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Mirror's Edge First Look

DICE's new first-person action game won't offer any guns, but you'll be able to run up walls. Sounds like a fair trade.

Though it's widely known for its acclaimed Battlefield games, the Swedish studio DICE does have a proud history of developing for a wide variety of genres. DICE has made racing games, pinball games, and even an equestrian game called Legacy of Rosemond Hill. With that said, Mirror's Edge is unlike anything DICE has made before. Indeed, it's almost unlike anything that we've ever seen before, but it nevertheless looks cool. If you had to describe it in a sentence, it's almost like a first-person parkour game. And if you haven't heard of parkour, then do a search for it on YouTube.

Begun in France, parkour is the practice of maneuvering fluidly around an urban environment, moving almost like a gymnast at times. That's at the heart of Mirror's Edge. You'll play as Faith, a courier in a city where the police state eavesdrops on all electronic communications. This dystopia is utopian in appearance, full of gleaming skyscrapers and roads so clean that you might be able to conduct surgery on them. The price for this orderly world is high, though, and noncomformists are shunned. That's where Faith steps in. She and other couriers navigate around the rooftops of this pristine, sun-drenched metropolis, delivering messages and other items that need to remain secret.

Mirror's Edge is a game about running for your life when the police, security guards, and even news helicopters are shadowing you. In the demonstration that DICE gave, the action included leaping from one rooftop to another, vaulting over fences and other obstacles, sliding under pipes and overhangs, and even engaging in some martial arts combat. (Faith reportedly will not use a firearm, so you won't be shooting in this game.)

Momentum is a key idea in the game. It's not enough that you're jumping around this environment. To perform some moves, you'll need to string together a bunch of maneuvers to build up speed. For instance, you can climb over a fence, which takes a few seconds. But what happens if you jump off a neighboring rooftop, do a parachute roll upon landing (so you don't lose precious momentum), and use the ensuing momentum to vault over the fence in a heartbeat?

If you've played games such as Tomb Raider, you know that you can stop after you maneuver around an obstacle, take a minute to figure out what you have to do next, and then go for it. Judging from the demo of Mirror's Edge, you'll have only seconds to analyze your terrain, partly because of the guys chasing you, but more because of the bullets they'll be sending your way. So the game is meant to be played at full speed, and to help, there's a special "Faith vision" that color-codes the environment, giving you clues about what you need to do. If you're atop a tall skyscraper and seem trapped, look across the street and you might see that the fire escape on the neighboring building is red. Run for it and jump, and hope you grab it on the other side.

The graphics engine for Mirror's Edge looks sharp, and the game really captures the feeling of a built-up urban area. But even more impressive is the drenching sunlight that almost bleaches out the omnipresent concrete in the city. It's so bright and warm that it seems as though you're in Los Angeles at the height of summer, and there's not a single cloud or smog bank in the sky. It's also a contrast to the current fad in gaming, which is to create gritty, run-down urban settings. The fictional city at the heart of Mirror's Edge has a distinctive look and feel, even while it tries to capture the soullessness of a city and a society. It all looks very cool, and also very fresh. Mirror's Edge is planned for the PC, Xbox 360, and PlayStation 3 for sometime this year.

393 Comments

  • glitchgeeman

    Posted Nov 2, 2008 5:51 pm PT

    Finally, an upcoming fall-season game that ISN'T in a deserted/destroyed/gritty apocalyptic brown-colored wasteland.

  • piemanngamer

    Posted Sep 7, 2008 1:53 pm PT

    I have one word for this game... SUPERCRAZYAWESOMENESS

  • emorainbo

    Posted Aug 19, 2008 5:08 pm PT

    Sonic and Altair had a baby

  • NoseWeed619

    Posted Aug 19, 2008 4:06 pm PT

    Wow. Not your typicall first person game, but I'll sure try it out...

  • cayne_phoenix

    Posted Jul 25, 2008 3:42 pm PT

    i just hope its more than 15 hours...

  • maximaxi4eva2

    Posted Jul 24, 2008 12:07 am PT

    A-W-E-S-O-M-E!!!!

  • daboytroy1000

    Posted Jul 16, 2008 12:42 am PT

    diffirent i like

  • plunger6

    Posted Jul 14, 2008 7:34 pm PT

    Amazing! And Ive Never Seen a Type Of Game Like This.

  • 10below

    Posted Jul 13, 2008 8:38 am PT

    Looks thrilling...the key to success will be that they definitely can't let off the pressure forcing you to keep SPEED up in the game. The review says that's the idea, but it better be so.
    It reminds me of the few times in Assassin's Creed that were truly exilherating - when the guards were chasing you across rooftops, so you had to run fast and jump and keep going...but that was few and far between and way too easy on Assassin's Creed. A whole game based on that type of gameplay could be pretty cool! And if it is open-world, then it should also live up to what Spiderman 3 could have been (minus the web-slinging and chasing kid's balloons).

  • Kaylila

    Posted Jul 10, 2008 5:07 pm PT

    *sigh* I can't wait...

  • proplaya07

    Posted Jul 8, 2008 8:14 am PT

    Wow, it looks AMAZING! i think it will hav some shooting 'cause at the end of the trailer you see faith leaping of a building backwards and fire-ing a pistol at a police officer.

  • dmiisha_796

    Posted Jul 5, 2008 8:57 am PT

    Looks cool. This game will definitely be something different. Can't wait! GO DICE!

  • simaslamer

    Posted Jun 16, 2008 2:18 am PT

    From an australians point of veiw it looks BLOODY SWEET! Now I dont need to do parkour lessons anymore

  • simaslamer

    Posted Jun 16, 2008 2:07 am PT

    BLOODY AWESOME!!! Looks xtreme

  • RaidForce

    Posted Jun 10, 2008 11:27 pm PT

    Brilliant game, not so sure about the story, and not every FPS game needs to be a shooter (although I did see about 3 seconds of a gunfight in the trailer). And I heard that it is all open-world and looking at the buildings, that looks like a lot of fun for parkour fans

  • H_U_R_D

    Posted May 27, 2008 3:35 pm PT

    this game looks unbelievable...cant wait to get it

  • maverick_76

    Posted May 18, 2008 5:46 am PT

    Welcome to America, where 2/3 of the country's population is overweight and could not even dream of doing parkour. But any fatty can shoot a gun.

  • 2p4eva

    Posted May 16, 2008 12:01 pm PT

    The game looks fantastic. The Parkour aspect excites a little less as too be honest while it was great in games like assassins creed, it was mainly due to tension from getting chased. The fact that it is done from a FP perspective is fantastic. Lastly THE COLOURS!! wow is all i can say, thank god everyone isn't going for gritty, grimy filters or textures. The brightness pops out so much, and makes the games palette very fresh

    As you've probably guessed i can't wait ^^

  • Taoninja

    Posted May 16, 2008 9:08 am PT

    There is no way anyone should call this a bore without playing it first and second having no knowledge of parkour. This game will rock its different and no one has attempted to do it, respect that notion and just wait till it drops. The trailer is awesome, can’t wait for this one.

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