Beginning of something good?
TriangleHard wrote this review on .
Unfortunately, the final product shows quite a bit of promise but lacks the detailed depth.
First, let's get something out of the way. Bladestorm is entertaining game. It's really odd how this extremely simple game is entertaining, but it just is. Anyone who is interested in ancient warfare will be able to enjoy this game.
However, that enjoyment doesn't last due to lack of depth.
The idea of Bladestorm seems simple. Mix the action visuals of Dynasty Warriors and large scale war feel of Romance of The Three Kingdoms. Unfortunately, it's missing elements from both franchise that makes them popular.
Part of it has to do with new setting. The Hundred Years' War. One of the most enjoyable element of Romance of The Three Kingdoms is that it has multiple factions. Due to having multiple factions, players were able to enjoy all those complicated political alliance and enemies with relations to each other. The Hundred Year's War is just two sides. French or English. There is no alliance there, just enemies.
This sucks plenty of fun that is placed in Romance of The Three Kingdoms franchise. The sense of freedom. One of the most enjoyable aspects of the game was that you are free to change the history according to your wishes. Unfortunately Bladestorm lacks that depth. It actually feels very linear. Just going through one mission after another.
In that sense, it feels very much like Dynasty Warriors. Just go in to the battle zone and fight. Capture certain location.
However, Dynasty Warriors was popular because of it's heavy button mashing fun. Bladestorm unfortunately lacks that action. Most of the action you take is rather slow as only thing you need to do is hold R1 button. Just holding that button will make your units attack. There are special attacks using the face buttons and this will be the difference for most of your battles, but the charge time is fairly long so often you will find yourself just holding the R1 button and directing your units in certain directions with your analog stick.
And unfortunately, that's pretty much it.
It's quite disappointing how it turned out. Bladestorm does have the looks of real time strategy, but it doesn't have strategy involved with the game. If they just added more features like setting up ambush, changing formations, controlling multiple units etc it would've turned into a nice strategy game. Because you are only able to control one squad, the strategy aspect is even more limited than Koei's other franchise, Kessen.
In so many ways, Bladestorm feels shallow. If Bladestorm was able to get one of it's elements more fleshed out, it would've turned out good, and if it was able to get all of it's elements for fleshed out, it would've been excellent. As of now, it is just very shallow game that shows some potential.
I really hope Koei tries to improve upon this rather than just being satisfying with this. Bladestorm shows enough potential for me to look forward to their next iteration. For now, the lack of depth is deep enough to make this game feel incomplete.