WWE '12 Interview With Jason Vandiver
On the eve of Wrestlemania XXVIII, we catch up with the Celtic warrior Sheamus to talk about games, being an IT guy, and his rise to fame.Posted Mar 29, 2012 | 4:45 | 9,241 Views
This week on Crosshairs, we see what retailer GAME's "Game Swinging" event is all about; sit down with the devs behind Kingdoms of Amalur: Reckoning; and chat to you, the community, at our WWE '12 launch event at The Mana Bar in Melbourne!Posted Dec 8, 2011 | 16:46 | 5,689 Views
Brock Lesnar vows to bring the pain against all comers in the bigger, badder, and better WWE '12.Posted Nov 22, 2011 | 1:19 | 15,131 Views
GameSpot AU community manager James Kozanecki tells you what games are coming out in Australia in the week beginning November 21, 2011!Posted Nov 20, 2011 | 1:39 | 3,272 Views
WWE 12 comes at you bigger, badder, and better than ever with its new Predator technology in this launch trailer.Posted Nov 18, 2011 | 1:29 | 10,288 Views
- Sep 4, 2011
GameSpot AU speaks to gameplay director Jason Vandiver to talk about the new gameplay elements of WWE '12 and why it was time for a rebrand!
Wow so that told us nothing. Just that AI is getting better. Gameplay looks the same. Also, looks like with being able to break moves, there is going to be the annoyance factor big time! Haven't really heard much of in game features, as in story mode or universe more. That is the biggest thing I look in. The game as a whole of what they release looks a lot of the same. The vidoes look like old games, the images are generic andthe cover art leads nothing in the game. I have low standards for this game.
@blaqphantom tell that to FIFA...BF3 and some other games that only took one year to release the next game in the franchise and improves tremendously every time..and I feel WWE 12 can pull that off as well..well I hope:P
looks good as much as it has improved i feel a bit iffy about it only taking a year to make, can it really improve with just 1 year?