Dave Mirra Freestyle BMX 2 Preview
Get all the details on the first installment of the Dave Mirra Freestyle BMX series on the Xbox straight from the developer.
It's a busy time around Z-Axis' offices these days. With three versions of its next-generation Dave Mirra games to complete before the end of November, there's really no time to rest. But despite the perpetual crunch time that has befallen the developer, David Luntz, president and CEO of Z-Axis, took the time out of his hectic schedule to give us the lowdown on the Xbox version of Dave Mirra Freestyle BMX 2. Luntz is confident in his teams, so much so that he believes that competitors--specifically, Activision's Tony Hawk and Mat Hoffman franchises--will be looking for ways to separate themselves from his company's game, rather than vice versa.
The original Dave Mirra for the PlayStation benefited greatly from being the first BMX game to hit the market. Despite mixed reviews, the game sold over one million copies worldwide. And while Activision just recently released Mat Hoffman's Pro BMX for the PlayStation, Acclaim is already gearing up for Mirra's next-generation debut on the PlayStation 2, Xbox, and GameCube. Dave Mirra 2 will likely be the beneficiary of the same first-to-market buyer's rush. But beyond this key advantage, Luntz believes that the Mirra series sets the standards that other BMX games have to live up to. He also feels that it's unfair to compare a BMX game to a skateboarding game. "Mirra 2 will be the first next-generation title available for this genre and has the honor of being a launch title for both [the] Xbox and GameCube. While comparisons are made [between] skateboarding games to BMX games, it's really not especially meaningful or accurate. Yes, they are both trick-based. But that's like comparing a soccer game to a hockey game because they both happen to be team sports where you pass and try to score goals in a net," he stated.
Most sports games are guilty of having superstar endorsees that have little to no input on the final product. But with Dave Mirra 2, nothing could be farther from the truth. Luntz has nothing but praise for Dave Mirra and his crew and appreciates the valuable input they have supplied during the development of the game. "Dave is fantastic to work with, and he's given us a bunch of excellent feedback. We've visited Dave at his home in North Carolina, and he's visited us at our offices. We also worked with him at Woodward (a skate and bike camp in rural Pennsylvania), where he did all the motion capture. A bunch of the other riders, like Ryan Nyquist, Mike Laird, and Joey Garcia, also have visited us and given great feedback, which has been incorporated into the game," he explained.
Bucking yet another trend in sports games, Dave Mirra 2 will include a wealth of new gameplay features. The proquest mode has been completely revamped and serves as the heart and soul of the game. Here, you'll choose from one of 14 real-world riders and 44 licensed bikes and set out to turn the pro circuit on its ear. As you progress through the proquest mode, the 42 licensed sponsors included in the game--such as Adidas, Oakley, and Fox Racing--will approach you for sponsorship.
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- GameSpot Score7.4good
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