Crackdown Hands-On

Realtime Worlds is putting the finishing touches to its free-roaming action game, and we play the latest build for a final hands-on preview.

As the creator of Lemmings and Grand Theft Auto, David Jones is one of the UK's most revered game developers. Crackdown is the first game to be released from Realtime Worlds, the studio he set up in Scotland in 2002. A free-roaming action game in which you play a futuristic law enforcer, Crackdown looks like it's set to take the genre in an interesting new direction. With a little over a month to go until the game hits the shelves, we took delivery of a preview copy to see how it's shaping up.

Crackdown is set in Pacific City, a futuristic haven for three gangs called the Los Muertos, the Volks, and the Asian Shai Gens. You play the role of an enforcer of The Agency, a government organisation that's aiming to crack down on these gangs and regain control of the city. Out in the field, you're fed mission briefings about key members of each criminal organisation, and it's your job to take those people out. Thankfully, you're supported by the city's street cops, but you're also able to build up your skills to the point where your abilities are at a superhuman level.

While the Xbox Live options were unavailable in our preview build, the meat of the campaign was present and correct. You're given the choice to play as one of eight different avatars of various races and styles--there's even a Marilyn Manson look-alike thrown in for good measure. Before you start, you're able to change the aggression level of enemies, which range from tough to ruthless to psychotic.

Improving skills is one of the core themes of Crackdown, and as you progress, your character will dramatically advance in capability. A Crackdown agent's five skill areas include explosives, athletics, driving, fighting, and shooting, and you improve by putting them into practice in the field. If you choose to employ hand-to-hand combat instead of explosives and shooting, that area will develop, and you'll be able to land more powerful blows. However, if you want to develop as an all-round agent, you need to employ a mixture of tactics and adapt to each individual situation.

While other games in this genre have offered similar character development strategies, the futuristic setting of Crackdown has let the designers amplify these skills in a completely unrealistic way. As you run around the world and collect the 500 agility orbs, your character will start being able to perform moves that free runners can only dream about. After a few hours of play, you should be able to jump three to four times your own height, and as you continue to build up agility, you can even clear small buildings. Your character is also able to hold onto ledges and windowsills, so scaling most buildings in Pacific City is possible right from the off.

While building up agility lets you run away from threats, muscular improvements mean that you can dispatch your enemies in a number of cool ways. For example, if your character runs toward an enemy and performs a roundhouse kick, you'll be able to follow up that move by shooting the bad guy in midair as he flies backward from the initial impact. Most of the objects in the world can be picked up and thrown, although you'll need a certain strength level to pick up the larger objects. It's slightly cumbersome to throw objects in the heat of battle, but we never tired of picking up one gang member and tossing him at another, or ripping off a car door and hurling it into a pack of enemies.

Although the game offers the same freedom as Grand Theft Auto and Saints Row, the dynamic is altered by the fact that this time you're a police officer. Although you can still jack civilian cars, it's your executive position that lets you do so. Support is provided on the streets by regular cops, but if you kill too many police officers or civilians, your department will order the cops to take you down. As an agent, you're given access to the regular assortment of pistols, machine guns, submachine guns, and shotguns, as well as grenades and sticky bombs. There are also enemy weapons that can be collected in the field, and if you take them to one of the Agency arms centres dotted around the city, they'll be made available to you permanently.

Being a police officer has other advantages, too, such as the cool selection of vehicles available to you from the beginning. Whenever you start the game or are killed, you can spawn at your headquarters and select from a choice of three vehicles, each with different attributes. The Agency Supercar is fast and light and will overturn vehicles if you ram them. The SUV is slightly slower but can negotiate obstacles, while the heavily armoured Truck Cab can drive through other vehicles, leaving a trail of destruction in its wake.

While it's fun to drive around the city and perform your assassination missions, our preview version of Crackdown lacked any real narrative to accompany this action. A serious-sounding voice from Agency HQ lets you know about street races and enemy bases in your proximity, but there was little in the way of explanation about the main character or the agency itself. Instead, information about key gang members is sent to your portable computer, with videos and biographical information explaining their relevance to the three gangs.

We were also able to see the game's 80 achievements in this preview build, although none of them seemed to relate to finishing the main game. Instead, you're awarded the coveted points for completing stunts and races, as well as levelling up your various skill sets. Arguably, one of the main attractions is that the game can be played cooperatively, both locally and over Xbox Live, letting you team up with another agent to clean up the streets of Pacific City. Crackdown is one of the first games of its kind to offer this feature, and with cooperative play proving so popular in games such as Gears of War and Rainbow Six Vegas, we hope that it provides the same draw here. The final mode is time trial, in which you can take on any of the 21 gang leaders that you've killed in the main game against the clock. Again, though, there don't seem to be any achievements linked to completing this mode.

While the futuristic setting is a welcome change for a free-roaming action game, Crackdown seems to be particularly po-faced and possesses none of the humour of the Grand Theft Auto series. There are no cheesy radio DJs or satirical advertisements to be heard on the car radios, for example. Having said that, there are 105 different music tracks covering Latin, rock, and dance genres, and of course you can use custom soundtracks as well. If you listen closely, the din of Pacific City is punctuated by characters talking to each other in imaginative or expletive-laden ways. Hang around at your headquarters and you'll hear officers talk about agents in hushed tones, telling stories about how they can leap buildings.

As for graphics, much has been made of the comic-book style that features thick, black borders and vibrant colours. In practise, it's both an aesthetic and technical treat, as the game suffers absolutely no slowdown at this stage. Crucially, the driving model means that it's fun to just cruise around and take in the city, while you can also compete in both vehicle and foot races to split up the assassination missions.

While the structure of Crackdown looks to be a little disparate at times, there's no doubt that the game offers a suitably different experience from the other games in its genre, and it's great fun to play. The sci-fi setting has let Realtime Worlds create a great playground in the form of Pacific City, with a main character that can take advantage of it in terms of agility and strength. With just over a month until the game is released, we're excited to see whether it's a place we'll end up visiting again and again.

133 Comments

  • pdo4545

    Posted Feb 19, 2007 11:56 pm PT

    I see comercials on this game i think it dosnt look good.

  • KageNinja136

    Posted Feb 12, 2007 5:17 pm PT

    This is gonna be the first game I get when I get my 360... LOOKS AWESOME!!!

  • kevinshevin

    Posted Feb 11, 2007 10:56 am PT

    I need someones opinion!!!!!
    Shud I get elder scrolls oblivion or this?
    PLZ HELP!!!!!!
    TY

  • kevinshevin

    Posted Feb 11, 2007 10:37 am PT

    Lookz Mint!!

  • NND1

    Posted Feb 9, 2007 3:39 pm PT

    This game lookz and seemz friggin' sweet ... I need this in my collection next to saints row

  • mat2_57

    Posted Feb 5, 2007 4:46 am PT

    man the demo rocks.. man.. dis game is way better than all the free roam cop version...like true crime... hope d game itself will live fully expected as the demo is....

  • Nexov

    Posted Feb 4, 2007 4:59 am PT

    The demo rocks.
    I didn't think i was going to get it, but after playing the demo for about 2hours i just have to get it. The progressive skill feature is awesome. Gonna pre-order this tonight. And what's even better - you get a Halo3 beta!

    Though, i wish i could kill those civilians - they're just mocking me!

  • Nealkoke

    Posted Feb 3, 2007 12:30 pm PT

    the demo is sweet

  • shawnd0517

    Posted Feb 1, 2007 12:46 pm PT

    The first time I played the demo, as soon as I entered the game, my gun wouldn't stop firing, literally. Also, the brakes and reverse gear in the cars didn't work. I was immediatly pissed off, but later realized it was just my controller screwing up.

    I played the demo again with another controller, and that is the BEST demo I've ever played. It's a great combination of GTA/Saint's Row and Incredible Hulk: Ultimate Destruction. Upgrading my agility was one of the most fun parts, finally being able to jump 20 feet in the air off the ground.

    The graphics have a really sleek, cell-shaded look, and it's quit a fit for the comic-style gameplay. Any concerns I've had over pre-ordering this game are now laid to rest. I'm definitely going to be investing the $60 next month to get this, with the Halo 3 beta as icing on the already wedding-sized cake.

    I'm only hoping that they tweak the targeting system (it's very clunky and choppy), and that you can play co-op on one system. Online will be cool, but being able to go ape sh*t on the entire city while drinking with my best buds would be a hell of a way to spend a weekend!

  • freerunner01

    Posted Feb 1, 2007 7:33 am PT

    I loved teh demo adn gonna get this game for the simple fact that its just fun to do whatever teh hell you want. A nice addition to my 360 game library

  • jasonvickers

    Posted Feb 1, 2007 3:00 am PT

    demos good

  • Malow-x

    Posted Jan 31, 2007 8:36 am PT

    People are dumb. This game is pretty sick. Just a demo not the full thing yet. Im sure the full thing will be bad ass. Dont freak out. Seriously its a damn demo and the demo kicks ass. Besides bioshock is where its at. Cant wait for that ****

  • Comorat

    Posted Jan 31, 2007 7:02 am PT

    I think what people are failing to understand here is that it's a DEMO. A DEMO people, D-E-M-O. Not full version, not retail version, not the same version you're going to get when you drop 62 bucks and get handed a pretty plastic case with shrink wrap on it. Not enough to do? No kidding?!? Limited play time and accessibility? Get the heck right on out of town! You're kidding! Next thing you'll be telling me is that there's a limited amount of time you can play the demo version and that makes it so you can't complete the entire game before it even comes out or that it seemed your character advanced to super-human levels really fast! *shock*

    All sarcasm aside the demo plays very nice. I'm not a huge fan of cell-shade graphics but the style used here is very fitting. Hell your guy acts like a comic book hero, why not make him look like one too? Plus the more simple graphics allows for better frame rates when you start to rack up huge chain explosions...and let me tell you I got some HUGE chains of explosions! Burning bodies, parts of cars, flying garbage trucks...oh yeah, good stuff!

    The weapon selection is nice but I'm hoping the full version has some sort of on-the-fly weapon switching you can do...if there is one in the demo I missed it. That aside, the concept of grabbing the weapons off dead baddies and storing them for later access ROCKS. I LOVE stuff like that. Though the whole "capture a storage point and be able to warp between them" thing is a tad lame. Though I'm sure it'll come in more than slightly handy when you have to get across the city in a hurry and don't want to drive or run (or jump from roof to roof) to get there. Didn't have a real problem with the lock on feature but I would prefer more options in the way of zoom-fire. I want to site in and pop heads no matter what weapon I'm using.

    Driving, meh.....a pain at first. Cars are clunky and handle like bricks at first with overall handling varying from car to car. But the whole concept of becoming a better driver by running over bad guys is beautiful. If I want to test my "driving skills" I'll go play PGR3 or something. This game is about whacking baddies and that's what it centers around...and I LIKE it

    Overall I'm excited about it. There's not many games I can get fired up about these days and even fewer that turn out to be a royal disappointment. I'm not having any doubts that this game will turn out to be the action filled time waster I hope it will. And worse comes to worse I can hook up with a buddy and we can run around killing ourselves all afternoon. Cool!

  • termadoyle

    Posted Jan 30, 2007 10:41 pm PT

    I dunno. What was the name of that last-gen Hulk game? "Total Destruction"? You could destroy buildings, leap a thousand feet, throw cars and tanks and everything else but I found it to become boring in a few days of play. Hope this game has a ton more to offer.

  • PaulieisSmallie

    Posted Jan 28, 2007 3:04 am PT

    I got the demo....and now ive stopped playing all other games....just to play the demo

  • ps3weee

    Posted Jan 26, 2007 10:19 am PT

    I really wish that this game will turn out to be awsome, but after playing the demo for a while, i doubt. The game is fun to play... in the begging, But there are no " real " missions, like in gta "- destroy this car becouse of this" ... instead you just kill gangleaders in similar ways , jump buildings , kill protectors , kill leaders.. I want missions !!! , like , " chase this car and kill the driver " for example. If the whole game is based on just killing gangleaders in same way and jumping on buildings to find agility orbs , i dont think that can make a good game...
    Also , fix the lock on system and give uss some more viewpoints when driving the car , make the mele battles more advanced , maybe give uss some more caracther costumization options , also the city seems to small imo... the game had potential but i think that they could made it so mutch better if spending some more time with it ... This is my opinions after playing the demo touh, cant tell how the the real game will turn out ,,, but great demo , enyojed it for a cupple of hours.
    and i think the final score will be low AA

  • alayeesquire

    Posted Jan 26, 2007 9:56 am PT

    Played the demo and liked the straightforward gameplay. It's not GTA but it is still fun especially playing co-op. After playing co-op a few times, I'd almost get for that alone. I'm still not 100% on the game yet mainly because of little things like the horrible targeting system and simplistic hand-to-hand fighting. However, if I read that those issues are addressed in the final product (seeing as how this is an unfinished demo), I'll definitely pick it up.

  • dQuarters

    Posted Jan 25, 2007 9:41 pm PT

    Looking very forward to next month's release. It could come with a full version of Halo 3, and Halo would be gathering dust while I play this for months. I can't even pull myself away from this half-hour demo (I level up my driving skills pretty quick ).

    It's like Grand Theft Auto with cheatcodes active and functional (and with better everything to boot). I've been calling it a mashed up version of streets of rage/oblivion/Persuit Force.

    It's gonna rock. And co-op is just too fun to describe. I'm not sure if my bud and I did anything for that hour, but damn we laughed like idiots.
    If you haven't downloaded this, give it a shot. I can't picture the gamer this would dissapoint. It's not the best thing ever, but it's undeniably a riot. Do it!

  • dmastor

    Posted Jan 25, 2007 6:31 am PT

    HOLD ON, CARS TRANSFORM? what the .......... now i need this game this game came out of nowhere this was not on my list as most have until i played the demo, but i hope it's not that easy to upgrade on the full version also i hope my upgraded guy is on xbox live as well can't wait!

  • Snk211

    Posted Jan 24, 2007 4:25 pm PT

    Yeah well and that it was fun when I was playing the demo and I was like how do you get the cars to transform? I was watching some videos on gametrailers about Crackdown. So I was like maybe driving skill had something to do with it so I maxed it out and hopped into the Supercar and bam it was awesome! I love to watch it transform.... It is pretty cool! Anyone else thought that made the game just that more interesting?

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