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SSX Tricky Preview

We uncover the Xbox version of the much anticipated snowboarding game.

The PS2 version of SSX Tricky was released very recently to very positive reviews. Not a publisher to stop the flow of brilliant code into our offices, EA has recently sent us a previewable version of the Xbox's version of the game. Though it's essentially identical to the PS2 version, the upcoming Xbox incarnation does come with a handful of graphical frills that you will no doubt appreciate.

For those who haven't been following the franchise, SSX launched alongside the PS2 last year and was largely regarded as the premier launch app for the then anemic platform. Had the PS2 launched with a chunkier lineup, however, the game would have no doubt enjoyed just as much acclaim. The game's marriage of fierce, downhill-race gameplay with an engaging yet accessible trick system was a golden combination, and the consistently spooned rewards that you earned for mastering it kept you coming back. It was totally the snowboarding game for nonsnowboarding fans; it transcended the icy slopes on which it was born and quickly established an experience that appealed to anyone with a predilection for moving fast in very cool ways.

When SSX Tricky was originally announced, EA gave the impression that it would be something more along the lines of an add-on than an actual new installment. "Remixes" of tracks were mentioned, as was the game's inclusion of DVD-style bonus content. When the revamped trick system was revealed, though, it was clear that Tricky was a bit more than EA had originally let on. The new riders and courses, finally, established it as 100 percent new ground, if only in a figurative sense.

Without a doubt, the most notable addition in Tricky is the trick system's overhaul. The original game was more of a racer than anything else; you performed tricks simply because you could, though, aside from the spike in the boost-meter, there wasn't much reward for doing so. But Tricky shoves them deeper into the forefront: As you perform tricks, the onscreen meter will gradually charge. Once it's filled, you're given access to an "ubertrick." Perform it in the window provided, and you'll earn the letter "T." Repeat the process six times, thus spelling out "tricky," and you'll gain access to a supertrick, as well as an infinite turbo gauge. Conversely, knocking down another racer while on the slopes will instantly fill your gauge.

Of course, this is a bit of a daunting task. But as you slowly discover the intricacies of every course, the ways to maximize trickage and what have you will come to light. Performing ubertricks is also a reward in itself, however. The moves that the characters will bust, when they're executed, are wild, to say the least--one character will ride his board like a bucking bronco, while another will bust Capoeira-style windmills on his. The animations accompanying them are very satisfying and unquestionably fitting of the term "supermove."

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