Star Wars Knights of the Old Republic II: The Sith Lords First Look
The original Star Wars: Knights of the Old Republic was easily one of the highlights in the Xbox's 2003 lineup and was an equally bright light on the PC. Looking back, the game's impact is probably close to the gaming equivalent of the first time one of our prehistoric ancestors discovered the benefits of fire. While this may sound like hyperbole, KOTOR can be seen as an impressive achievement on two levels. First and foremost, the game managed to offer an original Star Wars experience that didn't require you to be a card-carrying member of the Junior Jedi Brigade to appreciate. Secondly, the game more than capably filled the need for another RPG in the Xbox software library and provided a powerful testament to the fact that PC development was hardly dying. That the game managed to accomplish one of these feats was impressive, but the fact that it accomplished both is nothing short of jaw-dropping.

Given the title's popularity, it's hardly surprising that a sequel would be in the works. What is surprising is that LucasArts has opted to go with a fledgling developer for the sequel, which has been dubbed "Star Wars Knights of the Old Republic II: The Sith Lords." Rather than go to BioWare for the sequel, LucasArts has tapped Southern California-based Obsidian Entertainment to craft a follow-up to one of the most critically acclaimed and successful games of 2003. While fans of the original may fear this sounds like madness--on the same scale as the "New Coke" debacle--fear not. We recently took a trip to the developer's modest studios to see the Xbox and PC game, as well as to interrogate some of the team members who are working on The Sith Lords to see if they know their wookiees from their garden-variety yuzzems.
Before we even get to the mysteries of The Sith Lords, we'll answer what's likely to be an even more-pressing question for those looking forward to the game: "Who the heck is Obsidian Entertainment, and how are they going to fill BioWare's size 24 shoes?" While the notion of handing the keys to the KOTOR van to an unknown developer may seem to be a pretty daring thing for LucasArts to do, fortunately, Obsidian isn't just another small startup. Though the company may be new, its members bring an impressive amount of experience to the table. Despite the fact that the names Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones may not be immediately recognizable to some gamers, some of their works probably are easily recognized. The quintet's collective resume includes work on an impressive array of well-known games, such as Fallout, Icewind Dale, Baldur's Gate, Dark Alliance, and Planescape: Torment. All totaled, the circle of men brings to the table a little more than 40 years of experience making games.
While original developer BioWare's involvement with The Sith Lords has been strictly limited, the company will support the technology used in the game because the original KOTOR technology (which belongs to BioWare) has been licensed for The Sith Lords. At this point in the game's development, however, BioWare's presence has been fairly low-key. Given how familiar Obsidian has become with the original KOTOR technology since the start of development, there doesn't appear to be much cause for alarm that something is going to go horribly wrong. Fortunately, the gang's grip of experience offers a pretty compelling reason for why the KOTOR franchise is in safe hands.

Given the impressive pedigree of Obsidian's staff, it's hardly surprising that The Sith Lords will feature a rich story with a slightly darker spin. While the exact details of the tale are being kept under wraps, we recently got a brief overview from Chris Avellone, lead writer on the project, who offered some tantalizing bits of info on The Sith Lords' story. The game is set five years after the end of the original game but in a much darker universe. The events from the end of KOTOR, which included a rather dramatic change in the Jedi population, have led to a shift in the balance between good and evil. The Old Republic is beginning to collapse because the scars inflicted upon it during the war with Darth Malak have run deep. The worlds of the Outer Rim are left to fend for themselves, while Republic forces pull back to try to maintain what order they can. Though this move is great news if you're a resident of the core systems, it kind of blows if you live in the Outer Rim.
The remnants of the Sith, who are never in a good mood to begin with, are especially punchy following their battle with the Jedi. As a result, they are preying on the unprotected worlds and are slowly gaining a sizable and dangerous presence. Your role in this darker world is rather vague at the moment. You're something of an enigma at the start of the game--even to yourself--due to a mysterious past. You'll play a Jedi who's something of a lost soul, having gone astray and lost their connection to the Force. By that we mean they're out of touch, not strapping on heavy armor and wearing lost of black. However, despite your lack of focus in the Force, you still have a pivotal role to play in the battle against the Sith and in the fate of the galaxy. Discovering exactly what this role is will be something you'll have to find out as you go through the game. Your journey of self-discovery will also shed some light on why the Sith appear to have it in for you.










2 Comments
this game is awesome so was kotor1!!!!!! i hope they make a kotor3!!!!!!!!!!!!!!!
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really impressive
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