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Dragon Ball Z Burst Limit First Look

Atari and Dimps get their fusion on, upgrading the popular 3D fighting series to the Xbox 360 and PS3.

Atari has had its fair share of success with its 3D fighters based on Dragon Ball Z in the past few years. The publisher is looking to keep that streak going with Dragon Ball Z: Burst Limit, an Xbox 360 and PlayStation 3 upgrade to the series developed by longtime Japanese collaborator Dimps. We had the chance to get a first look and try out a work-in-progress version of the upcoming game, which is looking like a promising first step into the current generation of consoles.

Dragon Ball Z: Burst Limit doesn't appear to be straying too far from the formula that's worked so well for the previous games. You'll find five modes that cover the expected bases. Z Chronicles is the story mode, which lets you play through one main story. For those keeping score at home, the game's storyline will run from the beginning of the series to the end of the Cell saga. Rather than have you play as a set character throughout, you'll take control of different characters, depending on how the story plays out. The game will feature three main characters, Goku, Piccolo, and Krillin, which should not come as a surprise to anyone, considering when the story is set. However, as you progress through the story, you'll come to unlock more than 20 playable characters. If that's not enough characters for you, the game will offer dozens of cameos through one of the gameplay mechanics, which we'll cover in just a bit. While Atari reps were tight-lipped about the exact stages in the game, if you know the story, you can make some guesses as to where you might be duking it out.

The Versus mode offer four match types, three of which test your skills and one of which offers you a chance to learn by watching. Versus CPU lets you test your skills against the computer, while Versus player lets you take on a friend on the same machine. Xbox Live lets you take on random folks online from around the world, which is a first for the series. This will feature leaderboards and rankings to let you see how you stack up against the competition on the world stage. Finally CPU versus CPU lets you pit the computer against itself, which can be handy if you're looking to figure out some fighting techniques. The Trial mode is a collection of three submodes, but Atari reps would only reveal the Survival mode to us. The other two unlockable modes are currently being kept under wraps. A Tutorial mode will get you up to speed on the game's fighting system, and a Training mode will let you practice against a customizable CPU opponent.

As you might expect, a game like Burst Limit will live or die by its fighting system, and from what we've seen so far, it's shaping up well. The system is more along the lines of Dimps' Budokai games and has a solid, balanced feel to it. Combat will take place in a general sphere, whether you're on the ground or in the air. As with previous games, the battle can go from land to air in a heartbeat. There isn't as much interactivity with the levels from what we've seen so far; think of the modest stuff done in the early Budokai games, but combat does have a good feel to it. Counters and special attacks feel pretty good although timing is always something that takes some getting used to with each game.

A new addition to the combat is the drama piece system, which lets you pick three helpers before going into a battle; you'll start out with a modest pool of them but unlock a small army as you go through the game. The characters trigger automatically during combat if specific conditions are met. So, for example, if you equip helpers who block throws or shield you from a certain type of attack, they'll just hop in and do their thing when your opponent tries to get the move off during a fight. The downside is that the helpers act as one unit only during a fight, so you can't rely on them to compensate for any lack of skills on your part. The guard system offers the same blocking and teleporting options we've seen before, but the timing is trickier given the game's blistering speed. You'll also be able to block supermoves at the cost of ki energy.

The visuals in the game are eye-popping, courtesy of the sexy marriage of slick cel-shaded art with the HD power-up afforded by the PS3 and the Xbox 360. The work-in-progress version of the game we tried was just stunning and popped in HD. The action was fast, almost to the point of not being able to follow what was going on, and the frame rate held steadily even in this unfinished state.

The audio will, again, be pitch-perfect for fans of the series, thanks to the use of both the American and Japanese voice actors. Expect the special kind of rock music that only DBZ could roll with, as well as the standard clutch of familiar sound effects for the various blows and powers.

Fans of DBZ will most definitely be pleased with where Burst Limit is heading. The game is looking great, and the gameplay is solid. It may not be not as robust as what we saw on the latter games on the last-gen systems, but it's a good start for the series, especially with the inclusion of online play. Newcomers to the series may want to check it out because the fighting system is accessible and 3D fighters are pretty thin these days. Dragon Ball Z: Burst Limit is set to ship this July for the PS3 and the Xbox 360.

320 Comments

  • dragospodariu

    Posted Jul 28, 2008 7:34 am PT

    they could make one long game for each saga
    like legacy of goku1,2 and buu's fury

  • dragospodariu

    Posted Jul 28, 2008 7:20 am PT

    come on no fusion and no super sayan 4
    this game isn't as good as i expected
    it's like budokai 1

  • dragospodariu

    Posted Jul 28, 2008 7:09 am PT

    this game is just like a remake of budokai1
    i hope they'l remake the other games too

  • mario_fanatic59

    Posted Jun 23, 2008 10:28 am PT

    i'm getting the ps3 for this game

  • alfonsorc84

    Posted Jun 11, 2008 6:09 am PT

    too bad they didnt include the majin boo saga ... if they've included that one thats a must buy for me but right now i dont know ...

  • Ghost_702

    Posted Jun 4, 2008 8:59 pm PT

    I hope they spent more time making quite a few special moves specific for each character rather than having just one and then another that a few other characters share.

  • keerigan

    Posted Jun 4, 2008 8:31 pm PT

    the game looks sick, but it sucks that there are less characters. The game play isn't bad either, I played the demo and wish that it was the exact same controls as dbzb3. The Ki gauge was kinda confusing.

  • jadefury27

    Posted Jun 3, 2008 1:11 pm PT

    i love the fact they've gone back to the budokai system but it's shorter on story than the other games. not willing to part with 50-60 bucks for the same story again. maybe a spin on the storyline like in shin budokai : another road is in order.

  • cell_100

    Posted Jun 3, 2008 6:07 am PT

    im defo gettin this cause i love dbz good thing its gone back to dbzb3 cause hated the camera views on tencaichi stop . comparing it with mgs4 ,which im also buyin, but they tottally different genres

  • King3rs

    Posted Jun 2, 2008 7:53 pm PT

    No idea how I seen MGS on this topic. Seriously.

    and like said before, It ended at the Cell Saga because thats where the series was SUPPOSE to end. IMO, The Cell Saga was the best. Everything after that was alright.

    and just because its missing 120 or so characters is because who knows? I remember in the last game, every character basically had the same attacks and such. I dont see the point in having so many characters who didn't have the big roles in the story.

    GT was uninteresting. My badd.

    The demo (360 owner) was pretty nice. It went back to it's roots, which I personally liked in Budokai 3. Hope it delivers.

    Who knows? DL contend?! *Dramatic music (alittle?)*

  • Legacyoftain

    Posted Jun 2, 2008 12:54 pm PT

    There is a good reason alot of DBZ games only go to the cell saga...No 1..that was SUPPOSED to be the end of the series according to Akira..He was pressured by the TV networks due to the popularity of the show at the time to write more on to the show. This is also why he wasn't particulary involed much with GT because it was a last ditch effort to "milk" the Dragonball story line. So to have most of the games only go to the end of the Cell Saga makes sense because Goku was always the star of Dragonball and when he "died" so did the series.

  • SpartanChaos999

    Posted Jun 2, 2008 10:01 am PT

    I'm a fan of DBZ although I stopped watching it since the end of GT. I was interested in this game when I heard it is coming onto next gen consoles and figured the game would be immensely better and improved. Only thing annoying is the cut scenes that occur during battle as you are stopped in your tracks while performing a attack or special move and the enemy does not get damaged....

  • mcboy-7

    Posted Jun 2, 2008 2:30 am PT

    If you like DBZ, good for you! I do....but if u don't, why don't u go off and diss some other game becoz people don't want retards dissing somethign based apon one thing that doens't really go towards anything...

  • Pats_Own

    Posted May 31, 2008 5:41 pm PT

    Aight, for all you whining about it ending at the Cell Saga and it basically being a rehashed budakai 1, what did you expect really? Number 1 ending the game early makes for better story development, and if you don't want to see or play the same story then find something else to do with your time. Don't get pissy because you want content that will never come. The story ended get used to it.

  • Panman_Dan

    Posted May 31, 2008 11:35 am PT

    Why do they keep making fighting games based on DBZ, they need to do something with the series in the direction the Gameboy went with a more adventure aspect, I think it would sell more titles...

  • lumbeeman055

    Posted May 31, 2008 6:35 am PT

    demo is awsome so what if it only goes 2 da cell saga i will still buy

  • Jazzman_Owns

    Posted May 30, 2008 10:20 pm PT

    I personally like the fact that it ends after the Cell Saga. Everything after that point was awful in my opinion. I'm glad i won't have to deal with any of those lame characters in this game. The only good character introduced was Kilah in the World Tournament, but he's so sweet he deserves his own game anyway.

  • CageFury

    Posted May 29, 2008 11:24 pm PT

    SPD_WeBmAsTaH and ukillwegrill: Exactly.

  • ukillwegrill

    Posted May 29, 2008 7:24 pm PT

    Only to the Cell saga...lame
    All the cool characters and forms were introduced in the Buu saga

  • SPD_WeBmAsTaH

    Posted May 29, 2008 12:03 pm PT

    I don't think it's worth getting since it only ends at the Cell Saga because I mean come on, we're at this current gen systems with the power to do so much more and they pawn off on us the same as the first Budokai game with so little content. It's basically a re-release of Budokai 1 from the last gen to this gen only with better graphics in HD and that's about it.

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