Global game software sees slight hike in Q3

NPD, GfK, Enterbrain collaborative survey finds July-Sept. game sales eek 1% growth due to Japan weakness, Madden NFL 09 top seller; smartphone gaming on the rise.

September may have been a shock of cold water for many who believe that the gaming industry has nowhere to go but up. Wrecking a 29-month streak of positive growth, September saw software sales decline 6 percent from a year ago, thanks largely to the tough comparison against Bungie's money-minting release of Halo 3. Nevertheless, game sales remained up a sizable 36 percent from last year in the US, with companies banking more than $6 billion so far in 2008.

However, it's important to note that though the US market is a key player in industry economics, it is far from the only player. That fact was reflected in Top Global Markets' third-quarter sales report, which found that worldwide software sales rose a marginal 1 percent during the July-September period. The tally was arrived at by compiling data from notable stat-tracking organizations The NPD Group, GfK Chart-Track Limited, and Enterbrain, Inc.

The UK contributed most heavily to the industry's growth, according to Top Global Markets' findings. In all, software purchases in the region were up 15 percent year-over-year, with the 26 percent growth in console sales more than compensating for handheld's 1 percent decline. That climb was nearly double what was seen in the US, where third-quarter software sales rose 8 percent from a year prior. Providing a composite of that figure, Top Global Markets said that console software growth stood at 6 percent while portables gained 10 percent.

So what provided the counterbalance to the US's and Europe's gains? In a word: Japan. During the July-September period, Japanese software dipped 21 percent from last year, with console sales skidding to a 33 percent decline and portable-game sales seeing a 13 percent loss.

"Japan did experience sales declines in both software categories, but it is important to keep in mind that not only is Japan a more mature market than the U.S. and UK, but 2007 was a banner year for the Japanese software market, with the titles released in the third quarter of 2008 not being as highly anticipated as those released during the same time period in 2007," said Enterbrain analyst Ricky Tanimoto in a statement.

In a separate study, the findings of which were released today, NPD further delineated usage of handheld devices in the US. According to the industry-tracking firm, at least half of those who own a handheld device are using it as much, if not more, than they were three months prior. Smartphone owners in particular responded favorably, with the NPD's report revealing that 46 percent of the segment is using more of the features on their mobile device.

The report surveyed "feature use and awareness, purchased content, purchase influencers, the frequency of purchases and downloads, and money spent" on a number of portable entertainment devices, including the Nintendo DS, PSP, iPod, iPhone, and various smartphones. Of those nontraditional gaming devices, the NPD found that smartphone users were using their handhelds more for gaming than business-related functions, with iPhone owners seeing the biggest gains in time spent playing games. Curiously, the study also found that usage primarily occurred while at home, belying the portability factor of the handhelds.

TOP-SELLING SOFTWARE WORLDWIDE - Q3 2008
Title / Publisher / Total Units* / US / UK / Japan
1) Madden NFL 09 / Electronic Arts / 2,994,000 / 2,958,000 / 35,000 / 1,000
2) Wii Fit / Nintendo / 2,089,000 / 1,283,000 / 460,000 / 346,000
3) Star Wars: The Force Unleashed / LucasArts / 1,738,000 / 1,417,000 / 321,000 / --
4) Pokemon Platinum / Nintendo / 1,482,000 / -- / -- / 1,482,000
5) Mario Kart Wii / Nintendo / 1,468,000 / 856,000 / 394,000 / 218,000

* Figures include Collector's Editions and non-hardware bundles.

14 Comments

  • BuckGame

    Posted Nov 28, 2008 9:14 am PT

    MAN stars wars need Trophies

  • tudyniuz

    Posted Nov 12, 2008 10:10 am PT

    only the US buys madden

  • BLuFAlc0n

    Posted Nov 12, 2008 5:28 am PT

    Looks like Platinum is going to be awesome!!

  • Burninat0r

    Posted Nov 11, 2008 7:28 pm PT

    i hate sports games

  • wiifan001

    Posted Nov 11, 2008 6:21 pm PT

    That sounds about right in the order. The huge hit Madden is #1 due to it being on numerous platforms. Wii Fit is #2 because it's appealing to the casual/nongamer audience like never before. SW:TFU again, is on several multiplats and the first Star Wars game we've had this gen and got a lot of hype. All in all, the Wii has all those titles except for Pokemon Platinum, which that's exclusive on DS, and the 2 of those are Wii exclusive. Yes, another fine example of Nintendo selling triumphantly in sales.

  • TurambarGS

    Posted Nov 11, 2008 6:20 pm PT

    Tbh, the Japanese market is so ridiculously different to the rest of the world, that it's almost wrong to include their stats along with the stats of the US, UK, Europe and Australia. You're not getting meaningful data. I'm sure publishers are well aware of what sort of games and consoles sell better in Japan and adjust accordingly, thus those compiling statistics should do the same.

  • Media_Mind

    Posted Nov 11, 2008 5:48 pm PT

    That reminds me to get SWFU and MKW

  • _JPH_

    Posted Nov 11, 2008 5:27 pm PT

    haha. check out the the total sales of Madden NFL 09 in the world and the US. They are almost the same.
    Also, I had no idea that Pokemon Platinum was already out.

  • Pete5506

    Posted Nov 11, 2008 4:46 pm PT

    Wow Wii fit is doing better then I thought

  • shockwave04

    Posted Nov 11, 2008 4:12 pm PT

    Wii Fit is doing really good

  • naylor182

    Posted Nov 11, 2008 3:50 pm PT

    Well done, dareough, you've shown exemplary ignorance here. You're truly a credit to this community.

  • HA_Chaosagent

    Posted Nov 11, 2008 3:30 pm PT

    Then why post......Poor Japan got the short end of the stick.

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