A big dissapointment with the so called "improvments" only making the game worse.

User Rating: 6 | WWE SmackDown vs. Raw 2008 X360
I loved SvR 2007, I truly thought they hit the nail on the head with that game, but they of course had to make 2008 different. The first problem I have is with the new special move storing/stamina system, it is just a bar that only allows you to perform a special move by having it completely full, so you are not able to store a special move. Another problem with the single bar is that your stamina isn't really shown, but its still there. In last years game you could press a button and in a matter of seconds you are back up to a some what decent level. But in this game if you start out too fast and use to many moves you walk slowly for the rest of the match and it takes forever to get back up if your beat down. 24/7 mode is a mixture of general manager mode and career mode. But the problem when you choose to play as a wrestler is it takes ungodly long. Not the actual wrestling in matches, but the training, in last years game you paid to have your skills increase, this year you wrestle for them in 3-minute mini games in which you must complete a certain objective, which is cool at first but later makes you realize that your playing them more to get your wrestler attributes up then you are actually the real matches. Along with attributes like strenght and speed, you can buy skill increases in being a good guy or a bad guy. This helps your "fan popularity" but it makes no sense. If you over due it you'll get injured so you'll take time off, which will make fans hate you. This is my biggest beef with this game, if you choose to take an R&R day to lower yiyr fatigue you lose like 20 fans, but if you spend a day to gain fan support, like signing autographs, you gain about 2 fans. Also the submission system makes no sense, it is confusing and to complicated.