Halo 3 Mythic Map Pack Hands-On

We head to Bungie and spend the day running and gunning through three new multiplayer maps.

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The Halo 3 Mythic Map Pack features 3 new multiplayer maps. Chris Watters describes each one in great detail.

With the release of Halo Wars right around the corner and Halo 3: ODST scheduled for release later this year, 2009 is shaping up to be a big year for Halo fans. Equally exciting for many Halo-philes is the looming release of the Mythic Map Pack, a group of three all-new Halo 3 multiplayer maps. We recently took a jaunt up to Bungie Studios in Kirkland, Washington and spent a day running and gunning our way around the new maps. Two of them provided exciting new battlegrounds for the game's frenetic action, whereas the third aims to capitalize on the creative power of Forge and the Halo 3 community. No matter whether you're up to date on the official Grifball rules or haven't touched Halo 3 in months, you'll want to hear what each of these new maps has in store.

The first map that we played was Assembly, a circular, open arena situated inside a massive Covenant structure. Assembly gets its name from the Scarab assembly line that passes overhead, and if you spend enough time gazing at the massive, intricate alien scenery, you're sure to see an unfinished hull on its way to get some legs. The structure is immersed in a vast pool of glowing goo, but try to investigate and you'll fall to your death. The map feels a bit like Midship (a Halo 2 map) turned inside out, though the level designers were quick to assure us that the Mythic map pack features no remakes.

Assembly is structured around a large central chamber in which you can find a needler, a mauler, active camo, and the gravity hammer. The glowing tube that houses the active camo will deflect projectiles, but it functions less as a safe haven than as a deterrent to shooting through the central chamber. The chamber has two floors, and four elevated walkways radiate out from the chamber to the rim of the arena. These walkways provide good opportunities to traverse the map quickly and rain down bullets and grenades on ground-floor opponents. At the same time, elevated enemies are more exposed, and players on the ground have a wealth of cover to keep them protected. It's easy to jump between these levels, making for dynamic firefights in which players snake their way up, around, and under in pursuit of a kill.

Plenty of equipment, weapons, and grenades can be found in this area, but the deadlier elements are located on the periphery. Brute shots and the plasma pistol/magnum combo can be found adjacent to the two bases that sit on opposite sides of the map. Each base has two interior levels that you can negotiate via ramps and a gravity lift. The most explosive weapon on the map, the rocket launcher, is perched atop a tower that sits on the rim of the map, between the two bases. Accessible by gravity lift or a sneakier side ramp, the rocket platform is quite exposed, so you'll have to decide if it's worth the risk. Assembly's circular layout and small size make it a great choice for frantic Free for Alls and Team Slayer matches. Objective-based variants such as Oddball and Capture the Flag will also make for some fierce action, reminiscent of the Warlock map from Halo 2.

For the next map, Bungie ditched the purple curves of the Covenant for the gray corridors of humanity. Orbital is set on the Quito Space Tether, and you'll notice similarities to the Cairo Station level from the Halo 2 campaign. Long corridors crowded with crates are the primary battlefields, but the two bases offer cramped multilevel arenas for intense showdowns. The corridor combat makes Orbital reminiscent of Halo: CE's Longest map, but the layout is a bit more complex. Orbital is essentially two long, U-shaped corridors placed on top of one another and then slightly offset. There are bases at either end of the U's, and teams can see one another through windows, giving a possible advantage to the team on the upper level who can easily scout their opponent's base.

The base areas also have large blast doors that can close, offering a nice strategic twist to the proceedings, and a pair of Mongooses let skilled drivers traverse the small map in seconds. However, abundant crates and tight corners aren't the only obstacles, given that you'll have to mind the large pit at the curve of the U-shaped corridors. The rocket launcher and sniper rifle assure that this area will be hotly contested, making the seemingly small pit more of a hazard. The small, asymmetrical layout makes Orbital ideally suited for tactical Team Slayer battles and One Flag CTF matches. The cluttered, surprisingly detailed hallways ensure that though victory won't be easily won, you can at least learn a bit about famous human engineers while you play.

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124 Comments

  • diablo8514

    Posted Apr 6, 2009 1:09 pm PT

    everyone try not argueing sure editors are great but stop argueing. i've played battlefield 2 and i agree. far cry instincts predator or i think it's predator instincts has a great map editor have'nt tried far cry 2. either way i hope sand box is worth 800microsoft points. as the other 2 look boring.

  • 12345678ew

    Posted Mar 23, 2009 8:06 pm PT

    and roemdawg, even on a console it would only take maybe 20 buttons. hold x and drag to raise terrain, hold square and drag to lower it, drag and drop textures, and an edge editor that only has orthographic views, like little big planet (yes, i did bring little big planet up, deal with it)

  • 12345678ew

    Posted Mar 23, 2009 8:05 pm PT

    there are such great map creating tools. for 99 cents you can buy a 2005 pc game called battlefield 2. the game itself isn't that good, but it has over 400 mods, including a terrain editor and a mod called sandbox, that lets you place objects from the game and build forts with them. you can use the terrain editor, put your map on your server or send it to somebody else's server and play sandbox on your own map. and of course, it's simple, a button for each thing to create, plus 16 for general settings and moving things.

  • bennae66

    Posted Feb 23, 2009 6:15 pm PT

    halo wars was ok, not a purchase for me tho. but i will certainly get this map pack. dont flame bungie for including it with halo wars, thats a clever cross promotion. you have options, use them. never complain about options.

  • thk123

    Posted Feb 23, 2009 8:42 am PT

    @ xtremeflem2day
    Bungie don't even make Halo Wars, I doubt they'll get a significant portion of the profit... If you want to attack Bungie, don't buy the map packs. But honestly, why do you care?

  • moose_knuckler

    Posted Feb 20, 2009 5:47 pm PT

    @xtremeflem2day
    What's with the caps? Also, just because gamespot posted a controversial (and stupid in my opinion) rating for halo wars doesn't mean it's good considering every other website is posting 4.5/5 (gamespy) and 9 or 9.25 (gameinformer). Besides Bungie isn't ripping you off, if you want all the maps coming wait for Halo 3:ODST, Get some of maps with Halo Wars, just buy them ahead of time, or wait til they're free. Since they're not giving you an ultimadum, I don't think they're ripping you off.

  • StarlightHunter

    Posted Feb 20, 2009 4:17 pm PT

    looks good but no thanks, i would rather buy the pitt DLC for FO3 and the nazi zombie maps on WAW.

  • xtremeflem2day

    Posted Feb 20, 2009 3:28 pm PT

    btw, i doubt the sandbox will really allow you to do anything great, someday there will be a map maker that allows you to make makes like the ones given, not just place objects on it. They need you to really be able to design you own buildings, and terrain, and i hope this is provided in sandbox, but i wouldnt get my hopes up.

  • xtremeflem2day posted Feb 20, 2009 3:26 pm PT (does not meet display criteria. sign in to show)

    xtremeflem2day

    Posted Feb 20, 2009 3:26 pm PT (hide)

    DONT BUY HALO WARS. THIS IS JUST BUNGIE TRYING TO GET A BIGGER PAYCHECK BY RIPPING YOU OFF, HALO WARS IS FINE BUT NOTHING SPECIAL ABOUT IT 6.5 OUT OF 10.

  • xtremeflem2day

    Posted Feb 20, 2009 3:23 pm PT

    patients my friends, patients. if it came out now, it would probably suck. but if we wait a bit.... things will turn out great. the map packs just seem to be getting better and better.

  • datniccah187

    Posted Feb 20, 2009 8:11 am PT

    Wow i'm going to have to wait until sometime this spring. Thats dissapointing i thought the map pack came out for everyone on March 3rd. I don't know if i want to buy Halo Wars just to get the map pack, and even if i do i'm sure not a lot of people will have the map pack and be playing online. Guess i'm going to have to just wait and see.

  • advocacy

    Posted Feb 20, 2009 7:53 am PT

    Want this now, very badly!!!

  • StJimmy15

    Posted Feb 20, 2009 4:51 am PT

    well, looks like i gotta enjoy me some Lost and Damned and then break out the old Halo 3 disc.

  • shenron43

    Posted Feb 19, 2009 6:31 pm PT

    sounds like its pretty solid.

  • Jak_Napier

    Posted Feb 19, 2009 5:37 pm PT

    i like the whole sandbox feel. almost reminds me of little big planet level creation, but not as vibrant and colourful.

  • Koruptshin

    Posted Feb 19, 2009 5:36 pm PT

    when will the maps come out and will bungie revive marathon
    stay and find out on GAMESPOT

  • Jak_Napier

    Posted Feb 19, 2009 5:35 pm PT

    looks pretty cool.

  • batmanboy11

    Posted Feb 19, 2009 5:11 pm PT

    Not that I didn't like the previous Halo 3 DLC I think this will own the other two map packs...

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