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Hour of Victory Multiplayer Hands-On

Midway's upcoming World War II shooter will feature a single-player campaign, as well as let you battle online in three team modes.

Finest Hour

Check out this footage of Hour of Victory's multiplayer mode.

Midway will make its entry in the World War II shooter genre next month with Hour of Victory, a first-person shooter that puts you in the boots of three Allied soldiers caught up in the European theater of the war. The twist is that each of the three main characters has a unique way of playing through a level, which gives you a lot more replayability and gameplay options. (You can check out the recent single-player demo for yourself.) However, World War II shooters are also valued highly for their multiplayer content. In this arena, Midway and developer Nfusion are focusing on team-based gameplay.

Hour of Victory's multiplayer mode will feature three modes. There's team deathmatch and capture the flag, which are fairly standard multiplayer modes. Then there's devastation, Hour of Victory's variation on the bomb mode found in other games. Devastation requires both teams to battle for control of a bomb, which can be used to destroy a generator. Each side has three generators, so the first team to wipe out the opposing team's generators wins. To win, each team must work together to capture the bomb and escort the bomb carrier to an objective. But the team must not get too close to the bomb carrier because one of the nastier features of devastation is that if the bomb is hit by gunfire, it could explode in the bomb carrier's hands.

All this mayhem will unfold on six maps that are basically inspired by the levels in the game. We saw Trenches, a smaller North African map that features two fields of trenches; Cathedral, a German city level with an old cathedral at its center; and Fortress, a level inspired by the classic Richard Burton and Clint Eastwood movie Where Eagles Dare. Fortress was set amidst a German fortress in the mountains, complete with working gondola cars that can actually play a role in the game because they'll convey you to a gondola house, which may be the site of some of your objectives.

Hour of Victory will support up to 12 players, and because it's a team-based game, that means there will be up to six on each side. The three main characters or their abilities won't be available in multiplayer because you'll battle under generic Axis and Allies armies. Depending on the map, the nationalities may change. For instance, in North Africa, the Allies are represented by the British, while the Western Europe levels feature Americans. However, the Berlin-based level will have the Russians represent the Allies because it's the USSR that captured Nazi Germany's capital.

The gameplay is fast-paced and intense, as you'd expect it to be, but one of the interesting aspects of multiplayer is that there are no grenades whatsoever. It's a bold decision, and it certainly gets rid of the grenade-spamming problem that can afflict these types of games. This problem occurs when battles are nothing but a constant hail of grenades, resulting in lots of easy kills. So if you're going to take someone out in Hour of Victory, you're going to have to do it the old-fashioned way and shoot him, which isn't as easy as it seems because the modeling recoil with these firearms seems to do a decent job. For example, if you fire a burst of a submachine gun at someone, you'll watch as the shots ride up the more you fire. You'll spawn with a standard submachine gun, such as the Thompson, but you have the opportunity to pick up other types of weapons on the battlefield that range from rifles, sniper rifles, shotguns, to even bazookas. Of course, everything is World War II authentic, from the Browning Automatic Rifle, the Springfield rifles, and the MP-44 machine pistol.

Even without grenades, this is a game that's unforgiving; it doesn't take too much to take someone down. The health system in multiplayer is identical to the one found in the single-player campaign. There's no health meter, but if you are grievously wounded, your vision will constrict and your eyes will become heavily bloodshot. To recover, you have to not move for a few seconds (and not get shot again); then you'll shake it off and return to full health. And if you do die, you'll respawn in a safe zone that's impervious to enemy camping.

Hour of Victory's multiplayer isn't as full-featured as other games, but it does represent a solid first step, especially as Midway enters one of the most congested genres of all: the World War II first-person shooter genre. With that said, it's such a crowded genre because it has an incredibly large and diverse audience. How Hour of Victory strikes a chord with that audience will be found out next month when the game ships.

89 Comments

  • VGLeo34

    Posted Jan 6, 2008 9:06 pm PT

    My question is :"where do games like this go wrong?" I mean they really can't make a bad game on purpose. It's not like they said: "the games crap but let's ship it anyway" and went away with it

  • beast2764

    Posted Sep 22, 2007 2:27 pm PT

    Why isn't there a PC demo for this game?

  • niwom510

    Posted Jul 2, 2007 7:04 pm PT

    lol the "WWII Authentic mp44 machine pistol" is actually the stg 44 assault RIFLE

  • DooshBIGELOW

    Posted Jun 15, 2007 12:26 am PT

    the demo was soooooooo horrible I hope the finished game is nothin like the demo or there in trouble! I dont get why developers even try half-assing stuff when theres games out there like well Call of duty nuff said!!

  • ACSlater

    Posted Jun 11, 2007 5:07 am PT

    As a ww2 shooter fan i enjoyed the game. Not perfect or anything, but it is just a demo.

  • Honchy

    Posted Jun 10, 2007 6:40 pm PT

    oh my god! if WW2 fpss sre dated and boring, HOV takes the genre to a whole no level of terribleness!!!! its the same as other WW2 games with a unique twist, you can walk in the middle of lots of soldiers and nothing happens! this game absoloutelly sucks and i think they shouldnt of released this demo, maybe they got a few games sold by chance, because after you play this, youll want it as far away from your shelf as possible!

  • Bradds42

    Posted Jun 7, 2007 2:37 am PT

    Tried the demo last night, it's a complete laugh. Shot a guy in the leg, he flew up in the air, hit one in the face with the but of my gun, he started breakdancing on the floor. Shot a rocket into a wall at point blank, didn't smart at all. Best of all... Shot one of my own guys in the head, his helmet fell off and he gave me a lame insult. Was a complete laugh, but I expect the game to be very poor indeed from the demo.

  • DRKRATTLI

    Posted Jun 6, 2007 4:17 pm PT

    The most gayest game I've ever play! The graphic looks awful and blank, the AI is the worst ever!!! Let see what happen with the final version of the game!

  • S1L3N7_SWAT

    Posted Jun 6, 2007 11:18 am PT

    STAY FAR AWAY FROM THIS GAME!!

    Just download the demo on XBL Marketplace and see for your self. It's the WORST FPS I've ever played, actually it's probably the worst game I've ever played. The auto aim in this game is WAY overdone. When the freaking auto aim is so prevalent that it actually makes aiming more difficult, then you've definitely ****ed it up. The graphics suck out loud, the AI is basically non-existent. The enemies cant even hit you with an MP-40 when their 5 feet next to you! The animations in this game blow, this is the equivalent of a early PS2 game, but for Xbox 360. Microsoft needs to pay more attention the **** that's being made for their console. Midway must have some serious balls to try to pass this crap heap off as an Xbox 360 game. This game has NO historical accuracy aside from the weapons. Its a run and gun piece of **** that based in a WW2 esque setting. Just avoid this game, for the good of your souls.

  • el_scorcho42

    Posted Jun 6, 2007 9:00 am PT

    Just played HOV and BS51 demos....WOW. A few of the worst demos I have seen on 360 so far. The graphics on HOV were like PS2 quality at best. YUCK.

  • MoDollars

    Posted Jun 6, 2007 6:57 am PT

    i dont think it will be as top as the call of duty series or of the medal of honour series.

  • MichaeltheCM

    Posted Jun 5, 2007 10:10 pm PT

    the graphics dont look that great

  • zombiepigeon

    Posted Jun 5, 2007 11:57 am PT

    http://www.gamespot.com/users/zombiepigeon/ What I thought of this game's demo.
    -2/10

  • lithus

    Posted Jun 4, 2007 9:29 pm PT

    Seems like a lot of people agree. The demo wasn't so hot, and THAT'S supposed to show all the goods, the selling point. Just like the Area 51 demo, this wasn't very compelling. The controls are sluggish, unresponsive and need serious work. 6/10

  • lasseee

    Posted Jun 4, 2007 4:57 pm PT

    why have anybody allowed this? i hhave paled open source games that was waaay better than this, the demo was, well i can't even descripe what a terrible feeling i got when playing it...

  • slarvak

    Posted Jun 4, 2007 10:24 am PT

    The demo at most was mediocore

    nothing special, and this is hard to say but brothers in arms looks better than this and i dont like brothers in arms

  • p00phead

    Posted Jun 3, 2007 9:53 pm PT

    I recomend not to buy this game cause it's made by midway and everyone knows midway is only great with mortal kombat

  • imrlybord7

    Posted Jun 3, 2007 6:59 pm PT

    The demo was terrible. And @ tomo, you can change look speed

  • Robertwelsh2

    Posted Jun 3, 2007 2:54 pm PT

    I'm sorry about what I said, I usually just blurt out what I'm... typing, without thinking. I hope you accept my apolgy. Every human life is sacred and is worth while.

  • djsaskdja

    Posted Jun 3, 2007 1:21 pm PT

    I hated this demo, I couldn't even see my enemies, the look sensitivity is all wrong and even adjusting it never seems quite right, and the weapons were just plain boring. Although I thought the graphics were very well done besides that they look like they only have 16 colors.

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