Way overrated and hyped up. Too many drawbacks for how high this is rated. Listed the good and bad in my full review.
cdo1536 wrote this review on .
-Constant action, keeps you busy! With a good team you can manage to get some quick down time for a heal or just to take a breather.
-Rewards for being a survivor. I am one of the few players who like to be tactical about my tactical shooters. I don't prefer to suicide charge the enemy in hopes of getting 1-2 kills before dieing, and this game rewards your survival skills with radar, airstrike, and helicopter support.
-Deep level design. This game's maps are full of buildings you can get inside, get on top of, or get under. Takes a step beyond the typical shooter, and each level offers it's own play styles.
-Customizability! ! My favorite aspect of shooting games. You get to choose your camo, your attachments, your perks, and your explosive arsenal.
-Kniving! Melee hits are always handy for a quick kill when attacked by suprise, and this delivers. Although sometimes its a bit buggy like whne you stick it in their chest and you die, or just acting like it never happened at all.
-Effective camo! The ghillie suits actually make it possible to lay in grass and actually be covered! Although if the grass is tall enough you can do this without the suit, but its nice to see camo actually working in a game for once. Although the camo you can apply to your gun hardly matters, its a nice custom addition.
-Quick grenades. One thing I like in this game is how fast you can toss a grenade. Grenades are often a way of making them get out of their cover, and you need to be quick on getting your gun back up after tossing a grenade. So many people are rushers on this game, its not a good thing to be idle in a fight for even a few seconds.
-"Let me catch my breathe!" I don't like games when the healing is staying out of action. This is one of the reasons I am not a halo fan. Med kits would have been a much better way to go about it, and would have offered a new perk to the game (additional med kits, or require this perk to have any at all).
-Buggy shooting. You know that feeling you get when you catch an enemy by suprise and get that perfect head shot? Yeah, this game takes they feeling away. Guns often don't hit where they are aiming, and this can result in some BS kill cameras.
-Kill cameras. Like being a stealth sniper, a well hidden gunner, or just a ninja in general? Well get one kill and their whole team will know where you are thanks to this feature.
-Player based spawning. If your team is bogged down by enemy fire, and they are counting on you to flank the enemy, you can't move anywhere without being spotted. You constantly have allies spawning near you blowing your cover or drawing unwanted attention, and often times spawning right in front of you getting them or you killed.
-Gun specific camo. When I heard you can get a ghillie suit, I was giddy with anticipation of being a perfectly cloaked stealth sniper. You can still do that (to an extent), but you can ONLY get the ghillie suit if you choose a sniper rifle as your primary weapon, bummer.
-Weak attachments. You can get a silencer, red dot sight, acog scope, or grenade launcher attachment for the gist of your arsenal. I would prefer the silence by default, but you can't really see where you are aiming without any form of sight enhancement. Couple this with the player based spawning, you have no real need for a silencer anyways. The acog scope has a better zoom (yay), but you lose the classic "+" in your scope and instead is replaced with an unreliable "^" that glows red in the middle, not to mention this sight enhancing scope actually REDUCES your weapon's range. Do I really have to say anything about the grenade launcher attachment? Anyone who uses mass explosives is a complete noob. This is a SHOOTing game, play with skill k? So you are basically left with the red dot sight or the acog scope as only real choices for attachments. Oh by the way, sniper rifles can't get silencers, wtf?
-Realistic sniping. Sure I am all for realistic stuff in games, but when it comes to sniping I wanna be steady! Bobbing the crosshairs all over might not be so bad if the gun actually fired where it was aimed. If you are good enough to time the trigger with the crosshair passing over the target you should be able to score a kill. Instead you have to hold your breathe to steady your aim. This doesn't seem too bad but the breathe holding only lasts about 5 seconds (plenty of time for me to line up on a target IN THE OPEN). You can increase the duration of this to a pretty decent time with the addition of a perk, which sadly will take place of the deep penetration perk which is handy for snipers to take out those pesky window shooters. Even though they tried for realistic sniping, I can recall several (hundreds) of times I put 3-6 PERFECT shots in a stationary or moving target's torso or head, only to apparently miss.
-Weak sniping. I remember back in the day of GRAW when sniping was a 1 hit quitter. Not only is sniping seemingly buggy with its shooting, you gotta shoot some fools up to 4-5 times to finally score a kill.
-Gun kickback. Yes guns kick back, but to an amount some are unusable on this game.
-Muzzle flash. To shoot a fully automatic in this game, you HAVE to have the silencer, red dot sight, or acog scope or else the flash from the gun will make it impossible to see your target after the first shot. Indirectly making nearly every gun a 3 round burster at even medium ranges, that is if you favor accuracy and quick kills without exposing yourself for too long.
-Horrible maps. There are 3-6 ways to reach nearly anywhere on this map, making sniping near impossible to do in safety. Most of the maps on this game I just plain hate playing because they are so small or boring. This game is really lacking large maps.
-Perks required. It seems like they purposely made some features of this game horrible so that you are forced to use specific perks. To me, a perk should be an addition to an aspect, not a requirement to be at average.
-Servers! This is hopefully a temporary issue, but for a month+ now the servers have been having major issues. Game drops, inability to join games, mass disconnects, false player readings, etc. For hours at a time the game becomes unplayable and is very very frustrating.
-Overpowered choppers. The only counter to a chopper is an RPG. Sure you can gun down the chopper but you start with such low ammo as is, thats hardly an option unless you have the bandoleir perk (see, gotta have perks to even be average!). I have tried many a time to RPG a chopper down, but my RPGs keep taking 90 degree turns midair, resulting in very unreliable aim. Apparently you can snipe the pilot, but as mentioned above, sniping is hit and miss. Although I do like them rewarding survivability, this was the wrong way to go about it.
-Predictable spawns. I noticed on free for alls the enemy always spawns near you, and in some levels you can get a good spot, kill the enemy, and know right where they will spawn every time, resulting in some very annoying camped kills.
-Lacking in game setup. You can't turn off the killcamera or turn on base spawning, which is just an obvious duh for any skilled player.
-Confusing destinations. Often the campaign can be annoying because you find yourself asking "ok, where am I supposed to go?" a lot. They often decide to tell you your orders in the middle of combat, resulting in "wait, what?".
-Name clutter. Sure people love them, but they get in my way! I could be waiting for someone to exit their cover to blow their face off, and some fool ally runs up ahead, making their name blind me. Come on people, get shorter names, less stupid names, names without numbers, and for gods sake take off the caps lock! The addition of clan tags just adds an additional 6 characters in my way.
-Sprinting. You might think "dude, thats a good thing" well it normally would, but with the multiple blows to snipers in this game, this is just an additional frustration. The sprint ability in this game should have been a perk unlock, instead they made the sprint related perk an extended sprint. For me, the default sprint is long enough, especially since I don't suicide charge the enemy.
-Full auto all the way. If you hope to get many kills, you have to go full auto, single shot guns just can't compete. Its gun ho or your their ho.
Basically, this game has its good sides and its flood of bad sides. This is still a decent game, its just way over rated and hyped for so many down sides.
If you want a good shooter, play Tom Clancey's Ghost Recon Advanced Warfighter 2. I played CoD4 for about 3-4 weeks and went back to GRAW2. The first thing I noticed was that I actually hit where I was aiming, especially with sniping. Good to be able to blow someone's head off from half the map away, something you often can't do on CoD4, even though half the map could just be a 5 second run.
I could go on and on (mainly on the bad stuff) but its late and I gotta go. I hope someone actually reads this, its from someone who actually played the game and rated it based on what it is, and not what its hyped to be.
(Lots of the good and bad stuff it just how I prefer a game, your views may differ, but the gist of players would agree with me I think.)