advertisement

Develop 08: Ken Levine: 'We hire less virgins'

The man behind BioShock opens up on the game's influences, his hiring policy, and the upcoming movie.

BRIGHTON--Delivering the opening keynote at The Develop Conference & Expo 2008, Ken Levine and members of the team at 2K Boston opened up on what it was that made BioShock--and the studio behind it--successful. Lead artist Nate Wells, technical director Chris Kline, and level designer Bill Gardner also made the trip to the UK seaside town to talk about the development of the game, the upcoming movie, and the studio's hiring policy, to a crowd of primarily British developers at the Hilton Metropole.

"We hire less virgins, you might say," Levine declared, talking about the studio's mix of staff. "We're hiring designers at the moment, and we want the guy who's buying Dungeons and Dragons on the first day, but we also want to hire the guy who's into the movies of Truffaut. Bringing that mix of people in is really important."

Levine and the team also talked about the game's transition to the big screen, a project currently under the direction of Gore Verbinski and writer John Logan. "Those guys are going to be respectful of what we did, but it's going to be a movie. Gore and John go for walks and they talk about things, it's an integrated process. It's amazing to see a guy like Gore, who has an amazing vision, and John, who's got experience writing The Aviator... It's interesting to see people who aren't gamers see what they do with it. It's not like, 'Someone threw me this game to make into a movie.'" It's not just one-way traffic, either: "So much of BioShock was inspired by movies... The twist was inspired by Fight Club," he concluded.

He also talked more generally about the relationship between games development and Hollywood. "The junior [movie] execs and agents are hardcore gamers, but to old Hollywood it's like 'We're going to get into games now.' It's the easiest thing to do for us to assume it's easy for them to make a good movie, and for them to assume it's easy for us to make a good game. It's like having kids, you have to forget about the pain you went through the first time. A healthy respect for each other's challenges will make for better games and better movies."

The team spent much of their hour talking about artistic influence behind the much-vaunted game. "In BioShock we tried to make the most engaging horror movie of all time," Levine said. "But two years before release, it would never make it through a focus group," he added. "I mean, try asking people if they want to play a first-person shooter in an objectivist art-deco dystopia." And of the original game's lack of multiplayer mode: "If you're not going to come to the ball ready to compete with Halo 3 or Call of Duty 4 then just don't do it. Every marketing dept always says 'What about multiplayer?'...Take Two was a unique company because they'd been through the wars and they understood the artistic importance of something. The audience is not a bunch of mouth-breathing Neanderthals. The audience is ready for this sort of thing."

"Social, game, and film literacy is really important. At the end of the day, extruding a polygon will only get you so far. Going art deco was not an obvious choice. You have to be more interested in the visual style of the game rather than satisfying gamers."

GameSpot UK will be bringing you coverage from The Develop Conference & Expo in Brighton over the coming days.

133 Comments

  • ElderGamer1

    Posted Oct 12, 2008 7:40 am PT

    I have been waiting for any news regarding an Outer Space Sequel to BioShock. Rumors.... BioShock continues to amaze me! I love how you mixed an RPG killer storyline! (Fear, Anger, Revenge,and then many tears!) As for the Shooting which took skill and intelligence to survive and Graphics from beyond this solor systems technical knowledge! (As far as I'm concerned (56yrs and counting!) I've played the best of them! I keep watching for your news. With the excellent modding these days, have you ever thought about a Construction-Set (CS) as Bethesda did? I have been playing Oblivion since last Aug/07 with a break to only play BioShock about 8 replays or so. (Open-Ended???) PS Thank-you for the experience!

  • the_greenzero

    Posted Aug 29, 2008 10:18 pm PT

    Weird news is right wtf.

  • quantumtheo

    Posted Aug 16, 2008 8:39 pm PT

    Um.... If you haven't.... Go play System Shock 2.... NOW. Someone asked about another game Levine worked on... go play that! You'll think Bioshock is as dumbed down as Deus Ex: IW was....

  • MTullusCicero

    Posted Aug 9, 2008 4:12 pm PT

    Here's hoping they get it right this time.

  • trystkl1826

    Posted Aug 5, 2008 9:40 am PT

    This article, explaining the inner workings of creating the game, was done well. I understand how the company hired persons whom were already versed and quite literate in the areas required to make this game a success.

  • connor52

    Posted Aug 4, 2008 3:56 pm PT

    i dont get why bioshock was rated M for sexuall themes all i heared was the sexual content

  • AceCometh

    Posted Aug 4, 2008 11:53 am PT

    Ya, there was no sexual meaning behind his words. I also agree that this shouldn't be made into a movie, despite the fact that BioShock was excellent! And for the record, the last movie Gore did that I saw was the 3rd "Pirates" movie. It was horrible. Hopefully he doesn't screw this up as badly as he did that one.

  • goskateboard

    Posted Aug 4, 2008 10:40 am PT

    all games are ruined by movies... dont ruin bioshock

  • punk_shorty27

    Posted Aug 3, 2008 9:24 pm PT

    wow

  • Pete5506

    Posted Aug 3, 2008 5:47 pm PT

    WTF....and why make a movie?

  • PutU2REM

    Posted Aug 3, 2008 2:07 pm PT

    godzillavskong:

    Levine is vintage Looking Glass Studios (may it rest in peace :sniff so he's worked on some of the greatest games ever. Pretty much any intellectually stimulating action game out there has his mark on it.

  • BLaZe462

    Posted Aug 3, 2008 9:17 am PT

    weird...

  • godzillavskong

    Posted Aug 2, 2008 11:53 pm PT

    It seems like these posts are heading in the wrong direction. As for Kev Levine, does anyone know what else he has worked on besides Bioshock? I loved that game but thats the first I heard of him, honestly.

  • sandshark8

    Posted Aug 2, 2008 7:28 pm PT

    GangsterJC: Wrong choice of words, my bad. When I said nameless, I meant that you never really saw what you looked like. I don't want the movie to define how I see Jack.

  • KnightwingX7

    Posted Aug 2, 2008 4:02 pm PT

    @BewilderedRonin

    I couldn't agree with you more. I don't deny the full extent of the statement you speak of. What I was concerned about was that everyone in this forum INCORRECTLY thought the comment had absolutely ZERO sexual connotation. That is why I put so much emphasis on my previous statements. That cliched stereotype you speak of is the type of person that has no life experience. For example, the "Make Love, Not Warcraft" episode of South Park, where the "loser" that has no life goes around in the game and gets his kicks off of killing every other character to exploit it, (until Cartman and the gang finally beat him at his own game) is the EXACT stereotype that Ken Levine was joking about, and sharply contrasted in his statements. Thank you for being another person in here that knows what is going on.

  • BewilderedRonin

    Posted Aug 2, 2008 11:06 am PT

    I play DnD and I'm not a virgin. I know plenty of people that are virgins and don't play DnD or even video games. I think it's high time we dropped the idiotic cliche of the "scared of cooties" gamer and roleplayer. Even though I think the virgin reference carries a bit of a double entendre (clarified later).

    That aside, I enjoyed that Rapture was built around Ayn Rand's absurd and ill-formed Objectivism philosophy, which is based on egoism and pure self-interest (Objectivism flat-out rejects altruism). The way the game featured such heavy and authentic Art Deco design principles, though there is also a lot of Art Nouveau in there as well, made the setting much more cohesive and believable. The musical choices helped a lot too, with Billie Holiday, Django Reinhardt (very awesome choice), and Bing Crosby adding a wonderful period score. All of these things are probably barely noticed, if at all, by most gamers. But those of us that know and understand these things, these features made the game just that much better. For example, the highly prevalent use of the Futura typeface stood out for me. As a typophile and graphic designer, it was instantly noticeable. If they had gone for Arial, it would have felt odd, out of place, and left me wondering, "why didn't they use a period-oriented typeface, like Futura or Avant Garde?"

    As for the virgin comments, I believe many of you are missing the point. Yes, he is referring directly to sexual experience, but using it as a greater elusion to life experience. What Levin is saying is that hey want people who have lived life a little and also have a sense of art, philosophy, and literature beyond normal pop-fluff and common geek-fodder. In other words, they want intellectual geeks, not geeks that have dedicated themselves to knowing everything about Naruto at the cost of knowing little of anything else.

  • Dmitheon

    Posted Aug 2, 2008 3:34 am PT

    In the interview..... "Oh her? Oh she's part of my resume.. I f---ed her." She nods in shamed agreement.

  • Thing2

    Posted Aug 1, 2008 10:38 am PT

    Zippy, I'm honestly curious and I admit that I never finished SS2 but, in what way is Bioshock lacking polish?

    Also how was left trigger = left hand, right trigger = right hand a cookie cutter control scheme?

  • bochap76

    Posted Aug 1, 2008 6:10 am PT

    Unlike others have stated I think that the author is making a veiled reference to sexual experience in his statements. Of course his purpose isn't to demean virgins, but rather explain the chemistry behind the creative staff. The statement"...hire the guy who's into the movies of Truffaut," refers to French director François Truffaut's, whose fans are attracted to the sexuality that many of his classic films are imbued with.

  • SPYDER0416

    Posted Aug 1, 2008 5:45 am PT

    I like Fight Club, and I sorta get the twist similarity but it took a half minute. I mean, its not like Jack (which is oddly what people call the fc narrator and the bioshock protag, despite no confirmation) from bioshock had DID or Schizophrenia.

Check Prices: $59.99 – 59.99

advertisement
advertisement
Click Here

Related Unions

  • Cult of Rapture

    Original Bioshock Limited Edition for $3 ...

    • Dec 19, 2009 3:25 pm PT
  • Borderlands

    400 MEMBERs

    • Oct 18, 2009 11:09 am PT

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games