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E3 2008: Ghostbusters: The Video Game Hands-On

Step into the shoes of the new recruit.

There was no Stay Puft Marshmallow Man this time, but Terminal Reality and Sierra did stop by to give us a tour of the famous library scene from the original Ghostbusters movie back in 1984. With PKE meter in hand, we got a chance to play the PlayStation 3 version and make our way through the library to trap the pesky ghost while racking up a small fortune in damages. What stood out the most was the detail in the environments that we were exploring and the proton pack--it kind of makes you want to get your own.

The storyline, written by the original crew from the movie, Dan Aykroyd and Harold Ramis, takes place two years after the events of the first movie. We were taken to the third level of the game, where you enter the great library. You play as a new recruit, with members of the Ghostbusters team nearby to help when needed. They can also wander off to other parts of the level, so we were left to explore some areas alone. When the ghost isn't leaving a trail of purple smoke behind, the PKE meter will indicate with different colors whether you are close to an event, a collectible item, or the ghost itself. There will be items that are invisible to the naked eye; you'll have to use the meter if you want to find them.

The proton pack provides an endless proton stream of energy to hold the ghosts long enough for you to release a trap and box them. The tougher, more stubborn ghosts will take a bit of effort because you need to hold them in your proton stream while slamming them against the ground or the wall to knock them out long enough to move them over to the trap. This is done by holding down the R2 button to keep the proton stream going and then quickly hitting the L1 and right analog stick together to throw the ghost in a specific direction.

The triangle button swaps between the PKE meter and the proton pack. When your PKE meter is out, the game goes into first-person view with the Ecto-Goggles. Normally you are looking over the shoulder in third-person view, and movement is done with the analog sticks, with a small target reticle there for aiming. When a ghost is caught in the stream it auto-locks. Terminal Reality wanted to avoid a cluttered HUD, so pertinent information is displayed on the proton pack itself, with a meter indicating when your pack is overheating. You need to vent the pack to continue using it.

While you're navigating through the basement, book shelves will periodically move and cut you off. Sometimes you'll even get knocked over. We were told that every 15 minutes or so, an event of either humorous or scary nature will happen just to keep you on your toes.

So far, Ghostbusters is looking really good visually, especially if you pay close attention to the details. Once again, the people at Terminal Reality wanted to show off their very own Infernal engine to demonstrate the game's physics, specifically how everything in the environment can be interacted with and ultimately destroyed. Tables, chairs, books, plants, and anything you can get your hands on can be thrown around. It's a fun distraction when you're not chasing ghosts.

Look for Ghostbusters later this year on the PS3 and Xbox 360. The Wii and PS2 versions, which are slightly different, are being developed by Red Fly and should also be available in the fall.

56 Comments

  • KAOTIC_LEGEND

    Posted Jun 15, 2009 4:14 pm PT

    if your a fan this game is for u im going to pick this game up i love the ghostbusters. it might get a 7.0 i think but i bet the fun factor is whats going to count... i hope its 4 player coop.

  • VivaKatimari

    Posted Apr 30, 2009 1:39 pm PT

    its clearly for fans of the movie. I cant Wait

  • sub-raid

    Posted Nov 21, 2008 11:33 pm PT

    This game will get bad reviews for sure. what is so special in this game ?

  • michaelsgreat

    Posted Oct 15, 2008 8:47 pm PT

    Level based? That's old school in a bad way...

  • unbentonslaught

    Posted Oct 11, 2008 12:27 pm PT

    this game looks fun but this hands on needs more information

  • tidyspidey

    Posted Oct 2, 2008 11:45 am PT

    This game is gonna kick ass (at least, I really hope it will.... haven't played a decent GB game since the Megadrive and Commodore 64 days! lol)

  • JoeyLarocca

    Posted Oct 1, 2008 11:15 am PT

    if theres somethin' strange
    in your neighborhood
    who you gona call?
    GHOSTBUSTERS

    if theres somthin weird
    and it dont't look good
    who you gonna call?
    GHOSTBUSTERS!!!!


    and the games gonna ROCK!!!!

  • Lisandro_v22

    Posted Sep 27, 2008 6:35 pm PT

    The Wii and PS2 versions, which are slightly different, are being developed by Red Fly and should also be available in the fall.
    lol

  • Smoke287

    Posted Sep 24, 2008 11:14 pm PT

    hell yea imma buy this game just to pwn the marshmallow man. Taste my lightning!!

  • Temtamperu

    Posted Sep 11, 2008 6:17 am PT

    this looks amazing, with all these cool games in winter my social life is out the window

  • GreenNinjaN

    Posted Sep 9, 2008 4:13 pm PT

    I'm definitely going to check this game out. One it's written by Harold Ramis and Dan Aykroyd who are fantastic story-tellers. Two, it's unconventional. Having the the HUD on the Proton pack is a great idea as well as having a random occurence every fifteen minuets. I've always loved the Ghostbusters so I'm really pulling for this game to work out.

  • adamalton

    Posted Sep 2, 2008 7:06 pm PT

    if they pull it off right, it has gargantuan potential... question is, will they pull it off?

  • WizardAssassin7

    Posted Aug 29, 2008 7:46 pm PT

    holy crap id almost forgotten bout the ghostbusters. dang i feel old. game seems to have potential

  • Beajunkee

    Posted Jul 30, 2008 9:03 am PT

    This game has huge potential. I have always wanted to see a good movie to game port of Ghostbusters. This might be the one!

  • icym

    Posted Jul 19, 2008 5:35 pm PT

    You know, I was interested when the first trailer came out with that new look and take on the Ghostbuster world. Since its changes hands, it looks like your typical bad movie to videogame release. I think I'll be passing on this one... sadly

  • TehFuneral

    Posted Jul 19, 2008 12:49 pm PT

    Pass

  • Macgyver40

    Posted Jul 18, 2008 12:33 pm PT

    thye shoul know better than to make games from movies

  • ryo_strife24

    Posted Jul 18, 2008 8:49 am PT

    Looks as this is shaping up to be a sleeper. I like how the gameplay seems to be coming along, graphics are good also. I'll be sure to keep track of this game. Who ya gonna call?

  • BigDaddy973

    Posted Jul 17, 2008 12:33 pm PT

    Cool, rental for me!

  • wars45

    Posted Jul 17, 2008 2:08 am PT

    looksok

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