Army of Two Hands-On - The Early Missions

EA Montreal's tag-team mercenary shooter is nearly done, and we got to blast through the first two levels.

Two Is One

Get the latest on Army of Two in this video feature.

Big names such as Halo, Half-Life, and Call of Duty are flying to and fro these days, but shooter fans shouldn't forget about Army of Two, the upcoming cooperative-focused third-person shooter from Electronic Arts' new-ish development studio up in Montreal. We got to spend some time blasting through the early part of a nearly finished build recently. When you begin the game, mercs-to-be Salem and Rios are actually still serving as Army Rangers, and the game proceeds with a brief tutorial section that acquaints you with the fairly complex set of commands and team-play mechanics you'll have at your disposal as you build up your careers as soldiers of fortune.

If you play Army of Two by yourself, the game will still rely on co-op mechanics as much as if you were playing with another human being, but the other character will be controlled by the game. So in single-player mode, you'll have a full range of commands you can issue to your partner, including advance, hold position, and regroup. Then you can specify aggressive (shoot everything you see) or defensive (check your fire) postures for each of those actions to control your buddy's behavior to a surprising degree of specificity. You'll also learn about some of your other co-op abilities in this tutorial. You can convince your partner to trade weapons with you; go into a tandem sniping mode; position yourselves back-to-back in a 360-degree firing pattern; and even slap one another five or play some air guitar to signify a congratulatory mood when you've pulled off some especially brilliant teamwork.

After the tutorial, you'll hit the ground running in Somalia--still as Rangers--on a mission to take out a local warlord. At this point, we started to realize how much of the gameplay revolves around the interactions between Salem and Rios, whether both of them are human-controlled or not. This first mission will start out with the two of you on a buggy or jeep of sorts, with one character driving and the other gunning from a turret. In our solo game, we drove while our artificial-intelligence partner shot down the bad guys--of course, one person would take each of these duties in co-op. Our AI partner felt quite competent during the first mission we played by ourselves. In fact, we were often inclined to put him on "aggressive advance" position and let him do all the heavy lifting. He also made a solid effort to heal us whenever we went down (though one time he ran straight through the crossfire and got himself killed before he could bring us back).

Another section of the level afforded us the opportunity to use a ripped-off car door as a shield while our partner fired over our shoulder, and we advanced as a unit toward the enemy. At the beginning of the second mission, we played a sequence where Salem and Rios were tandem-parachuting down to a mission site. One player had to steer the descent via parachute, and the other had to try to steady a sniper rifle despite all that jostling, with the aim being to shoot out the rotor on a helicopter that was about to take off. Many of these co-op actions will demand specific inputs from both players, so both of you will have to be on your game at all times. For instance, to boost one character up to a higher ledge, then have him reach down and pull up the second character, both players will have to assume the right positions and hit the right controls at the right times.

We got to see the aggro concept in full effect during our demo. Like in many online RPGs, the character who is dishing out more damage to the enemies will seem to be the greater threat, and thus the enemies will thus focus their fire on that character. You'll see a display (which looks a little like a car's speedometer) at the top of the screen that indicates both characters' aggro; the needle will move toward the character who's generating more of it. Aggro will also be reflected in-game through a red aura around the active character that becomes more intense as aggro reaches max. Consequently, part of the co-op combat experience in the game will revolve around balancing aggro between both characters, so that neither player will draw too much fire. (It's a rare shooter that actually encourages you to shoot less when the action heats up.)

It can also get intense when you or your partner goes down for the count. You'll have to make your way to your fallen comrade, hold down the A button for several seconds (usually amidst a hail of bullets), and then go into a healing minigame where you staunch the blood flow with a tampon or administer CPR, depending on the severity of the wounds. Thankfully, the action stops when you start the healing process and the camera cuts to a minigame view, but if either player misses a single button press throughout the sequence, you'll blow it and the wounded character will still be down. What's more, you can heal your partner only two or three times in a mission before he dies for real, which forces you to start over at the beginning.

At the end of that first mission, certain plot turns will inform Salem and Rios that there's another way--a more profitable way--to earn a living busting heads, which will launch them into the mercenary life they'll lead throughout the rest of the game. We didn't get to play much further into the second mission, but we're told that the subsequent missions will be much longer and more objective-filled than the first tutorial. In fact, many of those objectives will be optional and will net you extra cash for better weapon upgrades. In a surprise twist, Army of Two was just delayed until the first quarter of 2008, so we'll bring you more on the upgrade interface, later missions, and multiplayer in the game between now and then.

250 Comments

  • cannabishero

    Posted Mar 8, 2008 1:52 pm PT

    Well, I wasn't sure if this game was gonna make it to my list. But after reading the review, I gotta say, it looks pretty good.

  • ninjarat

    Posted Mar 8, 2008 2:20 am PT

    Looking forward to getting this!

  • joozd

    Posted Mar 6, 2008 5:43 am PT

    Just bought it - Awesome to play with a friend, sitting next to each other, shouting instructions back and forth, raising each others stress levels. Playing together really is much more fun

  • Mujambo

    Posted Mar 6, 2008 12:59 am PT

    I just got it and played through a couple missions. I wish the AI for your partner was better, would be a lot more fun when my friend comes over to play. This game definitely has great potential - there are not enough weapon choices in my opinion, a primary (choice of about 10), a secondary (about 10), and a special (same) as well as frags.

  • YTP_1991

    Posted Mar 3, 2008 5:46 am PT

    this game looks awesome

  • bamfer3

    Posted Mar 2, 2008 4:35 am PT

    hope it lives up to the hype

  • rohil27

    Posted Feb 28, 2008 10:18 am PT

    dutch777 it is actually a modern first person multiplayer according to the genre at the top of the page in the info box.

  • KnightsofRound

    Posted Feb 27, 2008 2:39 am PT

    This game sounds awesome.

  • dutch777

    Posted Feb 26, 2008 1:46 am PT

    thanks Burnout_Avenged, that's what i wanted to hear.

  • bman8186

    Posted Feb 23, 2008 9:18 pm PT

    I hope this game is good. Its been so long since a good game was released on the ps3....

  • Burnout_Avenged

    Posted Feb 20, 2008 11:10 am PT

    Third.

  • dutch777

    Posted Feb 19, 2008 8:40 pm PT

    Can gamespot clarify if Army of Two will be a first-person shooter or a third person shooter?

  • Treblemaka

    Posted Feb 19, 2008 12:37 pm PT

    Im ready to drop some hammers via multiplayer.

  • Webswinger-93

    Posted Feb 16, 2008 5:18 am PT

    Can't choose between this game and R6V2

  • Desnadoggie

    Posted Feb 12, 2008 6:59 pm PT

    Turok is a drag im puting Army of Two and Rainbow Six Vegas 2 at the top of my list. Peace out

  • OFFAN

    Posted Feb 12, 2008 5:25 am PT

    REALLY looking forward to this game!! Will there be a demo or beta coming out pre-relasedate?

  • Desnadoggie

    Posted Feb 10, 2008 6:48 pm PT

    This game is at the top of my list along with Turok it looks cool im going to get it right when it is out in Gamestop.

  • 22GHOST22

    Posted Feb 10, 2008 6:08 pm PT

    Looks so cool,can't wait to play it.

  • InuHanyou1701

    Posted Feb 8, 2008 1:38 am PT

    Really hope this game lives up to it's potential. I've seen alot of games that looked REALLY good, only to turn out mediocre or just plain horrible. I know Gears of War was very popular but I was never really crazy about it to be honest. (I mean it wasn't TERRIBLE but I never really considered it fantastic). Really looking forward to this game. High hopes!

  • JDaleMoney

    Posted Feb 6, 2008 5:51 pm PT

    Sounds Great his is going on top of my list with Haze,killzone 2,and mercenaries 2

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