Battlefield 1943 Hands-On

DICE is releasing the next Battlefield on Xbox Live, PlayStation Network, and PC, and we were the first to go hands-on with the game.

Studio Tour

Start/Select is back, this time with a studio tour of DICE in Sweden and an exclusive first look at Battlefield: 1943!

There's a tangible buzz in the air at DICE's Stockholm headquarters. It's indicative of a studio hard at work, which is not surprising, given the number of unannounced games that the company must be working on right now. So it's with some sense of relief that producers Patrick Liu and Gordon Van Dyke are finally able to talk about their own project, which will be the latest game in the beloved Battlefield series. Named Battlefield 1943, the game will be a download-only game for Xbox Live, PlayStation Network, and PC.

Our demo began with the same trailer that you can see alongside this preview. It proudly announces that Battlefield 1943 will use the Frostbite engine--the same one that powered the destructible environments in Bad Company--after which it shows off the land-, sea-, and air-based combat that should be more familiar to players of Battlefield 1942. The message seems to be that this is classic Battlefield multiplayer updated with cutting-edge technology, a thought that's only reinforced by the inclusion of the Wake Island map from Battlefield 1942. Van Dyke explains that 1943 will have more in common with Bad Company in terms of gameplay, but with all of the things that made 1942 great. That includes a heavy focus on vehicular combat, as well as the obvious similarities in historical setting.

After the trailer, the conversation naturally turned to the game's download-based delivery. It's a topic that the team is excited to talk about, while simultaneously being keen to gauge our opinion on. "We want Battlefield 1943 to be the premium downloadable game on consoles," Van Dyke said. With a technologically advanced engine powering a new entry in a proven franchise, that shouldn't be too much of a problem, but at what cost? "We're not talking about that just yet," he conceded, "but think premium pricing along the lines of something like Braid." Even more surprising, the team said that the game will weigh in as a paltry 350MB download, at least on Xbox Live.

As for the game itself, the maximum number of online players will be 24, and you'll be able to play as both the US Marines and the Japanese Imperial Army. The lack of bot support is a small niggle for those who wish to practice, but that doesn't stop it from being newbie-friendly; you'll be able to level up your character and show your experience to others, but it won't afford you extra weapons or abilities. Battlefield 1943 will offer the Conquest game mode only, which means that you have to capture and control five points on the map to win the game, with capture points offering you and your team new points from which to respawn. As for maps, Liu and Van Dyke talked about the aforementioned Wake Island, as well as Iwo Jima and Guadalcanal.

Once we'd gone through the stats with the producers, they offered us the chance to play against DICE employees through two matches on the Wake Island map. Battlefield stalwarts will immediately recognise the boomerang-shaped layout of the map, with two aircraft carriers located off of each tip. We started the game on one of these carriers and immediately ran toward one of the aircraft. Piloting the plane was initially a bit tricky but quickly became intuitive; the right trigger is used to accelerate and the right analogue stick changes your pitch and roll. These aircraft are equipped with machine guns and rockets, and the Frostbite engine lets you topple entire buildings through judicious use of the latter.

Our experience with the new game was punctuated by some incredible standout moments. Playing as the Japanese side, we were able to melee-kill someone using a samurai sword, a bizarre but highly entertaining weapon. There were times when airplanes blasted overhead, toppling the buildings around us but miraculously missing us entirely. But our favourite moment was jumping into an air-raid shelter, which provided temporary cover against the enemy while we piloted a formation of aircraft to bomb a target. You have to time the bombing run just right to hit your target--which we failed to do on our one and only go--but with the right skill, these shelters should have the ability to turn the course of games.

Even at this early stage, Battlefield 1943 is incredibly fun to play. It possesses all of the hallmarks of a great Battlefield game, and the Frostbite engine offers the graphics that you'd expect in a full retail release. If you're interested in playing the game and you're in the New York area this weekend, then head to Comic-Con, where the team will be giving hands-on demos on February 6, 7, and 8. With the game in pre-alpha already, we're hoping to see a lot more of it in the coming months, so keep your radar tracked to GameSpot for more info as we get it.

[Editor's Note: In the original version of this story, we referred to Battlefield 1943 as a XBL/PSN-exclusive. EA has subsequently also announced the game for the PC. We apologise for any confusion.]

245 Comments

  • Gammet25

    Posted Jul 12, 2009 1:39 am PT

    why isnt there a review yet, IGN.com already has it

  • Zer0mod

    Posted Jul 8, 2009 5:53 pm PT

    Well for starters it is over 500mb so dyke was wrong there. But the reason being is that EA/Dice are only releasing a few maps with it. It's obviously a test run, if it is popular (which it is very as of today at launch the servers are completely destroyed due to over capacity and they are trying to add them rapidly) then they will most likely offer dlc via live/psn. As far as the comments on how EA is catering to console users..who thinks console users want 12 on 12 play? that's a biased fanboy ass statement. I game on xbox and on pc and I don't want dumbed down multiplay anymore than you do. I hope that at some point people that come off with bs comments like that get tired of it. I'm tired of hearing about this fantasy war between consoles and pc gamers and namebrands and hardware the companies have wars not us.. we are consumers and we can like a product but at some point you are just jerkin some corporate entity off by running about bashing it's competitors and preaching to everyone how good product X is vs product Z. Battlefield is sadly crippled right now because EA has no server capacity but it's a good thing too, because all of the nay sayers are clearly wrong on this one, it's huge and demand is there. Watch this title it will likely grow on your local console and pc.

  • Amz1217

    Posted Jun 21, 2009 2:13 pm PT

    @X-ICE-19

    I hear you man.....the hit detection was absolutely terrible especially with a sniper

  • gamescottsman

    Posted Jun 12, 2009 3:40 am PT

    I would like to see more levels tbh, but hey this still looks very sweet indeed.

  • X-ICE-19

    Posted Mar 21, 2009 4:19 pm PT

    I sure hope the hit detection is better in this game because in Bad Company its ridiculous. It takes Way two many rounds to kill some one. If they fix that I will buy this game.

  • duxter1

    Posted Mar 20, 2009 7:18 pm PT

    will this be a free download for the pc?

  • blairstheman

    Posted Mar 15, 2009 7:25 pm PT

    Short n Sweet Need more than 24 max(100 each side be cool but not likely)
    Need European Theatre in there

    do both of these things and noone will be dissapointed

  • vis_toi

    Posted Mar 5, 2009 9:01 pm PT

    they could do so much more with this tittle first of all at least 100+ on each side would be a plus, more vegetation to shake a stick at would be awesome and they should loose the name displays of all the players so when you shoot at someone it better be an enemy or you loose points big time...and lastly make it harder for planes to find you and kill you just like in real life...because in the past battlefields planes killed you in one shot but you had to hit the plane many times to get a kill not fair guys

  • Vain_Melody

    Posted Feb 12, 2009 11:43 am PT

    I'll add my voice to the many:

    big scale is what makes 1942 multiplayer an awesome experience - huge maps, lots of players, lots of vehicles - this made you feel like you were the part of something BIG, like you were in a battle, not just some little skirmish

    I'm driving a tiger and knocking out enemies that are hundreds of yards away, commanding a submarine sinking below the depths, close assault through the wreckage of Stalingrad toting my smg, laying low over looking the enemy base and sniping from a distance, driving the mobile artillery and shelling targets you cant even see, piloting a huge bomber or engaging in dogfights, riding shotgun in an armoured carrier, wiring the brige with explosives, dropping in behind lines via parachute ... maps so big you'd take all day to walk across them (better get a jeep or ride on that tank) You won't see that with 12v12 and that's why I'm not very excited about the release of 1942 for the XBOX

  • Cortolio

    Posted Feb 11, 2009 1:19 pm PT

    They should at least make it 32 players. However, everything else sounds good.

  • Banana-Hammock

    Posted Feb 10, 2009 9:45 pm PT

    I stopped reading once i saw only 350MB and 24 players max. First, Now i'm no computer guy really, but how good can this game really be with only 350 mb? Unless they start out with 2-3 levels, i see us getting short changed on this. Second, 24 players? The old game had 64 as i recall, and that's what seperated this game from the likes of the Call of Duty's/Halflifes/UT2k (All great games, btw). having that many people playing is what made the game awesome.

    They should take a few months off the release date, and create something more like the original battlefields.

  • bullsfan769

    Posted Feb 10, 2009 8:51 pm PT

    hmph a multiplayer only game, but its battlefield, good franchise

  • bloodshot191

    Posted Feb 10, 2009 4:02 pm PT

    i dont know y thet cant do 60 players on the consoles and pc cuz i own resistance 2 which has 60 player online and i dont lagg at all, and if bf 1943 is online it should be more than capeable to do it if they have good dedicated servers

  • Donari

    Posted Feb 10, 2009 10:13 am PT

    Please, DICE PEOPLE! If you happen to read this, PLEASE don't screw this up for PC! I don't care if it comes a year late or something, but DON'T screw this up.

    This could be something so great...

  • First_Person

    Posted Feb 10, 2009 9:10 am PT

    12 vs12? No PC version!? It's turned into Scrimmish 1943!

  • hoossy1

    Posted Feb 9, 2009 10:31 pm PT

    god... i clanned it up during 1942, almost too much. Now I only own a playstation, no pc....

    So my big request is

    MOUSE AND KEYBOARD SUPPORT, but that won't happen....

    piloting with a controller just doesn't come close!!!!

  • simonsworld

    Posted Feb 9, 2009 4:54 pm PT

    lol totally man,japs over german steel? no contest,am still waiting for a game based on the russian and german fronts, sick of being yanks and yes i no COD world at war has german and russian elements and its great, but more of that with bigger maps, more tanks be awesome.

  • LordBaphomet

    Posted Feb 9, 2009 2:17 pm PT

    Only 12 on 12? Super, super lame! Also, why couldn't they have incorporated European theater maps?! Screw playing as the Japs, I want to run over people with a Tiger tank!

  • wallynation

    Posted Feb 9, 2009 1:07 pm PT

    What happened to Battlefield Heroes?

  • fonzonater

    Posted Feb 9, 2009 12:09 pm PT

    Weak! I was hoping this game wouldn't be an Arcade game. 12 on 12 is not enough for a game like this...

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