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Army of Two Prerelease Hands-On

EA Montreal's cooperative shooter is almost out the door after a brief delay. We played the latest retooled version.

In an alternate universe, you've been playing EA Montreal's cooperative-focused mercenary shooter Army of Two since November, which is when the game was originally slated for release. But because we're bound to this physical reality for the moment, a universe in which EA instead opted to slide Army of Two's release date back a few months for tweaking and polishing, we just got to check out a nearly finished build of the game today at EA's corporate headquarters in Redwood City, California. Both cooperative campaign and competitive multiplayer modes were on offer during our demo.

The good news is that the developers in Montreal have been using the extra few months of production time to examine what was already essentially a completed game to see how they could improve it. For instance, the heads-up display has been significantly refined and simplified. The iconography is smaller and now there is less of it crowding the screen to afford a better view of the action. On the graphical side, the developers implemented a new lighting model that's meant to better highlight subtle touches, such as the bump-mapped fine details on the character models. This was in answer to criticism that some parts of the game were previously too dark and visually bland.

One of the big changes is the new teammate-resuscitation system. Gone is the old tampon-based minigame, which literally had you staunching the blood flow from your compatriot's wounds with a feminine-hygiene product. Aside from looking a little strange, this mechanic rendered the downed teammate completely useless and took both players out of the game. It also completely interrupted the action when you initiated the revival minigame. Now, when you run out of health and go down, you'll still be able to shoot from a prone position while you wait for your partner to come patch you up. Your partner will be able to drag you to safety (while you're still shooting), though you've got a bleed-out timer that ticks down all the while. If it runs out, it's game over.

We got a chance to play some matches in the game's two-versus-two multiplayer mode, called warzone. This mode drops both teams of two into the same battleground, filled with enemy soldiers that are hostile to both pairs and starts throwing objectives at you one after the other. It's essentially a race to see which team can complete each objective first; as soon as one team finishes a given goal, the next one will come up. So only one team will reap the cash reward from each objective. The type and progression of objectives presented in a multiplayer match is randomized, so you won't ever know what you're going to be tasked with next. Of course, you can always just kill the other team to stop it in its tracks before it can meet a goal.

The objectives we saw in practice had us doing things like assassinating a particularly strong enemy, destroying a background element like a helicopter, or escorting an injured soldier to an extraction point. The cash you make from each objective will be tallied at the end of the match, with the richest team declared the winner. But you can also spend some of this money during the match to buy new weapons and upgrades, as well as respawn faster when you're killed. Army of Two will only ship with four multiplayer maps out of the box--though the two maps we tried were pretty well packed with different objectives, vehicles, and turrets to play with--but EA plans to make additional maps available for a fee on a monthly basis after release.

The core single-player campaign in Army of Two hasn't changed much since our previous looks at the game, other than small tweaks, such as the new revival mechanic. We played a couple of missions from the middle of the storyline where Salem and Rios were chasing after a warlord in Iraq. Then, they were later parachuting onto the deck of an aircraft carrier to take on a bunch of terrorists. Army of Two is now slated for release in early March, so come back to find out if EA's extra development time has paid off.

142 Comments

  • aslater86

    Posted Mar 10, 2008 8:51 pm PT

    I disagree with the review. A game's plot content can not be the basis of a review. Look, the game Postal 2 was a great of example of a bad take on 'every' issue. But Army of Two is a look at PMC industry with a sense of humor. Blackwater mercs just got in trouble for poor ethics, not to mention Merceneries on xbox didn't have half the bad press. Give me a review on the game, not your angle on the plot content.

  • HolteEnder4Life

    Posted Mar 10, 2008 6:57 pm PT

    It's a fantastic game when playing with a friend, the AI obviously doesn't quite match up to another player but its still very smart, so single player is still great, short though. Online? meh, not bad, but id rather play halo 3 or CoD 4 online. All in all, i'll give it an 8.4.

  • woods0419

    Posted Mar 10, 2008 4:06 pm PT

    Why am I paying Gamespot a yearly fee for the full package if they can't even get reviews out on the day of release? I remember a few years ago where the reviews would come out about 3-5 days before the game was released! What is taking so long?!?!

  • thenephariouson

    Posted Mar 10, 2008 11:53 am PT

    I also thought GS was supposed to present un-biased opinions of forthcoming releases as well as hands on reviews GOOD OR BAD, i too have heard nothing regarding Ao2 which i find quite frustrating, so.... if anyone has this game please post your comments here. Many Thanks (PS dont be afraid of being honest).

  • tarald

    Posted Mar 9, 2008 11:25 pm PT

    It's sad to see that GS has started holding back bad reviews on a regular basis if the developers have paid big bucks for it. One of the best examples is Front lines: Fuel of war, it's been out there for two whole weeks and still hasn't been given a review. On the release date they had adds all over GS...

  • thenephariouson

    Posted Mar 9, 2008 6:14 am PT

    anarchy69yoda, thx mate, whats the mp like? as im very curious about this game

  • anarchy69yoda

    Posted Mar 8, 2008 12:11 pm PT

    I already played and finished this game. It was fun and interesting. It lacked ultimate customization of armor, masks and guns. There was only a few masks. 3 body armors. but i did like that u could paint your gun gold. Pimped! Overall the game was really short and easy. Could 've done better.

  • thenephariouson

    Posted Mar 8, 2008 11:34 am PT

    would have been much more interesting to have had the same dynamics with a Team, as opposed to just 2 players. A miss for me!

  • KOoI

    Posted Mar 7, 2008 7:09 pm PT

    this game makes me wish private contractors existed

  • Diduseeasign

    Posted Mar 6, 2008 6:57 am PT

    Whoever wrote that didn't seem too ecstatic about the game did they?

  • RoC1909

    Posted Mar 5, 2008 9:29 pm PT

    Isn't that a joke....

    "EA plans to make additional maps available FOR A FEE on a monthly basis after release".

    Gone are the days of FREE maps....how sad.

  • Itsleaking

    Posted Mar 5, 2008 5:47 pm PT

    Well like Noventus said you can tell somthins up with the game. Normally in a preview you get all kinds of crazy adjectives on how the game looks and feels but they seemed to hold back. I'm only interested in this game for the Single Player and dont give a stuff about multiplayer.

    Heres hopin its alright....

  • Mousse420

    Posted Mar 5, 2008 3:10 pm PT

    as if the military wasn't bad enough, now we have propaganda to glorify "private contractors" .. Yeah, use the third world as your sandbox of murder, it's not like you'd want to set them all on fire if they did that to your neighborhood.

  • Emmet_9mm

    Posted Mar 5, 2008 12:44 pm PT

    Y cant people wait until release before they judge it YOU HAVENT F***IN PLAYED SO STFU
    game looks good

  • Hicks_1

    Posted Mar 5, 2008 6:25 am PT

    this wasn't reviewed it was previewed

  • slayaz

    Posted Mar 5, 2008 1:43 am PT

    I was once told by a good friend of mine in the industry...

    "never trust a game that is not reviewed before it's launch date. Normally means it has something to hide or it stinks."

    This advice has always stood me in good stead, so I think i'll give this a swerve until I read a review I can trust.

    The preview versions didn't get great comments tbh.

  • rayray345

    Posted Mar 4, 2008 8:41 pm PT

    Where the @$%! is the review at for this game!

  • darthcowlick

    Posted Mar 4, 2008 11:07 am PT

    multiplayer looks good but only 4 maps and a fee for the others may put people off.

  • DragonChild88

    Posted Mar 4, 2008 10:25 am PT

    The reason they only have four maps is probably because of all the AI opponets and the missions

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