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E3 2008: Dark Void Hands-On

We take cover and take to the skies in this amalgam of genres from Capcom and Airtight Games.

About a month and a half ago, we brought you our first look at Capcom's upcoming Dark Void. It's a game that combines third-person action with a focus on cover mechanics, some platforming segments that distort your perspective by forcing you into vertical combat, and a heavy amount of good, old-fashioned midair dogfighting. With E3 2008 in full swing, we just had the opportunity to get our first hands-on sessions with the game.

Our demo began with a brief introduction to the protagonist, a cargo pilot named Will who recently took a flight over the Bermuda Triangle. And as so many flights over the Bermuda Triangle go, this one didn't turn out well. Will has been transported to an alternate dimension known as The Void. It's here where Will has do take arms against a rather unfriendly race of aliens known as Watchers.

At first glance, Dark Void looks like a third-person shooter with a retro-but-high-tech visual aesthetic similar to The Rocketeer--right down to the rocket pack strapped to Will's back. And for a bit, the game does play like a straightforward shooter. Will can run and gun, take cover, lean out to deliver a precision shot, and deliver melee attacks at close range with the butt of his guns. Those weapons include a machine gun, what appears to be a plasma rifle, and a host of other guns you can lift from the fallen remains of enemies.

But relatively soon into the demo, we were introduced to a few other techniques besides "aim-shoot-repeat." For one, there's the aforementioned rocket pack. At first, Will has the ability to hover over short distances with his rocket pack. When we got to a gap in the bridge of the level--an outdoor area under the shadow of a rocky cliff, overlooking a strangely empty abyss--we hit the rocket pack button to boost over the gap. This option plays into combat by giving you the ability to stay back and pick off enemies or fly over to them for some hand-to-hand fighting. Later on, you can upgrade your rocket pack to full-on flight mode. There's no fuel resource to tell you how long to fly, either; you can stay airborne for as long as you can avoid getting shot out of the sky.

Once we made our way to the base of the cliff, we saw a popup telling us to hit the X button. We obediently complied and were met with a visual of Will leaping up to grab the nearest available chunk of rock protruding from the cliff. Accompanying this action was a camera pan that, instead of showing Will from behind, moved underneath Will with a vertical view up the face of the cliff. Will continues to hold on to the grip, but with his other hand you can aim at enemies up the cliff. The primary source of conflict is a group of cyborgs called Watcher Pawns. They're essentially acrobatic robots who can leap all over the cliff like spider monkeys. You can aim at them, hit Y to leap up to them, one hand hold at a time, until you're gripping the chunk of rock they're standing on. If you're right under them, you can use the melee button to grab a Pawn's leg and yank him off the cliff or just beat him down until he falls off on his own.

In terms of mechanics, these vertical combat sections were fairly simple, but they were exciting nonetheless due to the mind-bending camera angles. They're used sparingly throughout the main course of the game, so hopefully they maintain that novelty when the game is complete. The actual gun combat isn't too unique at this early stage in the game, but it somehow becomes a lot more interesting with a warped camera view like this one.

The third gameplay element we got to try was the flying portion of the game. Will eventually climbs to the top of the cliff, taking out a few Pawns along the way with guns and grenades, until he eventually gets to the point where he unlocks the ability to fly with his rocket pack rather than just hover. You're introduction to this ability is a bit of an intimidating one: Will stands at the edge of a wooden platform overlooking the entire level you just traversed, but once you hit the Y button, his rocket lifts off and sends him out over that abyss.

Once airborne, Will's rocket controls like most flight games. Lean back on the left stick to fly up and down to drop altitude. However, the real trick is when you encounter an enemy airship. You can hit a button to grab onto the ship, then a minigame pops up where you need to pry a panel off the ship's exterior while avoiding fire from the turret gun. If successful, you can take out the Watcher manning the gun with a slick animation ending in the loss of his cyborg head, and then take control of the ship on your own. From there, you can fire your machine gun with the right trigger, fire a semiguided missile with the left trigger, and click both joysticks in to, as the old saying goes, do a barrel roll. The flight mechanics feel great. You might expect the flight portion of an action game to feel tacked on, but Dark Void deftly avoids that ominous distinction with slick and responsive dogfighting controls.

Dark Void appears to be a game that may just succeed in blending a variety of different gameplay techniques. At this early stage in development, no one area of the game is overwhelmingly great, but they're all solid enough to offer a nice harmony of styles. Dark Void's scheduled release for Xbox 360, PC, and PlayStation 3 isn't for another year, so we'll be keeping an eye on it to see if it can take this initial promise and turn it into something greater.

21 Comments

  • Waryur

    Posted Oct 12, 2009 5:50 pm PT

    It seems like there is a lot of 3rd person shooters coming out and I would love to see them all be both 1st and 3rd person such as Fallout 3 does. It would be nice to have a choice...

  • jackc2k8

    Posted Aug 20, 2008 3:32 am PT

    Looks good pretty good.

  • JAM_Masta_Kid

    Posted Aug 16, 2008 10:36 am PT

    dark_being: "Lucklaster."

    ...lackluster

  • Jackyll87

    Posted Jul 26, 2008 10:25 pm PT

    Interesting............

  • Hungry_bunny

    Posted Jul 21, 2008 10:36 am PT

    Might be good, I'm gonna wait for more impressions.

  • aaaaaa12

    Posted Jul 20, 2008 10:45 am PT

    Dead Space and Dark Void sure has alot in common... -____-

  • Jerell_rast Site moderator

    Posted Jul 20, 2008 6:41 am PT

    Those vertical shootings are really mixing things up.

  • dark_being

    Posted Jul 19, 2008 4:00 pm PT

    I've seen the videos and images. Lucklaster. Maybe I'll pick it up, maybe not.

  • Macgyver40

    Posted Jul 18, 2008 1:20 pm PT

    interesting game

  • lettuceman44

    Posted Jul 17, 2008 1:50 pm PT

    Interesting game.

  • grambyte

    Posted Jul 17, 2008 5:37 am PT

    Like many others I've found out about this E3 I will also keep my eyes and ears open for this one.

  • gears90

    Posted Jul 16, 2008 10:40 am PT

    this game looks intresting to me. it looks innovative. not the top of my list but still looks kind of cool.

  • Pete5506

    Posted Jul 15, 2008 10:10 pm PT

    Some parts look fun and sound cool but others dont

  • carstairs

    Posted Jul 15, 2008 9:46 pm PT

    Mixing up the gameplay could be a nice touch.

  • Viral-venom13

    Posted Jul 15, 2008 9:23 pm PT

    I really am looking forward to this game as i really like the way of how its coming along. I like the God of war or Resident Evil-like style moments where you need to smash key buttons to have something happen and it looks really cool. I just hope that this game delivers and from the looks of it i hold high hopes for it and what lies ahead!!

  • jakeboudville

    Posted Jul 15, 2008 9:02 pm PT

    definitely looks like a promising game..looking to more info on it soon

  • Cube_of_MooN

    Posted Jul 15, 2008 7:30 pm PT

    What a creative name dark void is....

    As far as the game goes, too early to tell.

  • playstation_wii

    Posted Jul 15, 2008 6:02 pm PT

    This looks cool, especially with all of the different gameplay mechanics.

  • Ryir554

    Posted Jul 15, 2008 5:52 pm PT

    These game has potential

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