Call of Duty: Modern Warfare 2 Final Hands-On

One of the biggest games of the year launches next month, and in preparation, we met up with Infinity Ward's Robert Bowling for a final hands-on.

While Modern Warfare 2 may depict the harsh reality of urban conflict, Activision chose the penthouse suite of one of London's swankiest hotels to give us a final hands-on with the game. While the irony may have been lost on the publisher, the demo at least gave us the chance to see a brand-new level from the single-player game, as well as play an objective-based co-op level from the Special Ops mode. During this time, developer Infinity Ward's Robert Bowling answered our questions about multiplayer progression, cinematic influences, and using the game's Special Edition night-vision goggles for nefarious means.

The single-player demo took place at the end of the game's first act. You're on the hunt for an arms dealer, and after finding some marked shell casings, you're led to the dealer's right-hand man in Rio de Janeiro. The level opens as you're tailing a van. The van stops, and the dealer's confidant murders everyone in it. He then opens fire on your van--killing the driver as you and Soap MacTavish jump out and start a chase. We watched as Bowling ran after the suspect and then took him down by shooting him in the leg, allowing you and MacTavish to take him in for questioning.

After a short break, you take the victim to a quiet location, where MacTavish and a member of his squadron start interrogating him--using electricity "convince" him to talk. While MacTavish extracts the information he requires, he gives you instructions on where to head to find the man in charge of the operation. You enter Rio's slum with the Christ the Redeemer statue overlooking it, and you encounter resistance from the arms dealer's militia. The problem is that the slum is also populated with civilians, and Bowling would periodically fire into the air to make them disperse.

The slum section was a classic Call of Duty set piece, with a seemingly endless supply of thugs to dispatch as you progress. The difference was in small details--your character will knock out an old clip using the new one when using certain weapons, and when you're injured, blood fills the screen more than it did before. This was a ferocious section filled with rocket-launcher fire and dog attacks, and it came to a head when MacTavish dived out of a window to catch the subject.

Alongside the single-player story and competitive multiplayer, there will be a third option in MW2's main menu: the Special Ops mode. This section offers around 25 co-op scenarios, which can be played by one or two people either locally or online. Bowling gave us an introduction to the mode, playing a level that took place at a house in a remote location. The mission was to pick off 40 enemies in as short a time as possible. He started off with the sniper rifle--pushing the left stick in to hold his breath and then firing into the skulls of far-away assailants. He then moved into the house, planting claymore traps for enemies who chased him, and he then took out a few more enemies that were taking refuge there. He then knifed out the windows and took up a new sniper position, and he was able to spot enemies by looking out for reflections of light in sniper rifle scopes. By the time he'd finished--about five minutes later--he'd taken out all 40 people without dying, including the heavily armed Juggernauts, which appear only in the Special Ops mode and take three sniper rifle shots or more to kill.

With that impressive demo out of the way, we were finally offered a chance to play for ourselves in another level set in the Brazilian slum. The map was laid out in nearly the same way as we'd seen in the single-player game, but that didn't make it any easier for us and our video producer to beat. The addition of innocent civilians makes it more difficult, because you can kill only six of them before failing the mission. There was a lot to like about the co-op mode: each player can select an independent difficulty level, and you can revive the other player if he's killed by holding X for a few seconds (on the Xbox 360 version we played). That said, we were saddened to learn that there are no leaderboards, so you can't try to beat your friends' times--although Bowling admitted this could be added in an update.

It looks like there will be plenty of variety in the co-op Spec Ops mode, including racing snow mobiles and diffusing bombs. More and more co-op missions are opened up by playing through the story mode, so there will be an incentive to finish the already fantastic-looking single-player game. It's a cliche, but if you loved Modern Warfare, you're sure to enjoy Modern Warfare 2. We'll see you all on the online servers come November 10.

483 Comments

  • English-Lion

    Posted Dec 14, 2009 5:08 am PT

    xbox360!!! is crap!!!!!!!!!
    PS3 is the best!

  • undead39

    Posted Dec 6, 2009 6:49 pm PT

    this game is sweet i play this game all the time on pc and my xbox360!!!

  • SpectreUK

    Posted Dec 6, 2009 6:28 pm PT

    Great pc game doesnt need dedicated servers just the bugs fixing in the IWNET, look @ the large numbers playing daily map after map that speaks for itself ...to infinityward and beyond.

  • big_mr_a

    Posted Dec 6, 2009 7:46 am PT

    good game but i think modern warfare 1 was better but the end of this one was really epic

  • mike999444

    Posted Dec 1, 2009 5:10 pm PT

    I can't wait to get back home and spend a good 24hours straight playing this game.

  • evaneself

    Posted Nov 11, 2009 4:28 pm PT

    http://undead.mygameclan.com/user/244066/gallery/432282/features.jpg

  • evaneself

    Posted Nov 11, 2009 4:25 pm PT

    http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw

  • evaneself

    Posted Nov 11, 2009 4:25 pm PT

    After the shocking announcement from fourzerotwo that there will be no dedicated servers for Infinity Ward's Modern Warfare 2 (also on PS3, Xbox 360) PC version, among other things, a barrage of petitions popped up on the IW forums. Unfortunately, it seems that the petitions are falling on deaf ears as IW has closed down two of the largest petitions.

    These two petitions reportedly averaged around 250-300 pages in length, carrying several thousand signature each. Shut down in the dead of the night, gamers woke up to find that the said pages for the petitions now state "The topic you requested does not exist." TriggerPappy, a community member, then contacted a moderator and was told, nay, promised, that no other petitions will be closed. Unfortunately though, the damage has already been done. If you still want to join the petition, though, there's still one left standing, although it's not located in the IW forums. As of this writing, there are 200.000 signatures on it.

  • saints-50

    Posted Nov 11, 2009 11:45 am PT

    One of the first things I thought about this game was...
    "Wait a minute haven't i played this five times before?"

  • VectrexFanBoy

    Posted Nov 11, 2009 8:54 am PT

    lol gamespot's sooo late

  • rodsergio2004

    Posted Nov 11, 2009 5:38 am PT

    I am so sick of all these lazy ass people that work for a once premier gaming website. How can they justify not having a review for this game yet. It makes no sense. Greg Kavasin would never have allowed this.

  • Sea666

    Posted Nov 11, 2009 1:30 am PT

    What makes the sequel of yet another fps "one of the biggest games of the year"? Boooooring!

  • formerroadie

    Posted Nov 10, 2009 4:30 pm PT

    What the heck is up with Gamespot's inability to keep up with IGN? I mean you come here and there isn't even an image of MW2 on the front page with some sort of story for the launch. WHAT THE HECK?! I'm no fanboy or anything but it seems that the game that may sell more than any other game should get coverage on the day of its launch.

  • C4nnon

    Posted Nov 10, 2009 2:05 pm PT

    Campaign Mode is great! but the multiplayer for pc isn't the greatest on steam.

  • DFWisely

    Posted Nov 10, 2009 12:28 pm PT

    just review it already, what is it with gamespots lateness on all its reviews

  • birdman4

    Posted Nov 10, 2009 10:45 am PT

    haha sweet now the pervert in me can feel more safe about my purchase. Horray!

  • evaneself

    Posted Nov 10, 2009 9:54 am PT

    Hwwwwwwooooooooooo Steam! Always hit the game experience.

  • tomcrole

    Posted Nov 10, 2009 9:42 am PT

    mm wird the reviews very late or is that to do with the way gamespot review game any one no whats going on?

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