bought and pieced together thanks to the local arms dealer, Larry. He'll swap the items that you find in-game for weapon components, which you can then piece together with the sticky tape you collect around the levels.

There are more than 70 enemies in Monster Madness, which is one of the reasons the developer uses to justify the two-year development time. Each variety of monster that you kill is added to the "bestiary" in the extras section on the main menu, which is where you'll also find movies, unlockable costumes, and the downloadable content that will be made available after the game's release. At the end of each level, you're awarded with a report card that analyses your skills in key areas, with an overall score letting you know whether you're an A-grade monster hunter or an E-grade wuss. The movies that bookend each chapter are a worthy reward for working your way through the game, and while the story isn't particularly original, the comic book-style animation suits the game perfectly. The preview code also included a list of the achievements that will be on offer, and there seems to be a good mix of multiplayer and single-player points up for grabs.

The multiplayer modes in Monster Madness support four players locally and up to 16 players over Xbox Live. There are six different arenas on offer and three different game modes--with deathmatch, capture the flag, and team deathmatch no doubt familiar to action game fans. Thankfully, some cool variations can be made to mix things up, including a basketball weapon set that turns multiplayer games into a giant dodgeball tournament. The only disappointment is that you can't play the main story mode over the Internet.

Monster Madness will definitely appeal to gamers craving a shot of arcade nostalgia, but its retro gameplay style might not do it for everyone. While there are some nice graphical effects and an attractive comic book style to the game, we found it became a bit repetitive when playing for more than an hour. Nevertheless, played in short bursts with a bunch of friends, Monster Madness does offer old-school thrills that have been missing from the Xbox 360's main software library. The game is set for release on the Xbox 360 and PC in June, so keep an eye on the site for more updates soon.

29 Comments

  • burN_iNBluerags

    Posted Jun 18, 2007 3:14 pm PT

    MM is actually turned out to be hella clean, the demo ..ok, the game is awesome, i put out the $60 cash for the game. im glad i did its so fun to play, graphics look better than the demo.

  • emerald101

    Posted Jun 2, 2007 2:18 pm PT

    The graphics look really decent. And the gameplay can be really fun so dont just look at it and think it looks crap. (ive played the demo)

  • ChargersROCK42x

    Posted Jun 2, 2007 10:06 am PT

    xbox magazine gave this a 4.0 last month, but i dont think they deserve to review the game even before it came out. I think the game looks pretty cool and its been pushed back 3 times so theyre probably workin on all the bad stuff. so i aint prejudging, cause i think it looks cool

  • thomas10soa

    Posted May 21, 2007 10:00 am PT

    this games demo sux

  • R3V3N4N7

    Posted May 20, 2007 8:52 pm PT

    I'm actually really looking forward to this game.

  • rokkuman09

    Posted May 20, 2007 11:30 am PT

    Wow this looks crazy, if they fix the camera issues it could be pretty fun.

  • thetraitor

    Posted May 19, 2007 5:37 pm PT

    the demo is dissorienting as hell, I played with my brother and a friend and none of us Could tell what was going on a good 50% of the time.

  • bosslit

    Posted May 19, 2007 11:21 am PT

    the only thing this game needs is a better view the isometric 3-person view really mess up the game play especially when the camera is fixed to not move like the gym map really brings the game down other then that this game looks really good and could be a big seller if only they fix that bad camera view

  • jagstar73

    Posted May 19, 2007 8:36 am PT

    ZAMN was quality, hopefully this will be the same, but from what i heard, it aint

  • trickazzmark

    Posted May 18, 2007 9:38 pm PT

    im not sure wat to say bout this game...

  • caleythia

    Posted May 18, 2007 6:31 am PT

    When I first heard about this game, I was reminded of ZAMN, too. Then I started seeing reviews around the web saying how horrible the game is and how awful the controls are. Gamespot's is one of the only positive reviews I've seen.

  • Mindchamber

    Posted May 17, 2007 3:03 pm PT

    "It's something that the young team of developers feels strongly about, especially as they've now spent around two years on the game. The result of their hard work is a game that weighs in at around 1.5GB, "

    2 years of work, and all they could come up with is this cumpsy unresponsive mess?
    the game is lackluster, "SMASHTV" plays better and is more responsive. 29.99 for this embarrassment,, or GTFO.

  • Juggernaut140

    Posted May 17, 2007 1:07 am PT

    there's 666 people tracking this game.

  • juicenpancakes

    Posted May 16, 2007 7:49 pm PT

    i agree, i cant believe that they are pricing it at a full $60

  • thetraitor

    Posted May 16, 2007 6:08 pm PT

    I was really looking forward to this until I tried the demo

  • FraserAlexander

    Posted May 16, 2007 12:29 pm PT

    this game sucks. the demo sucked, and i didin't even finish the demo which is a rarity for me.

  • Baroncx

    Posted May 15, 2007 7:23 pm PT

    should have been priced at 40 bucks.

  • Hydrolix

    Posted May 15, 2007 12:17 pm PT

    Wow, the resemblance to ZAMN is uncanny. I wonder if it's the same people developing it and they just don't have rights to the ZAMN IP.

  • ThrillhouseLive

    Posted May 15, 2007 9:44 am PT

    another game for the bargin bin.

  • Juggernaut140

    Posted May 15, 2007 1:56 am PT

    Yeah the demo wasn't that great, and when you choose your character at the beginning, the faces at the bottom of each characters tab looks like crap.

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