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BioShock 2 multiplayer goes to Digital Extremes

2K Games tasks studio behind PS3 port of original underwater shooter with group-oriented prequel mode set during "the fall of Rapture."

Prior to BioShock 2's official reveal in October, speculation appeared to indicate that the 2K Games-published game would be a prequel to the first, detailing the fall of the idyllic underwater city of Rapture. However, as explained in GameSpot's first look at the first-person shooter, BioShock 2 is very much a sequel to the events in the first game, taking place 10 years after the conclusion of Jack's escapades with Andrew Ryan and Frank Fontaine and featuring big sisters.

Today, the source of that early speculation appears to have come to light. 2K Games has announced that BioShock 2 will indeed contain a multiplayer component, one that will be set "during the fall of Rapture." Digital Extremes, the studio behind 2008's long-in-the-making Dark Sector as well as the PlayStation 3 edition of BioShock, has been tasked with creating the BioShock 2 multiplayer component.

BioShock 2's multiplayer will tell a story of its own, positioning players in the role of a plasmid test subject for Sinclair Solutions, "a premier provider of plasmids and tonics" that eventually turned the underwater city's denizens insane. 2K Games notes that the multiplayer component will continue to flesh out BioShock's backstory, providing a look at the corruption that led to Rapture's demise, as well as revisiting a number of locales from the first game.

2K Games didn't delve into specific game modes for the multiplayer component, and it didn't indicate whether it would focus on cooperative or competitive play. However, the publisher did note that an experience-point system will be at work, wherein players will be able to upgrade and unlock new weapons, plasmids, and tonics as they advance. 2K Games also promises that these abilities can be used to form "hundreds of different combinations."

BioShock 2 is expected to arrive for the Xbox 360, PlayStation 3, and PC. For more information, check out GameSpot's previous coverage.

202 Comments

  • deadshot-1

    Posted Sep 25, 2009 4:59 pm PT

    mmmm... a multiplayer... that sounds awsome!
    I hope Bioshock 2 will have a 4-player local multiplayer & co-op, so i can play with my buddies.....
    that would be helpful.

  • clover38

    Posted May 28, 2009 7:59 pm PT

    hard to imagine rapture as a operating city.....

  • clover38

    Posted May 28, 2009 7:59 pm PT

    hard to imagine rapture as a operating city.....

  • purple_pride99

    Posted May 23, 2009 11:20 am PT

    I'd love to see some Co-op, that would be a blast.

  • insanitycheck

    Posted May 19, 2009 9:31 pm PT

    it is lovely to have more ways to play this great game!

  • VinceL GameSpot staff member

    Posted May 19, 2009 11:18 am PT

    The single-player mode is what's so compelling - I don't see much value being added by adding mp.

  • sub-raid

    Posted May 17, 2009 11:02 am PT

    Having multiplayer modes in a game is good and is selling more, but i think puting multiplayer mode in bioshock might ruin the game. Hope not.

  • starbead

    Posted May 16, 2009 5:40 pm PT

    So they botched the single player for the sequel so badly that they felt the need to tack on a multiplayer mode? Some games are built around MP (Halo, GOW, COD, etc...). Most of the others toss it on just to try and hide the weak SP experience. It doesn't ever work and it won't work here.

  • Soldier1990

    Posted May 16, 2009 4:21 pm PT

    interesting.... well hope its good and if not then well if the singleplayer component is still good, i stick with that.

  • thpghalo3

    Posted May 15, 2009 8:43 am PT

    Wait the multiplayer is only on the PS3?!

  • Drkr_Zen

    Posted May 13, 2009 9:05 pm PT

    Don't play much co-op, eh, d3emondav3? R2 did something similar to this, as did other titles and its not a bad idea, at all. I'm with remixbaby44, its a nice change to your CTF/DM/TDM games that you always see and are synonymous with multiplayer.

  • remixbaby44

    Posted May 13, 2009 1:17 pm PT

    i think the multiplayer is a good idea. i get tired of basic deathmatch and ctf games

  • d3emondav3

    Posted May 11, 2009 8:15 am PT

    Well, Dark Sector may have bombed, but the multiplayer was actually kind of fun. So I have high hopes for Bioshock's multiplayer. But what the hell are they talking about with the "it's going to tell a backstory"? Multiplayer is you log on and kill things- not do quests and get to the next objective.

  • ProVail

    Posted May 11, 2009 8:00 am PT

    if the physics of the way u move around and shoot are not "square'ish" and more realistic...then halo 3 and call of duty, move over!!!

  • penyada7

    Posted May 11, 2009 7:59 am PT

    i cant wait for this , hope they give us more ammo this time

  • poorisaac

    Posted May 11, 2009 7:28 am PT

    Completely agree with -HCMF-'s Lucas comment. Don't mess this up. The shoes to fill are huge. We are talking Shaq huge.

  • nerd_assassin

    Posted May 11, 2009 5:36 am PT

    @PitchBlack999

    Unlike other developers, 2K Marin thought of that as well, that's why they gave the job to others, so that the main single-player campaign's development will not be at halt, and at best, still be at focus for them. And as the article said, it is going to be a totally different experience from the single-player campaign. It's going to be more like a prequel than a sequel. It's not like your average Bioshock slapped with co-op multiplayer all of a sudden. That would suck I think.

  • -HCMF-

    Posted May 11, 2009 4:38 am PT

    I am looking forward to this game, but at the same time it frightens me. Meaning, I loved the first game so much, I consider it to be one of the best games I have ever played, and I still enjoy playing it, so I hope that the sequel builds on that and does not George Lucus me...

  • nerd_assassin

    Posted May 11, 2009 3:19 am PT

    @poorisaac

    Shaq huge? That's huge indeed. That guy has the width and the height, as well as the weight. Yao Ming huge isn't enough to describe how huge the reputation Bioshock has.

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