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Thrillville Update - A Walk in the Park

We get a look at the theme park sim for the rest of us, coming soon from LucasArts and the roller coaster nuts at Frontier Development.

The theme park-management genre has enjoyed a long and successful history on the PC, but this sort of game traditionally hasn't made the leap to consoles with much viability. LucasArts hopes to change that later this year with Thrillville, a new and more accessible approach to the concept of theme park design and management. With the admitted roller coaster nerds at UK-based Frontier Development at the helm (who themselves have past experience with the RollerCoaster Tycoon series) and a console-centric approach to the game's controls and interface, Thrillville looks like the theme park game for people who don't usually like theme park games.

If nothing else, it will at least simplify the process. While most theme park sims have you designing your park, coasters, and so on from a dull overhead perspective, Thrillville lets you create a child or teenage avatar and roam around your parks at ground level using the analog stick, which ought to give it an action game sort of feel from the get-go. The game is also big on instant gratification, since you can plop down any ride, concession stand, bathroom, or other essential element wherever you're standing. More importantly, you can even ride every ride and play every game in your park just by running right up to it, which, incidentally, will probably interfere with the whole management thing on a pretty frequent basis.

The story here is that your rich Uncle Mortimer, the proprietor of the successful Thrillville franchise of theme parks, has taken ill and has finally granted your heart's desire by giving you a job maintaining and improving his five parks. Keeping all those customers happy and entertained must be quite a job on its own--and it doesn't help that a rival company is looking to steal all of Thrillville's loyal parkgoers--so you'll have to be extravigilant as you roam around looking for ways to improve your attractions and keep your guests happy. Figuring out what they want isn't a difficult process, since you can walk up to anyone and start up a conversation, which will indicate their current mood and specific desires. When a grumpy little girl demanded a lavatory during our demo, it was an easy process to plop down a stylish facility right there, raising her happiness level on the spot. And of course, a happy customer is a lot more willing to spend money, which lets you add even more stuff to your park.

Thrillville is heavy on the minigames: There are around two dozen included in the game, ranging from an overhead RC car race to miniature golf, first-person shooter-style games, and more. You can train your park staffers in a variety of jobs, which enable even more minigames; the entertainer trains with a dancing rhythm game, while the handyman trains with a third-person action game in which you run around cleaning up trash. Moreover, once you've got these staff members trained and out in the park doing their jobs, the happiness level of your customers will increase even more.

And what would any good theme park game be without a solid roller coaster construction set? Thrillville's looks like it'll be easier than most to pick up, since you can just build your track piece by piece from a floating first-person perspective. The game will display viable pieces in blue, and if the piece won't fit, it'll turn red, so you always know which pieces can be placed where. Once you've got the coaster finished, you can ride it from one of several perspectives to see how thrilling it'll be for your guests.

According to LucasArts, Thrillville is pushing the PS2 pretty hard due to all the data it's tracking, which includes the moods and interests of every person within a park, along with all the park's financials and a lot of other stuff going on under the hood. You'll need to tinker with the monetary aspect just a little to keep things running smoothly, although the game will use "sensible defaults" to keep financial hassles to a minimum for those who don't want to think about the money element too much.

In fact, the game's higher concepts, such as the bookkeeping, will be introduced as you complete the game's missions (roughly 125 in all), which will have you doing everything from instating certain rides and facilities to communicating with customers, directing repairs, allocating funds, and more. As you proceed through the sequential missions, you'll open up new parks (out of five total) that each bear different themes, such as the movies, a "time warp" (featuring dinosaurs and sci-fi elements), and paradise. Each park will get progressively harder as you go, and you'll have to complete all the missions with the highest rating to fully experience everything the game has to offer.

Once you've perfected your park-management skills, the game should have some good replay value since you can access all of the minigames from the main menu in a four-player setting. It looks like there's a lot of meat to get into in Thrillville, both for people who've cut their teeth on the more technical theme park and roller coaster games on PCs, and those who've never tried this sort of game before.

13 Comments

  • jakeboudville

    Posted Oct 3, 2006 12:18 am PT

    looks fantastic

  • tahirmirza

    Posted Sep 25, 2006 3:21 am PT

    WHY DONT YOU RELEASE THIS GAME EARLIER. I AM DYING TO PLAY THIS GAME, I LIKE THIS TYPE OF GAMES A LOT.

  • stanhutchins

    Posted Jul 30, 2006 5:31 am PT

    it's nice to see a new theme park video game that doesn't look like roller coaster tycoon, and i'm sure my fiance will be thrilled for it.

  • enderfax

    Posted Jul 16, 2006 2:27 pm PT

    "Thrillville looks like the theme park game for people who don't usually like theme park games."

    ....hahaha. So nobody is going to like it? I don't understand why developers continue to try and force their genres onto people.

  • wafflehead

    Posted Jul 14, 2006 1:27 pm PT

    does anyone else but me think that the graphics here are well ..horrible? they look like choppy ps1 graphics. the game is a good idea but i highly doubt it'll live up to the hype of some people here.

  • 02EclipseGT

    Posted Jul 14, 2006 11:13 am PT

    how does changing from overhead to 3d change the challange aspect. F^&k I love 3D. But it has nothing to do with changing it from what they say is boreing and not boreing. I want a 3D sim coaster park thing. The game is the same friking thng but in 3D so was RCT3 also wear you can walk around the park? ALL RTC games were always easy to do. Hard to master thow. And that was the key to the fun of them 3D or not.. And after reading this. It looks like this may be the hardest "if anything" of them all. It did not matter if it was 3D or overhead? Or is the guy just trying to pick out some one. When he wrote that about one being a sim and one not being one because it was 3D? That made no sense at all. The overhead is sim and 3D is not????? None of them are sims, Now No limits editor is a sim!!!!!! Which I can do also.

    Either way, It looks to be shaping up to be a fun game.

  • Ahiru-San

    Posted Jul 14, 2006 8:39 am PT

    I hope they port this to the 360 since I don't own an regular Xbox o_O... damn limited bc list o_O

  • shootemup666

    Posted Jul 14, 2006 5:47 am PT

    This game is going to be awsome! I love the theme park building games, and I can't wait to play it.

  • Mysticgray

    Posted Jul 13, 2006 5:08 pm PT

    I cant wait for this to come out!! I love sim type games Sim City, Theme Park World, Zoo Tycoon ect but this has a whole new outlook on that variation as in you can be a person in the park too! Playing the games, going on the rides!! I can only hope that I am not disappointed with the finished result!!!

  • Basher96

    Posted Jul 13, 2006 4:46 pm PT

    Woah. Cool

  • dalo3

    Posted Jul 13, 2006 3:56 pm PT

    I like this game

    and i'm waiting to play it

  • Rck28

    Posted Jul 13, 2006 1:38 pm PT

    I like the idea, and I can't wait for the game since my computer can barely play Roller Coaster Tycoon 3.

  • Reaperman13

    Posted Jul 13, 2006 10:42 am PT

    Most of these features have already been done through the various versions of Roller Coaster Tycoon. The "big" console differences appear to be about the same as EA's Roller Coaster Theme Park on the PS2, circa 2000-2001.

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