SH3 does SO MUCH MORE than just scare you! A worthy addition to the SH franchise!
xerberus wrote this review on .
Another instant Silenthill hit! I think this is the first time that Silenthill's made me realize how traumatic such an experience in that forsaken town is. I mean, Heather’s breakdown towards the end was really sympathetic; just imagine how close you can possibly get to insanity if you ever find yourself in Heather’s shoes!
I’ve always appreciated the way Silenthill moves in for the scare. In my opinion, the Silenthill franchise became recognized because the games didn’t just scare you, it disturbed you, too. It leaves very disturbing and troubling images, sounds, even protagonists, that are enough to haunt you all day (and night).
But the greatest contributing factor was, and always will be, how it plays with you range of vision. And with a flashlight that can’t see past five feet, and seems to worsen your predicament (monsters are attracted to the light), then you’ve got such a nice combo. And that, in my opinion is why the games are such a success, and Silenthill 3’s NO exception.
The plot was okay.
The new monster concepts were great, too. I guess it’s tradition for Silenthill to stick with dog-type enemies, not a bad thing either, as those speedy things can become challenging sometimes. Pendulum SFX was nice as well. The only downside of the whole thing was that, at some point, I think that the radio’s scary static effects got degraded. Since you’d hear these creepy sounds and music whenever monsters were near, it kind of defeated the radio’s purpose, didn’t it?
Overall, the game was terrifyingly excellent!
And on a personal note, I think I speak for myself and Stanley Coleman’s when I say, “Heather’s not so bad…”