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All-Star Baseball 2005 Review

Various improvements to an already great game should give owners of All-Star Baseball 2004 a reason to upgrade and may convince fence-sitters to take the plunge this year.

Baseball fans have it good this season. So far, every company that produced a baseball-themed video game last year (the ones that are still in business, anyway) has made significant strides in upgrading the core aspects of its game, and each has added new features to its latest installment as well. Then along comes All-Star Baseball 2005, which, on the surface, doesn't appear to be all that different from All-Star Baseball 2004. If you played last year's game to death, you'll notice that a few adjustments have been made here and there--particularly to the game's online features--but overall, this is still the same batter-friendly baseball game that Acclaim has put out for the last three years.

The main thing Acclaim did to make the 2005 installment better than 2004's was to expand its online features. Last year, all you could do was download roster updates. This year, you can actually play against other players in exhibition games and keep track of your stats on a number of different leaderboards. In addition to the standard win and loss rankings, you can also see how you stack up against other players in the categories of offense, pitching, and fielding. Custom tournaments aren't a part of the package, unfortunately. Online play is smooth, and games usually go off without a hitch. The server evaluates the strength of each player's connection, so you can see, at a glance, how likely you are to experience lag problems during a game. When the indicator is green, it's just like playing against the CPU--except you can talk trash to your opponent by using the communicator headset. When the indicator is yellow or red, you may experience moderate to severe lag, and you may even encounter possible disconnects.

Besides the expanded online mode, All-Star Baseball 2005 has a lot to offer in terms of teams, play modes, and bonuses. All 30 official Major League teams and their stadiums are present, along with 15 bonus teams, 37 classic and fantasy ballparks, and more than 100 legendary players drawn from the entire history of the sport. Bonus teams include three MLB Legends teams, both of last year's All-Star teams, a wartime stars team, a postwar stars team, a 2003 rookies team, a best-of-USA team, and a future legends team composed of probable Hall of Famers. Four fantasy teams, populated by members and friends of the development team, are also included. Sadly, the Negro Leagues teams that were present in All-Star Baseball 2004 are absent in All-Star Baseball 2005. Play options include the usual selection of exhibition, playoffs, and season modes, as well as separate franchise and expansion team modes that allow you to run your own team for up to 20 years.

Casual players will enjoy the game's bonus play modes, which include a trivia game, a home run derby, batting practice, a pickup game option, stadium tours, and a mode called the TWIB challenge. TWIB stands for This Week in Baseball, which is a baseball highlights show that has aired in syndication every week since 1977. The TWIB challenge takes 21 key events from the 2003 season and drops you into the pivotal at bats that led to those defining highlights. It's your job to accomplish the goals that the TWIB challenge sets for you, which usually involve duplicating a key play or preventing a player from achieving a particular milestone. Remember the Steve Bartman incident? During the eighth inning of game six of the NLCS (National League Championship Series), Luis Castillo of the Florida Marlins hit a foul ball into the stands that probably would have been caught by Chicago Cubs' outfielder Moises Alou. Instead, Cubs' fan Steve Bartman reached out and deflected the ball, which allowed Castillo to reach base on the next pitch. Eight runs later, the Marlins were on top, and the Cubs' spirit was broken. The Marlins would win game seven the next night and move on to the World Series. Cubs fans have the chance to change the outcome of the Bartman incident in the TWIB challenge mode.

Devoted baseball fanatics will enjoy the franchise mode, which Acclaim continues to flesh out from year to year. You can start with an existing team or create an expansion team of your own. If you create your own team, you can select uniforms, choose a stadium location, pick a mascot, and participate in an expansion draft. Just like a real general manager, you can adjust lineups, trade with other teams, and send players to the minors. The minor league system isn't as comprehensive as the real thing, but it gets the job done. There are three levels, but the teams are generic, and the rosters are limited to around 10 players per team. Like any good franchise mode, you need to keep track of injuries, deal with contract renewals, and allocate funds to your coaching, scouting, medical, and training staffs. Acclaim has added a point-based player development system this year. When your players accomplish certain feats, such as striking out a side or scoring two runs in a game, they earn points that you can spend to upgrade their attributes--like contact, power, arm strength, and these sorts of things. Pitchers can even add an extra pitch to their repertoires. The franchise mode lets you run a team for up to 20 seasons and includes spring training, the June and winter drafts, winter meetings, and arbitration deadlines.

As far as actual play mechanics go, All-Star Baseball 2005 offers both arcade- and simulation-style controls. There are four different batting interfaces to choose from. The easiest is based purely on the timing of your swing. The next two allow you to aim your swing toward specific areas of the zone. One of these setups gives you the option of aiming with a batting cursor to select exactly where the sweet spot of the bat will travel. The last hitting option is the classic 3D cursor that the All-Star Baseball series has used ever since its days on the Nintendo 64. By tilting and rotating the triangular contact area, you can lift the ball, swing toward the opposite field, or aim for a particular hole in the infield. Each batting interface gives you the ability to guess the pitch that the pitcher will throw. A correct guess increases the odds that you'll make contact, and a wrong guess has the opposite effect. If you find yourself having trouble just making contact with the ball, there are also four different pitch speed settings to choose from.

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Check Prices: $2.99 – 24.99

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Game Stats

  • Rank:
    23,673 of 76,098
    (up by 8,152)
    XBOX Rank:
    902 of 1,187
    Tracking:
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  • Player Reviews:
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    Player Ratings:
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  • Number of Players:

    1-4 | Offline Modes: Competitive, Cooperative, Team Oriented | Online Modes: Competitive

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    Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language. Learn more

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