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Halo 3 Heroic DLC Hands-On

We've got a sneak preview of the three brand-new maps arriving on Xbox Live Marketplace next week.

If you thought that with the release of Halo 3 Microsoft and Bungie were done separating you from your money this year, you're in for a bit of a surprise on December 11. That's when both companies will release the Heroic downloadable content pack for Halo 3, a collection of three new maps that will cost 800 Microsoft points on Xbox Live Marketplace, or about $10. These new maps aim to flesh out Halo 3's highly popular multiplayer gameplay even further, offering an intense new large-scale battlefield, a deeply modifiable small-scale arena, and a beautiful new outdoor map reminiscent of the popular level Blood Gulch. All three levels are a blast, too, as we had a chance recently to travel up to Bungie's offices and try them out ourselves.

The idea of downloadable content for Halo isn't new; Bungie and MS released similar map packs for Halo 2. In keeping with the tradition established by those map packs, Bungie will eventually release this new Halo 3 map pack for free sometime next year. However, if you want to play them before then, you'll have to pony up. We'll start with Standoff, a gorgeous new midsized map set on the open African plain. From the first moment you see it, you realize just how different it looks from almost every map seen to date, as there's nothing to obstruct the view for miles in any direction. It feels as if it's set under a huge sky, with a setting sun that makes for beautiful lighting effects. The surrounding countryside isn't empty and barren, either, as there are satellite relay stations dominating the horizon. Watch closely and you'll notice that they actually move. Another nice touch is the blinking warning lights on each of the dishes.

Standoff takes place on a UNSC missile base, with two bases facing each other. This map is reminiscent of the levels Valhalla and Blood Gulch thanks to its relatively large outdoor setting and almost perfectly symmetrical nature. It's a fairly wide open space, which would make it perfect for sniping save for one critical feature: Bungie has purposely omitted the sniper rifle on this level. Standoff is designed for intense infantry and vehicle combat with assault and battle rifles, shotguns, and grenades. Each base is equipped with a single Warthog and a handful of Mongooses. A single Spartan Laser lies in the middle between the two bases, while each base also has a rocket launcher located on the outside. These are the primary anti-vehicle weapons for infantry. There's plenty of room to maneuver vehicles, but the middle of the map separating the bases has plenty of large rocks to shield infantry from getting run over.

On objective-based games such as capture the flag and assault, the flag or bomb drop-off spot is located near the primary entrance of each base. However, getting to it is difficult, thanks to the layout of each base. There are actually two front entrances, which makes any direct assault difficult because attackers are funneled into the front of the base. There, they can easily be chewed up by defenders, vehicles, and the machine gun turret located atop each base. There's a back entrance to each base, and the easiest way to get to it is to drive behind the base and jump out. The downside to the back entrance is that you've got to battle your way through narrow corridors to get to the objective. There is an optional side entrance that makes things a lot easier, provided someone on your team can hit the switch inside the base that opens the door to it. Once the side entrance is open, it gives you an easier path to the objective, and gives the defenders yet another opening to worry about.

Standoff is suitable for all the major game types. We played slayer, team slayer, capture the flag, assault, and infection and all of them felt natural on the map. While it's a midsized map, it's still a lot of fun with 16 players; the action is chaotic and fun with a full set. With that said, it's too large for a very small-scale game of something like three-versus-three.

The next map is Foundry, and it's unique among all Halo 3 maps in that it was designed specifically for the Forge, the real-time object editor that lets you modify maps on the fly. Foundry is a relatively small-scale map designed for small three-on-three and four-on-four action. In its default state, it's laid out for a very wild, close-quarters combat experience. Imagine an industrial warehouse filled with giant crates and fenced off in certain locations. We played team slayer, slayer, and territories matches on this level. While it's primarily an infantry level, there is a single Ghost that can absolutely wreak havoc in the hands of the right player. Sure, there are plenty of weapons, like a rocket launcher and sticky grenades to take the Ghost out, but we were still steamrollered more times than we could count by that thing. This is also a very tight level, with narrow corridors on the ground level and plenty of verticality if you get atop some of the crates. Someone with the rocket launcher on a high perch can have a field day.

The special thing about Foundry is that by using the Forge editor, it can be quickly and easily modified in many ways. Strip out all the objects and suddenly you have an empty industrial warehouse, and the possibilities after that are almost endless. The DLC will include some crazy new Forge items as well. One example that Bungie made up for our demonstration was an indoor soccer match, but with a gigantic soccer ball the size of the Master Chief, and the ball is "kicked" using gravity hammers.

The third and last map is by far the largest. It's called Rat's Nest, and it's supposed to help fill out the rotation of Big Team Battle maps. The inspiration for Rat's Nest is Crow's Nest, the single-player level early in the game that's set in a mostly underground UNSC base. Even though it's a large-scale map with plenty of vehicles, it's all set indoors. There are two bases relatively close to each other, but the direct route between them is a small warren of rooms. Meanwhile, a track encircles the entire level, and each base starts out with a couple of Warthogs and Mongooses. The track also cuts through the very middle of the level, separating the bases. There's a catch, though: One side of the map is higher than the other. Depending on which way you drive through the middle, you'll hit a wall or a ledge. You drive off the ledge, but if you try to go the other direction you hit the wall and it's a dead end, literally and probably figuratively, because you've driven into a narrow alley where infantry can pummel you from every angle. If you drive off the ledge, though, you've got to be careful of your speed, because you're in danger of flying off another ledge. That's because the level is built into the side of a cliff, and one side of the map is open to the sky.

The narrowness of the track and the other drivable parts of the level makes Rat's Nest perfect for vehicular carnage. It's like a demolition derby at times, with vehicles slamming into one another. Infantry in the open stand a good chance of getting run down. However, there are plenty of places where the vehicles can't go, like the warren of rooms in the middle. Infantry can also hide atop a large pipe hanging from the ceiling. The middle of the map is also a perfect kill zone, as a gun turret is positioned to sweep the area with fire. A lot of the best goodies, like bubble shields, are also located in the middle, tempting you to venture out in the open for them. We played slayer, team slayer, capture the flag, and infection on this map. Infection was really a blast, thanks to the many hiding places. The gun turret in the middle is on a balcony, making it perfect for a last stand. Or, you can jump in a Mongoose and try to outrun the zombies.

We expect that the new maps will be received warmly. After all, they offer up even more Halo 3 multiplayer action, and that can hardly be called a bad thing. It will certainly be nice to have some more variety in terms of large-scale maps with the addition of Rat's Nest, and Standoff has the potential of being a big fan favorite as well. Finally, Foundry will be fun for small-unit action or for goofing around with the Forge editor. They're all great maps, and they each feel fresh and unique. They'll be made available for purchase and download next week.

487 Comments

  • krevneck

    Posted Jan 16, 2008 5:43 pm PT

    Ive sadly taken about 5 years of from gaming with alot to catch up on & believe this will be my next game purchase

  • rockutd

    Posted Jan 6, 2008 8:42 am PT

    Wait like me get this straight, so everytime they create a couple of new maps they are gonna charge?????This SUX.It should be considered some value added thing for purchasing their game. Well i guess thats capitalism...

  • xocosis

    Posted Dec 12, 2007 2:02 pm PT

    i say microsoft takes halo a step higher and lets users upload maps from thier computers using a mod tool, to upload it would cost microsoft points or somethin, just an idea cuz i know that i could make some sick maps witha mod tool.

  • daniel1201989

    Posted Dec 11, 2007 6:12 pm PT

    Ill wait for it to be free. Looks good though!

  • deadshot-1

    Posted Dec 11, 2007 5:09 pm PT

    Foundry looks similar, like the map The Pit.... but not quite.

  • bigp31

    Posted Dec 11, 2007 3:53 pm PT

    Those maps look cool

  • hobo290

    Posted Dec 11, 2007 3:50 pm PT

    Sounds cool...but I'ma wait....I don't play Halo 3 that much.

  • twoapenny

    Posted Dec 11, 2007 11:19 am PT

    I'd like to see them bring out some of the older maps for Halo 3. The new ones don't quite compare with the old ones. However, I haven't tried these new ones yet... so we'll see. =)

  • darkangel494

    Posted Dec 11, 2007 11:07 am PT

    i got the maps
    foundry and standoff are really good but rats nest is one of the worst maps on halo 3

  • Chris_Cheape

    Posted Dec 11, 2007 10:33 am PT

    All three look kick @$$, can't wait till they come out!

  • Gadeos

    Posted Dec 11, 2007 7:02 am PT

    Nah!!! I'll just wait till they're free. Anyway, free should be the standard since we're already paying for online service and paid already for the game (having in mind that so many people will buy'em, and that it's an efford for Bungie programmers, then they should be cheaper)

  • xxDarkShinobixx

    Posted Dec 11, 2007 6:56 am PT

    Hey konez, guess what? This is business. People work on these maps so they can get made. These people need to be paid so that they'll work to make these maps. A profit also needs to be made on the sale of these maps, otherwise there's no freaking point in making them. You don't like it? Then quit your whining. Go sit in the corner quietly and stop acting like some pathetic little kid that doesn't get his way.

  • mikekare79

    Posted Dec 10, 2007 10:40 pm PT

    Awesome. I'm buying that at midnight tonight!!!

  • ebookerd1

    Posted Dec 10, 2007 9:46 pm PT

    GOOOO Rocket Race!!! I can't wait for these maps.

  • DarkBankai

    Posted Dec 10, 2007 8:57 pm PT

    its not about having the money its about other stuff to spend money on like bills.. its just not fair when you pay around 65 dollars for a game and then 3 months later 3 maps come out for ten dollars or whatever the amout and basically to enjoy the game online you have to stay up to date with dlc and that means spending more money everytime a new dlc package is released... with that being said ima still have the maps the first day broke cats get ya money up

  • cschalluspgh

    Posted Dec 10, 2007 5:59 pm PT

    the only people that **** about having to pay for the new maps are the kids with no jobs. seriously, if you havent realized that the xbox and bungie are out for your money, welcome to the real world. and dont hate on halo 3 because they charge you for new maps because call of duty 2 and 3 also released map packs in which they charged money to download. wake up and get a job children.

  • daydestroyer

    Posted Dec 10, 2007 5:59 pm PT

    This is Microsoft's test of patience .>

    j/k I don't own Halo 3 but really wouldn't mind getting it.

  • CyberCommander1

    Posted Dec 10, 2007 5:51 pm PT

    Sellardwellar if you dont like halo 3 then why the hell are you posting here?

  • sellardwellar posted Dec 10, 2007 3:08 pm PT (does not meet display criteria. sign in to show)

    sellardwellar

    Posted Dec 10, 2007 3:08 pm PT (hide)

    halo 3... who cares.... cod4 is the best.. and so is crysis... forget that halo garabage... they make u buy the game then they charge u for map levels that should have come with the game anyways... boooo.... Piraters unite...

  • hydro6666

    Posted Dec 10, 2007 2:48 pm PT

    YES! finally a large outdoor map that isn't marred my a bunch or randomly placed rocks and hills that makes it impossible to maneuver through with a warthog. And the warehouse looks nice also

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