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King Kong Final Version Hands-On

Ubisoft's giant-ape adventure game is finally in the can, and we plowed through the first two hours of the Xbox 360 version right from the title screen.

Thunderous Primate

Kong will reign on all the major platforms--including the Xbox 360--when it hits retail next week.

Translating a big-budget film to video game form is no exact science, and over the years we've seen one developer after another fail to fully capture the essence of a particular movie in the licensed game of the same name. In other words, a lot of movie games suck. So when Ubisoft recently plopped us down in a dark room with the final version of King Kong on the Xbox 360, we understandably went in with a little skepticism as to the effectiveness of the translation from the yet-unreleased film remake. The game's pedigree is strong enough, what with the involvement of famed Rayman and Beyond Good & Evil creator Michel Ancel--but has the team been able to re-create the excitement of a big-screen action movie in playable form?

After frantically shooting and running our way through the roller coaster that is the game's first couple of hours, the short answer seems to be a resounding yes--and you can find out why with a slew of HD gameplay footage. King Kong is played almost entirely from the first-person perspective of Jack Driscoll, the screenwriter who accompanies obsessively ambitious filmmaker Carl Denham and leading-lady-in-distress Ann Darrow to the mysterious and uncharted Skull Island. This place is home to dinosaurs and other prehistoric monsters, a group of crazed natives, and one famously enormous primate, and in that first two hours we came up against all of them--in many cases, a little closer than we would have liked.

The most immediately noticeable aspect of King Kong's design is that it attempts to immerse you fully in the action by dispensing with all of the contrived video-gamey conventions that you're used to. It's a first-person shooter, but you don't always see your hand clutching a gun at the bottom of the screen--you have to hold the left shoulder button to raise and aim your weapon. There's no heads-up display whatsoever--Jack verbalizes his remaining ammo, and you'll know you're injured and close to death when the screen goes an angry red and you start to become dizzy. You certainly won't find any kind of power-ups--all of your armament is handed to you by other characters or is dropped by a supply plane from overhead. These elements are subtle on their own, but the cumulative effect is that the game has done a great job so far of drawing us into the dangers of Skull Island without constantly reminding us that we're playing a game.

The game also smoothly introduces you to some natural-feeling methods of interacting with the environment. You'll find spears and even sharp dinosaur bones that you can hurl at smaller enemies, which can come in handy when ammo is scarce. Again, these aren't given to you as power-ups; instead you'll discover them as part of the background. The spears can even be set alight, and you can use these to burn underbrush to torch some foes and clear the way ahead. You can even find bait in the form of small grubs in some places that you can use to lure predators away from your path. From what we've seen, these elements have helped to make the game feel more like an adventure game than just a simple shooter.

King Kong is basically a nonstop thrill ride. It uses the Half-Life-style technique of never taking you out of your character's perspective, and within minutes you'll be subjected to one tense encounter with Skull Island's monstrous inhabitants after another. You'll sometimes pick your way through the jungle all by your lonesome, but at least as far into the game as we've played, more often you'll be accompanied by one or more of the characters you've come to the island with, such as Carl, Ann, or Hayes, a tough-as-nails aide who will often fight alongside you. It's fortunate that you have their help, because many of the situations you find yourself in will require more than one able body if you're going to get out alive.

Many of the action sequences that we've seen so far have been incredibly tense and thrilling. In one, we rendezvoused with another group of survivors we'd been separated from on the island, and just as we came into a clearing and saw them standing on an elevated wooden bridge, a massive tyrannosaur came crashing out of the brush and demolished the bridge before our eyes. We had to then distract the rex with our tommy gun while Carl and Hayes hurriedly tried to open a gate that would allow us to escape. We gunned down a couple of pterodactyl-like creatures, which the rex immediately turned into snacks, but in the last few seconds all we could do was shoot at the brute directly, making it chase us through some scattered ruins while the gate was finally opened.

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