GoldenEye: Rogue Agent Designer Diary #1
Executive producer Patrick Gilmore and senior producer Chris Plummer discuss the story behind GoldenEye: Rogue Agent's villainous twist on the Bond franchise.
No Bond. No Rules. No Mercy.
By Patrick Gilmore, executive producer, and Chris Plummer, senior producerThe Story: A twist for the Bond franchise
GoldenEye: Rogue Agent's story is a journey through the dark side of the Bond universe--a world never before seen in the games. This is the first time players get to be the bad guy in the Bond universe and can encounter villains from basically every decade of infamous Bond films.
Your story in the game begins with you playing the role of an aspiring MI6 agent who is cast out of Her Majesty's secret service due to excessively brutal tactics. As the story unfolds, you become the rogue agent known as GoldenEye. He's one of the only new characters in the entire story, because almost everyone else in the game will be familiar to fans of the Bond legacy. He is inspired in many ways by Alec Trevelyan, the MI6 agent gone bad from the film GoldenEye.
As it turns out, earlier in your career you had a close encounter with Dr. Julius No that cost you an eye. When your MI6 career ends, you accept a job with Auric Goldfinger, who is at war with Dr. No for control of the underworld. Goldfinger offers you a shot at revenge against Dr. No and, more importantly, grants you a sinister bit of implanted technology that becomes your namesake, much like Jaws' metal teeth. It's an upgradable synthetic eye procured by none other than Francisco Scaramanga, the man with the golden gun.
Goldfinger has a secret weapon called the O.M.E.N., and your job is to keep it safe from Dr. No. As the story unfolds, you rise through the ranks of Goldfinger's organization in a quest for vengeance against Dr. No. Along the way, you receive upgrades to your GoldenEye courtesy of Scaramanga. You'll also meet other famous villains and henchmen, and you'll even get to know Pussy Galore quite well.
Goldfinger and Dr. No were chosen as the key villains in Rogue Agent for multiple reasons. They're two of our team's personal favorite Bond villains, they possess very unique personalities (great for crafting a compelling story), and they literally are two of the most popular villains of all time. The game is not retro in style, although we are definitely tapping into the legendary characters and locations that Bond fans are familiar with and just haven't had an opportunity to experience yet in a game.
The Team
Knowing the type and quality of game we needed to deliver, we assembled an all-star team from around the world to achieve the most authentic-looking and authentic-feeling Bond universe to date. The most notable contribution to the game's look was made by Academy Award-winning production designer Sir Ken Adam, who is long regarded as the original architect of the 007 films' visual style. In GoldenEye: Rogue Agent, you will revisit such memorable Adam's sets as the spectacular volcano lair from You Only Live Twice, Goldfinger's Fort Knox, and the towering shuttle-launch base featured in Moonraker. Adam also lends his timeless vision to new locations that were designed exclusively for the game. These imaginative sets include Goldfinger's The Midas Casino on the Las Vegas strip and the reimagined Auric Enterprises, the mountain stronghold and home to the gold-obsessed supervillain.
Contributing to the preproduction process of the game, Kym Barrett, a Hollywood costume designer best known for her work on The Matrix trilogy, is bringing her unique vision to the underworld of the James Bond universe. She blended stylized elements with classic design that has given GoldenEye: Rogue Agent's villains a look all of their own.
Another power player that we joined forces with is Rene Morel, the man responsible for the incredible models of the Final Fantasy films. He helped us create incredible models of some of the key players of the game, including Dr. No, Goldfinger, Xenia Onatopp, Oddjob, Pussy Galore, and, of course, GoldenEye himself. From these models, we were able to translate these characters into the game with an incredible feeling of realism, while preserving the authenticity of the James Bond world.
Reprising their film roles, Christopher Lee (as Francisco Scaramanga) and Judi Dench (as M) lend both their voice talents and likenesses to the game. All of the famous Bond villains in the game are portrayed with authentic likenesses. And finally, but certainly not the least, we have world-renowned DJ Paul Oakenfold, who is composing an original score and creating the game's overarching musical personality by handcrafting killer beats for every mission. We're really excited with the way the musical direction has turned out. Oakenfold's punchy musicscape feels like he's spinning in your living room--based on your actions in the game--which is very cool indeed.
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- EA Games
- EA LA
- Modern First-Person...
- Release: Nov 22, 2004 »
- ESRB: Teen
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