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THQ changes focus to quality over quantity

Saints Row publisher realigns priorities in wake of studio closures, layoffs of 250 confirmed; Red Faction: Guerrilla and Darksiders delayed.

Drastic times call for drastic measures. Having already completed the "drastic measures" with the closure of five owned studios as well as layoffs at two others this week, THQ today shed light on the "drastic times" that necessitated the move.

In the publisher's quarterly report for the three months ended September 30, THQ posted a net loss of $115.3 million, significantly worse than the $7 million net loss it posted over the same period last year. Sales for the company were also down sharply, as THQ reported quarterly revenues of $164.8 million, down more than 28 percent year over year from $229.3 million.

THQ pointed to a lighter release schedule that included de Blob and international launches of Wall-E as a culprit in the lowered sales. For the same period the previous year, the publisher's lineup was spearheaded by Ratatouille, Stuntman Ignition, and Juiced 2: Hot Import Nights. The latter two of those games both underperformed at retail, leading THQ to shelve the franchises.

Relating to the aforementioned studio closures and layoffs, THQ said it let go roughly 250 product development personnel, or 17 percent of its developers. The publisher lowered its projected product development costs for fiscal 2010 by $100 million. In a conference call with investors, THQ CEO Brian Farrell said cost reductions including layoffs are on the way for the company's corporate structure as well.

"Several titles" were canceled in connection with the closures, but THQ said none of the axed projects had been publicly announced. The closures, cancellations, and job cuts were part of "a significant business realignment," the publisher said.

"As part of this realignment, THQ plans to focus on fewer, higher quality titles, and to align its organization and cost structure accordingly," the publisher said. CEO Brian Farrell added in a statement that the moves are part of an attempt "to be more competitive in key consumer segments and address the current business environment."

That new focus can be seen in a pair of delays the publisher also announced today. Two games previously expected by the March 31 end of THQ's current fiscal year--Red Faction: Guerrilla on Xbox 360, PlayStation 3, and PC, and Darksiders: Wrath of War--have been pushed back. THQ expects the move to cost it $125 million in sales this year. Red Faction will arrive in the April-June quarter next year, with Darksiders is now expected to hit between July and September.

Farrell said other focal points for the publisher include growing its presence in the fighting category, which includes its WWE wrestling titles and the UFC games. The publisher also wants to reduce the number of core games in its pipeline, but increase their production budgets "where appropriate." The company plans to release fewer--but bigger--titles for the core market. The casual market is also being targeted by THQ, although the publisher said it was going to "rationalize" product lines in its children's gaming business, reducing costs by outsourcing development.

Investor reaction to the news has been swift. As of this writing, THQ stock has lost nearly 22 percent of its value in after-hours trading, down $1.44 to $5.11 after ending the day at $6.55.

159 Comments

  • Kharn_Fellblade

    Posted Nov 19, 2008 2:54 pm PT

    As far as Relic remains unschatched and keep patching DoW and CoH, while putting out DoW 2, i'm happy. The only cool titles THQ has comes from Relic.

  • Unabomber256

    Posted Nov 13, 2008 10:24 pm PT

    I'm sure THQ won't be the only big publisher to cut internal dev teams. I'm not going to say that the teams that were cut were low quality or deserved it, but if you look at the games they were making you can see that it was a good financial decision. I'm glad Volition and Relic have been unscathed.... so far....

  • Humorguy_basic

    Posted Nov 13, 2008 5:52 am PT

    Problem is - I am such a jaded PC gamer now, I see 'quality' to mean 'better graphics and more powerful PC needed'!

    Agree about 1983 clear out - but don't forget the 1993 clearout too! One could argue that 2003, while not being a clearout was the year 'corporate' took over from 'organic' when it came to gaming!

    The vast sales/interest in the Wii and DS, the continuing sales of PS2, the announcement of the five millionth DOSBox download and the success of GOG.com -selling retro PC games, are all indictments on modern AAA 'hardcore' gaming of the 360, PS3 and PC that in comparison are struggling.

  • GeigerdolylWodd

    Posted Nov 12, 2008 6:01 pm PT

    acsam12304 Posted Nov 7, 2008 9:28 am CT to me Midway and THQ has been one for those game companys that just throw games our everyday trying to make a quick money. and now it is costing them more. i dont know why but THQ EA and Midway should just not make games based oh little kids movies at all. because all those games WITH IN weeks goes to the "$15 or less" bin.

    they should just take their time like everyone else and make a good game not some crapy one with in weeks that is going to get a very low rating. they dont get what is the problem. it is like they love to see their games get very low ratings

    The head honcho may be bullying them or intimidating them into agreeing with them even if they dont. You cant use fear to encourage quality.

  • GeigerdolylWodd

    Posted Nov 12, 2008 5:52 pm PT

    marc5477 Posted Nov 10, 2008 11:41 pm CT If it took them this long to figure out the "quality over quantity" theory then they should just die and be done with it. I will never understand how these moronic CEO's and their lackeys get their jobs.

    I know right? This is basicly Nintendo 101. Sorry I'm moody today...

  • SimuLord

    Posted Nov 11, 2008 7:54 pm PT

    And we get one step closer to 1983 revisited. The industry's overdue for a massive shakeout.

  • rotnem

    Posted Nov 11, 2008 3:18 am PT

    Hehehe, Uh-Oh. Talk about bad timing to say that I'm learning in college how to make games here in Ireland. The American economy must get better in five years or I'll have a hard time finding a job in the industry!

  • marc5477

    Posted Nov 10, 2008 9:41 pm PT

    If it took them this long to figure out the "quality over quantity" theory then they should just die and be done with it. I will never understand how these moronic CEO's and their lackeys get their jobs.

  • Chief_Kuuni

    Posted Nov 10, 2008 1:57 pm PT

    sounds good to me, other then the loss of lots of workers. I think this is a good move

  • ctg867

    Posted Nov 8, 2008 8:32 pm PT

    Ugh, I hope THQ can turn things around since they do actually have come quality stuff.

  • hattorihanzo32

    Posted Nov 8, 2008 8:35 am PT

    de blob was a good game

  • enix165

    Posted Nov 8, 2008 8:33 am PT

    Hm, THQ talking about quality? I only played a few THQ games, but all of them were craptacular. XD

  • tudyniuz

    Posted Nov 7, 2008 11:57 pm PT

    Wall-e was terrible

  • 2ndWonder

    Posted Nov 7, 2008 3:24 pm PT

    Wall-E is a movie based game, where they actually expecting it to sell well? Not to be wrong here, but movie games never sell very well.

  • silva112

    Posted Nov 7, 2008 3:23 pm PT

    No, only unannounced titles have been cancelled, unfortunately Blood In The Sand is still being released.

  • Skrilla_XS

    Posted Nov 7, 2008 2:25 pm PT

    Quality over quantity huh? Understandable, I guess this means 50 Cents "Blood in the Sand" is getting cancelled right?

  • magiroux

    Posted Nov 7, 2008 12:33 pm PT

    Autolycus said: "good thing sooooo many people bought the game used.... we have you to thank for putting those people out of work. good job."

    Well. If at least we could think you figured that for yourself... but you're just repeating what is being said everywhere. It's possible a lot of their games changed hands on the used market but it happens a lot when you get average reviews. People are not ready to pay $60 for games with uncertain value. Some of those games gave me a great time (Stuntman and Conan) but all were bought new under $20. When what you have to sell loses 2/3 of it's value in 6 months, it's not exactly a healthy business proposition...

  • ZEPH1ZEN

    Posted Nov 7, 2008 12:24 pm PT

    I dont want to wish ill fortune on any games developer, but I think this is for the best. As has been previously said, THQ are one of the main culprits of sending s**t movie tie ins for little kids in the direction of gamers, and now they are paying the price. Let this be a message to all games developers, make s**t games, and we wont f**king buy em. You will lose money, and go out of business quickly. So go home, develop a good game with EFFORT put into it, and then come back and sell it to us.

  • acsam12304

    Posted Nov 7, 2008 7:37 am PT

    This is what i will do if i worked for THQ and got fired.

    I will go and look for anyone look to hire is not. then ill go home sit in front of my computer open up Source SDK Hammer Orange Box. or some other game making program and start making my own game. it will be hard, but you can also add that game you are making to you portfolio and go to a gaming comapny and show them what you have done. Also if you make the game good. you can start your own company. all you need is a DBA that cost less then $100 to get or a Corporation that that is a little b it of money to spend but you will be legit. or you can call Steam up tell them what you did and see if they can try to sell it off Steam.

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