advertisement

QuakeCon 2007: Enemy Territory: Quake Wars Updated Hands-On

With the game nearing completion, Quake Wars shines at id's annual gathering of its biggest fans.

DALLAS, Texas--QuakeCon 2007 was a big show for Enemy Territory: Quake Wars, the multiplayer action game by Splash Damage in cooperation with id Software. Todd Hollenshead, CEO of id, announced that the game would be released on Oct. 2, and the second beta test of the game was released to thousands of QuakeCon attendees and fans elsewhere, allowing them to get a fresh new look at the game.

The updated beta is a much more polished version of the original beta, but it contains much of the same content seen before. Played all across the convention's floor was the Valley level, which has the forces of the alien Strogg attempting to defend against an attack by human Global Defense Force. Coordination is required on both sides, as the GDF first attempt to repair a bridge and then move their mobile command post over it and through a tunnel, while the Strogg attempt to stop them by building defenses and engaging the enemy.

Meanwhile, the Xbox 360 version of the game was being played nearby by employees of developer Nerve Software, which is working in cooperation with Splash Damage and id on the console version. The Xbox 360 game won't ship on Oct. 2, like its PC cousin, and its release date is still to be determined. Spectators and attendees weren't allowed to play it, but we did get to see a new level, called Island. In Island, the Strogg have seized a key satellite facility that has important data on Strogg slipgate technology, which the Strogg use to invade Earth. The GDF must attack and reclaim the data, but to do that, they must first get power generators up and running to power the data vault. Then they must capture and reclaim the data before extracting to an observatory.

We caught up with Brandon James, president of Nerve Software, as well as Paul "Locki" Wedgwood, the owner and creator of director of Splash Damage to get their thoughts on the game. Wedgwood noted that the new beta introduces persistent stats to the game, including a persistent rank system that's focused on rewarding team play, not particularly individual play. "In other games you get a reward for camping on a hill for six months [and sniping]," he said. However, to get rank promotions in Quake Wars, you'll need to rack up achievements, and you get achievements by doing things that assist your team in winning a mission. If you have a high rank in the game, it "reflects something worthwhile" he said.

James showed us some of the new user interface improvements that have been made, particularly to the Xbox 360 game. For instance, the "limbo screen" that allows you to switch between different character classes and such has been entirely redesigned to be user friendly if you're playing with an Xbox 360 controller. More importantly, there's a new mission area in the top left of the screen that basically tells you what you could be doing to help your team, and it changes depending on your class or your situation. This should help focus the efforts of a team, rather than having a bunch of heavily armed individuals running around randomly.

Another aspect of the game that James touched on was the performance of the bots, which are computer-controlled characters. You can play single-player with bots, or multiplayer with a combination of other players and bots, and we were impressed with what the bots can do. Wedgwood gave an example of how one bot, playing as a covert ops class, used a jet pack to fly to a good spot on the map and hide. When an enemy went by, the bot emerged, stabbed the bad guy in the back, and then stole his identity to disguise himself to infiltrate the enemy base.

Quake Wars is a game that's been four years in the making, so it's exciting to finally see it entering the home stretch. The PC version looks very polished at this point, and the Xbox 360 game also looked good, though it sounds like it needs a bit more work. While the date for it has yet to be announced, it wouldn't surprise us if it slipped a bit into 2008. Still, if id, Splash Damage, and Nerve can deliver, it should be an impressive game. PC players won't have to worry, though, because Quake Wars ships on Oct. 2.

41 Comments

  • PhoenixVenom

    Posted May 3, 2008 9:44 pm PT

    this is gunna be sweet. hopefully there is a single player campaign to play and not just online

  • nate1222

    Posted Jan 11, 2008 7:04 pm PT

    Damn it! I want a 360 version. Like yesterday. Hopfully, it'll support bots and/or split screen for those who can't get XBL. Otherwise, I'll still be rocking PD:Zero and UT3.

  • NICK_BOB

    Posted Sep 29, 2007 7:15 pm PT

    Damn, i want a 360 demo

  • wheater

    Posted Sep 24, 2007 7:49 am PT

    This game is going to be awesome. Cant wait.

  • alex20077

    Posted Sep 20, 2007 1:44 pm PT

    and they don't even mention the Mac version either.

  • MadDog1250

    Posted Sep 17, 2007 12:17 pm PT

    no mention of the ps3 version??? bit strange tbh

  • hornycorny69

    Posted Sep 11, 2007 6:47 pm PT

    word valttu! good multiplayer experiences is where it's at. i can tell this is going to be a good one.

  • Crack-21

    Posted Sep 10, 2007 12:35 am PT

    This game is very good but my favorite is still unreal tournament 3. I think with its full speed gameplay and graphics (unreal engine 3) ut 3 will be the best online action game!

  • Balidanny

    Posted Sep 6, 2007 1:14 pm PT

    This game will Rule them all!

  • valttu

    Posted Sep 4, 2007 7:30 am PT

    This game seems great! Teamwork FTW!
    I might be buying this one, so I get a great multi player experience.

  • Santiago_Loco

    Posted Aug 28, 2007 11:33 am PT

    I think it will look really great when it finaly see the light

  • JB2B

    Posted Aug 22, 2007 1:17 am PT

    I'm really looking forward to this game. It seems like it's going to be a little bit different from other multi-player shooters. I'm very happy that they are taking good care of bot dev. Bots was what I really missed in GOW. I agree with KyanMehwulfe that I forrest map would be nice.

  • shankarrr

    Posted Aug 18, 2007 7:10 pm PT

    sweet

  • KyanMehwulfe

    Posted Aug 15, 2007 8:12 am PT

    It's shaping up great in beta. The new watercraft feels excellent.

    Final release better include a massive rivers, creeks, and waterfalls forest map of some sort.

  • GunGriffin

    Posted Aug 12, 2007 3:11 pm PT

    I hope they took out that damn I hit somthing sound from old Q3 arena. Man that was the most annoying thing ever and was a cheap way to shoot and get kills without even thinking. That and I hope the gun sounds are way better. The Gun sounds from Quake 4 were sweet! I hope the sounds in ET:QW are that good in the final release.

  • wando77

    Posted Aug 9, 2007 11:36 pm PT

    @xxrebel666xx

    How can somebody say its stupid to buy the 360 version of a game if you own a 360 and a ps3????? ESPECIALLY with a game like Quake that relies on its online play for lastability. PS3 is without doubt NO competition for 360 when it comes to online play so where is your logic in that???

  • JPMcferran

    Posted Aug 9, 2007 4:34 pm PT

    Cant wait this game looks impressive

  • komet999

    Posted Aug 9, 2007 8:41 am PT

    These last few weeks are going to go by soo slow. What class is everyone looking forward the most? I want to play as a covert opps.

  • ross_wrx

    Posted Aug 8, 2007 11:57 pm PT

    Looks Mint!

  • SpazH3d

    Posted Aug 8, 2007 12:25 pm PT

    booties in dis game? oops i meant bots* :}

Check Prices: $17.99 – 59.99

advertisement
advertisement
Click Here

Game Stats

  • Rank:
    3,610 of 79,010
    (down by 391)
    X360 Rank:
    453 of 1,939
    Highest Rank:
    22 in 2008
    Tracking:
    1,164 Track It»
    Wishlists:
    664 Wish It»
  • Player Reviews:
    51
    Player Ratings:
    619
    Users Now Playing:
    100
  • Number of Players:

    1 Player, 16 Online | Offline Modes: Team Oriented | Online Modes: Team Oriented

  • Top 5 User Tags:
    1. quake
    2. quake wars
    3. enemy territory
    4. activision
    5. nerve software
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games