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2K talks Borderlands launch, BioShock 2 delay

Publisher president Christoph Hartmann explains why he's not afraid to launch a new intellectual property in the thick of this year's fourth quarter; new trailer inside.

2K Games' upcoming Borderlands faces some stiff competition at retail this holiday season. When the Gearbox Software-developed "role-playing shooter" launches October 20 in North America, it won't have to worry about other titles occupying the exact same genre niche. However, it still needs to stand out from a crowd of high-profile titles in established franchises, such as Halo: ODST, Assassin's Creed 2, Uncharted 2: Among Thieves, and New Super Mario Bros.

Despite that assortment of big-name offerings across all the consoles, 2K Games president Christoph Hartmann told GameSpot the field of contenders is actually light compared to the last stretch of 2008. The executive also touched on the difficulties of launching new intellectual property in the game industry, the decision to switch up Borderlands' art style, and how 2K Games is like an apple tree.

GameSpot: Any particular reasoning for that release window?

Christoph Hartmann: Holidays are a great window for great titles. I don't think we have to be afraid of competition or shy of what's out there. And we believe in the game. It could be one of the big surprises of the year. And by the way, I think this holiday season is a little bit lighter in triple-A games than last year. It's actually a good holiday to put something out.

GS: What are the advantages and drawbacks to launching a new IP in the holiday quarter when the new release shelves are clogged with hit sequels?

CH: There's always risk and opportunity. The risk is you have a hard time standing out against established IP. The opportunity is you have a lot of traffic here, and it can be a much bigger product at retail than it would be otherwise. And there's a lot of core gamers out there who buy more than one game [during the holidays] so it doesn't mean you have to beat the number one game. You could be the number two game and still have tremendous success.

Obviously, that's backed up by our instinct, but there's also a lot of data around that. If you hit a certain quality bar, it really doesn't matter what season you launch.

GS: There have been lots of new IP launches in the last year that met with varying degrees of success: Assassin's Creed, BioShock, Mirror's Edge, Army of Two, Dead Space. What lessons did you learn from those games? Do you think of launching new IP in a different way than three or four years ago?

CH: Well, three or four years ago, we were still in the old generation [of systems], so it was a totally different ballgame. When you say "launched," it sounds like the last month of the production schedule, but for us, it starts much earlier. We always want to be the leaders in innovation because it's not enough to simply take the biggest budget and go out and try to conquer the market with it.

Look at BioShock. Many people would never have done a game like BioShock. We were willing to do it, and it worked. It's the same with Borderlands. There's been a lot of discussion about the [change in] art style. Ultimately, it's a risk we took, but the press loves it, and when the press loves it, we assume the consumers will love it. Look at [Borderland's] RPG element within a shooter. Two years ago when we talked about it, people didn't like it. Now it resonates with people.

I think all that leads to our launch strategy. Basically, what's in the game is going to be the strategy. It means getting the press on your side, making them excited, showing innovation, and getting the consumer excited about trying something new. That's how we build an IP. I don't believe just creating a lot of noise [and not] fulfilling your promise will do anything good for you. I have seen titles with a lot of noise that don't do anything, simply because they didn't resonate with people.

GS: You mentioned the switch in Borderlands' art style as something of a controversial choice, even though it was a new franchise that didn't yet have an established art style. Is that the sort of change in development you could only do because this is a new IP?

CH: You can do any sort of change at any time. It just always comes with a price. Look at the lessons we learned from BioShock. BioShock portrayed a very unique atmosphere, when you look at the water and the rest of Rapture. It's all about emotions.

A good game needs amazing gameplay that's intriguing and pulls you in. It also needs a great, unique atmosphere so that when you stop playing the game, you still have the emotions, like with a movie. We want you to be at a point where you hear a song that's in the game and all those emotions from the game come back to you. And that means far more than the gameplay.

Look at Borderlands. Gearbox created its own universe, with open space, some insides. It didn't immediately have a unique look like [BioShock's] water elements, but what the art does is give it a lot of uniqueness. And it works. Look at movies, like the graphic novel look of 300. People were skeptical, but it's one of my favorite movies. It looks very different to what's out there, but if it were just a standard movie, it wouldn't have worked, maybe.

GS: Will Borderlands have downloadable content?

CH: Yes. I think nowadays it's standard to have DLC. But we're not ready to reveal what is planned.

GS: You mentioned this holiday season may be a little light on titles.

CH: Not light; but it's maybe not as heavy as last year.

GS: Part of that is of Take-Two's own making, with BioShock 2, Mafia II, and Red Dead Redemption being delayed, but there are a lot of publishers that seem more willing to push their holiday games out into the early part of the following year. Is the holiday release window less important than it once was?

CH: I think it has nothing to do with the release window. It's a great window, and everyone knows it. It's that the quality bar goes higher and higher. Ultimately, to be commercially successful, you need a triple-A product. And everyone knows pushing a product out the door just isn't going to get you there, so they're going to do the right thing.

The great thing for the consumer is that normally when they pick up a game from the big publishers, they know they're going to get a quality, triple-A product. And that's a huge improvement from the last generation where they maybe didn't have that guarantee.

GS: Are you looking at the late 2009-early 2010 lineup as a turning point in Take-Two growing beyond its reliance on Grand Theft Auto?

CH: I can't really talk for Take-Two since I'm the president of 2K. But let's put it this way. Three or four years ago, we had a little seed. We put it out in the field and wanted to grow an apple tree. We had two nice apples there with The Darkness and BioShock. Then there was the apple called Civilization, which was a little bit of an import. But now the tree's going to blossom. It's going to have more and more fruits, and I think you'll see that. Borderlands is going to be one of those perfect apples on there, then you've got BioShock 2 and Mafia II coming. And then there are a few unannounced games, I'm not going to tell you about that perfectly fit into there.

Gearbox writer Mikey Neumann talks Borderlands @ E3

173 Comments

  • TheClown24

    Posted Aug 20, 2009 3:41 am PT

    borderlands looks druelworthy

  • alien-killa

    Posted Aug 19, 2009 4:56 am PT

    Why must I wait any longer for Bioshock 2 . Whyyy!!

  • Massacher

    Posted Aug 11, 2009 5:12 am PT

    "Look at [Borderland's] RPG element within a shooter. Two years ago when we talked about it, people didn't like it. Now it resonates with people. "

    nothing new here, Deus Ex did it back in 2000.
    still, looking forward to this game, i hope it does well.

  • nomorepain4u

    Posted Aug 5, 2009 11:05 pm PT

    this game looks okay but the only problem i have is that the main character is something that you killed countless times in the first so it might make you feel weak. plus the multiplayer will take time away from making a great campaign im guessing 8.3 out of 10 [multiplayer a useless addition]

  • newbreed20

    Posted Aug 2, 2009 1:45 pm PT

    this game is sick graphics r fatal i am so getting this game oh!! and bring on the downloadable content

  • perrin45

    Posted Jul 31, 2009 3:09 am PT

    Jury's out on the gameplay, but graphics wise, christ can you anime/cartoon types stick with making movies or tv shows instead of game art design, please? No offense to those that like those type of graphics but im tired of stylised graphics for mmos though cell shaded graphics perhaps isnt used as often. Maybe if the game just looked mainstream and "samey" beforehand why not improve or change the gameplay rather then simply making it samey, yet ugly at the same time?

  • kargion

    Posted Jul 30, 2009 10:51 am PT

    One of the best games of this year. Can't wait. The art style they went with is sick!!!!

  • Neo_revolution7

    Posted Jul 30, 2009 3:11 am PT

    i agree

  • usedaw

    Posted Jul 29, 2009 6:35 am PT

    My favorite part is the 87 BAZZILION GUNS!!!!!!!

  • usedaw

    Posted Jul 29, 2009 6:35 am PT

    .... Barklikeadog if all you do is criticize a games graphics and nothing else you will start missing out on some great games i bet your a two year old with the mind of a squirrel with such decisions like that nut or the other nut??????? Grow up.

  • BarkLikeADog

    Posted Jul 28, 2009 3:05 pm PT

    I dont like this game already. Looks like it was made from the team fortress 2 engine and then they decided that fallout 3 had a good thing goin so they better make it a big game. Edit: What in gods name is that bioshock delay doing there. Delaying it for this game? My god 2k, what have you done?

  • Galinoth

    Posted Jul 28, 2009 1:56 pm PT

    I am pretty pumped about this game. More big worlds to explore and blow up!

  • wraithbladeuk

    Posted Jul 28, 2009 6:48 am PT

    Hmmmmm, Demo would sell it for me. Can't make up my mind. Also, what happened to Huxley? Wasn't that supposed to be the MMO shooter?

  • Gammit10

    Posted Jul 27, 2009 7:07 pm PT

    I'm looking forward to this game, but I'm still not convinced. I hope there's a demo.

  • IXIWhistIXI

    Posted Jul 27, 2009 11:39 am PT

    Online RPG shooters haven't done so well in the past, but this one looks like it might work out pretty well. It doesn't seem to be bringing much new to the table since lately we've all seen our share of coop shooters however it looks like the rpg elements will just simply make it addictive and keep you playing for quite some time.

    The only problem I see the game having is difficulty levels. I see most of the challenge coming from the fact that your gun is a piece of crap not because of amazing gameplay and level design.

    Hopefully they've found a way to overcome this. (main thing would be trying to reduce the amount of playerskill weapon stats can make up for).

    I have high hopes for the game and I'm crossing my fingers that the problems that have plagued all action games that try to put in rpg elements were recognized while making the game and hopefully were fixed with clever systems.

  • DarkStreetDev

    Posted Jul 27, 2009 8:51 am PT

    Can't believe Bioshock is delayed.

  • ArchiKiller

    Posted Jul 27, 2009 6:31 am PT

    Love the art style and the whole idea of a rpg shooter =D

  • madborn

    Posted Jul 27, 2009 5:45 am PT

    Looks and sounds great game! I do I like the combination of FPS and RPG.i hope be as good as Stalker Clear SKY! Way, Do you know who sings the song? I love it! sorry for my bad ENG!

  • andyclass50

    Posted Jul 27, 2009 4:45 am PT

    RPG and FPS have always been a great combination imo. I love levelling "crap" up and progressing differently to everyone else or even to myself on another playthrough.

    FO3 may be a bit rigid on the FPS gameplay side of things, but it certainly is an RPS, I rarely used VATs as it had little benefit for weapons such as the Laser Rifle which have zero spread. Deus Ex is also an RPS (maybe not Deus Ex 2 though since they stripped almost all RPG elements from it).

    Borderlands looks like it has great potential, should be a fun game.

  • Pyromaniac32

    Posted Jul 26, 2009 8:37 pm PT

    I wouldn't call Fallout 3 a RPS, since it's focused on more tactical fighting (via VATS) and melee or unarmed combat. In Borderlands, I think we can expect a more actiony style of play, like Halo or Killzone.

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