NASCAR 06: Total Team Control - Elliott Sadler Q&A
Veteran NASCAR driver Elliott Sadler chats with GameSpot Sports about team communication and tricked-out tour buses.
Elliott Sadler is a man who knows stock car racing, as he's been doing it since 1993, and he's had a successful career in the big leagues since 1998. In light of NASCAR 06's pending release later this month, GameSpot Sports caught up with Sadler to get the driver's-eye perspective on racing games and the state of the cup.
GameSpot: Do you enjoy racing games?
Elliott Sadler: I really enjoy playing racing games. I have my bus set up to accommodate players in the front and in the rear so we can link the two systems together and have a big race. I play a lot with my friends, and it's always a lot of fun to get everyone together and have them pick their favorite driver and battle it out.
GS: Which titles are your favorites?
ES: My favorite racing game is NASCAR Thunder. I also enjoy playing other sports games, like EA's Madden, Tiger Woods, College Football, and NBA Live. I also play a lot of Halo.
GS: What is your favorite track in the chase, and why?
ES: Texas and Dover are probably two of my favorites in the chase. Those tracks are superfast, and you can really feel the speed.
GS: Bristol Motor Speedway can be tough on cars and the drivers. How do you approach your car setup for the race at Bristol, and what are the keys to victory?
ES: The first key to victory at Bristol starts with qualifying. It's key to have a good starting position and a good pit stall. The next key is to stay out of trouble. If you can do those things and get the car handling right, around the bottom, you'll have a shot at the win. I won my first race there, and Bristol is one of the most exciting tracks on the circuit.
GS: What advice can you give gamers about driving short tracks like Bristol?
ES: Don't drive it in so deep. Lift early, get the nose on the bottom of the track, and accelerate through the apex of the corner.
GS: The major theme of this year's NASCAR game is the concept of a NASCAR "team" working together both on and off the track to achieve success. What are the components of a successful NASCAR team, in your mind, and how do they work together to make things happen?
ES: Successful teams in NASCAR work together all week long and at the track on the weekends. Teams have created a supporting staff for an organization. If you have multiple teams to get data from, it helps you get stronger. When one team is struggling, another team can help. I've enjoyed being a part of a multicar team and hope to be at RYR (Robert Yates Racing) for a long time to come.
GS: On the track, how much communication do you have with your teammates?
ES: We do most of our communicating through spotters. We do pass a lot of messages, especially at restrictor-plate tracks.
GS: Do you foresee a time when the NASCAR competition committee puts a limit on team spending, the number of cars that a single team can run, etc.? Has the sport's migration to a more team-centric approach created an unfair "haves" and "have-nots" situation?
ES: I think NASCAR is looking at how teams are structured and will be making some changes to testing and things like that in the future. We aren't franchised, so if you think you can race in NEXTEL Cup, then they allow you to bring your car and team and give it a shot. We have protected the top 35 in points, which was definitely a move in the right direction. I'm not sure how they'll be able to limit our spending and the number of cars an owner has without some major changes.
GS: Thanks for your time.
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- EA Sports
- Stock Car Racing
- Release: Aug 30, 2005
- ESRB: Everyone
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