World in Conflict Demo Read Me - GameSpot.com

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=== README.TXT ==============================================================

World in Conflict(TM) Demo

v1.0.0.0

August 20, 2007

=============================================================================


--------
Table of Contents
--------
        
        ¤ Minimum System Requirements
        
        ¤ Recommended System Requirements

        ¤ Known Issues
        
        ¤ Installation
        	
		* Starting the Game

        ¤ How to play
                
                * Basic Controls
                * Buying Units
                * The Game Modes
                * Single Player
		* Multiplayer
                * Fortifications
                * Reinforcement Points
                * Special Abilities
                * Tactical Aid Points

        ¤ The Roles
        
                * Armor
                * Air
                * Infantry
                * Support

        ¤ Massgate™
                
                * The Menus
                * Avatars
                
        ¤ Controls

        ¤ UPDATES AND PATCHES

        ¤ END-USER LICENSE AGREEMENT (EULA)


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¤ ¤ ¤ Minimum System Requirements
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        • OS: Windows® XP, Windows Vista™
        • CPU: Single-core 2.0 GHz or faster (2.2 GHz for Windows Vista™)
        • CPU: Dual-core Any Intel® or AMD®
        • RAM: 512 MB (1 GB for Windows Vista™)
        • Graphics: 128 MB video RAM, DirectX® 9.0c-compatible 
          (NVIDIA® GeForce® 4 MX, ATI® Radeon® 8500, 9200 not supported)
        • Sound: DirectX® 9.0c compatible
        • Hard Drive: 2.5 GB or more available hard drive space
        • Disc Drive: DVD (Not required for downloadable version)
        • Input: Keyboard and Mouse
        • Internet play: Cable/DSL or better
        • DirectX® 9.0c


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¤ ¤ ¤ Recommended System Requirements
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        • OS: Windows® XP, Windows Vista™
        • CPU: 2.5 GHz or faster
        • RAM: 1024 MB (1.5 GB for Windows Vista™)
        • Graphics: 256 MB video RAM, DirectX® 9.0c-compatible
        • Sound: DirectX® 9.0c compatible
        • Hard Drive: 2.5 GB or more available hard drive space
        • Disc Drive: DVD (Not required for downloadable version)
        • Input: Keyboard and Mouse
        • Internet play: Cable/DSL or better
        • DirectX® 9.0c


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¤ ¤ ¤ Known Issues
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        •  Preset options: This is based on only the system's ram and not by 
           graphics video cards, so not all graphic options are blocked.

        •  Cutscenes: When you alt+tabing out and back in during a cutscene, 
           video will fast forward to the match up with the audio.

        •  Gameplay: When holding shift and opening the objective, user can't 
           click on the continue button. With that, user must hit ESC or "O" 
           to exit the screen.

        •  Multiplayer: If host leaves early from a game, some players will 
           experience an issue with the menu prompts not popping out.

        •  Multiplayer: The US faction have NATO Command Point sounds on the 
           Pre-Order map. We've done this deliberately to keep the size of the 
           demo down. In the full game, the US faction has its own, distinct 
           sounds.

        •  Multiplayer Options: Setting combination keys for Vote Command, 
           game will only recognized the first key.

        •  Low-end ATI cards: Adjusting any advance graphic settings, beyond 
           what their hardware can handle, will have red lines appear on the 
           roads in the game.

        •  Gameplay: When users play with 800x600 resolution, 14 units will 
           only be visible on your HUD.

        •  DirectX® 10: If you are experiencing performace issues or visual
           artifacts when running the game in DirectX® 10, please ensure that
           you have the latest drivers for your video card. Also make sure
           sure you have the latest patch for World in Conflict.


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¤ ¤ ¤ INSTALLATION
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Before you install the game, make sure that your computer has the latest 
hardware drivers installed. Old drivers can stop the game from working 
properly. Double click on the installation file that you've downloaded. 
The installation program runs automatically. Follow the on-screen 
instructions.


--------
Starting the Game
--------


You start the game by double-clicking the "World in Conflict" desktop
shortcut or "wic.exe" in your installation directory. In Windows Vista™, you
can find the shortcut in the Games Explorer. This gives you access
to the full game: the single-player campaign, tutorial, local network play,
online play, etc. The full game requires you to have your game disk in the
DVD-ROM drive.


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¤ ¤ ¤ HOW TO PLAY
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World in Conflict is a unique tactical-strategy game with an emphasis on 
teamwork. As a player, you can choose either to play the story-driven 
single-player campaign or to join or host a multiplayer game to compete 
against other players or AI. These two options are available in the Main menu, 
which first appears when you start World in Conflict. Although the two game 
modes are different, they share many of the same basic mechanics.

The World in Conflict Demo features a tutorial mission, which can be very
helpful for players who are unfamiliar with strategy games and World in
Conflict.


--------
Basic Controls
--------


World in Conflict is a tactical strategy game, where you control a number of 
units on a large-scale map using the mouse and keyboard. With the default 
settings, you can pan the camera around with the W, A, S and D keys on your 
keyboard: W for forward movement, S for backward movement and A and D for 
strafing left or right. You can rotate the camera by holding the middle mouse 
button down or by dragging the cursor to any of the four sides of the screen.

The mouse is also your central tool in controlling your units. You can move 
the cursor around and select units by left-clicking on them, or by holding 
down the left mouse button and dragging a selection square around them. 
Once the units are selected, you can issue movement or attack orders by 
right-clicking on the battlefield or enemy units.


--------
Buying units
--------


Battles in World in Conflict take place in various locations, far away from 
military bases and construction sites. Therefore, commanders have to call in 
reinforcements. In the single-player mode, the selection of units is decided 
by the mission and its circumstances, while in the multiplayer mode, it is 
decided by the role you choose. All the units are selected from the 
Reinforcement Menu.

The upper section of the Reinforcement Menu displays the units that are 
available for purchase. All units cost points, and you have a set number of 
points to utilize. These points aren’t exhausted, but rather invested; if 
you purchase a unit that costs 1200 points, you will regain the points over 
time once that unit has died or been destroyed.

The lower section of the menu displays your selected units, the ones you 
plan to deploy on the battlefield. Once you’ve selected an amount of units 
that you are happy with, you can deploy them by sending them to your drop 
zone. The drop zone can be placed within a specific area of the map, which 
can also change during the course of a match. You can select your own 
individual drop zone within this area at any time.


--------
Single Player
--------

The World in Conflict Demo features one single-player map. In the single-player
mode, the player takes the role of Lieutenant Parker of the United States Army,
as they try to fight off the Soviet threat on American soil. The full game
features 14 missions, that take the fight from Europe to Russia to the United 
States.


--------
Multiplayer
--------


The multiplayer maps of the demo feature the Domination Mode. In Domination 
mode, two teams fight for domination over a number of Command Points that are 
spread out across the map. The team that controls the most Command Points 
will push the Domination bar to that team’s advantage. You win Domination by 
holding the majority of the Domination bar, either when the time runs out or 
by holding it completely. If you control all the Command Points on the map, 
the Domination bar will move twice as fast as it did before. This is called 
Total Domination.


--------
Command Points
--------

As you play World in Conflict, you will at times encounter Command Points. 
Command Points are key points on maps that can be controlled. The basic 
Command Point consists of two or three circles, or Perimeter Points, that 
are captured when you place a unit within the circle. To fully capture a 
Command Point, you have to place units within all the connected circles.


--------
Fortifications
--------


It is wise to remember that the enemy is just as interested in Command Points 
as you are, and that the points must be protected after they’ve been captured. 
This can be done by constructing Fortifications. Fortifications are defensive 
structures that can be built around all individual circles at Command Points. 

There are three different types of Fortifications: machine gun, anti-tank and 
anti-air. The Fortifications are built over time as units occupy one of the 
captured circles. But although they can give the enemy a hard time, 
Fortifications can be destroyed, so don’t rely upon them too much.


--------
Reinforcement Points
--------


To order units you have to spend Reinforcement Points. All units cost 
Reinforcement Points. At the start of the match you have 4000 points available 
and another 2000 incoming. When you buy units, your available points decrease. 
When units are killed, you get the points back in the incoming pool, so that 
you can order new units again. The maximum limit for Reinforcement Points is 
6000 points.


--------
Special Abilities
--------


Most units have Special Abilities, and they are designed to help your units 
survive battle with the enemy. The Special Abilities vary from powerful 
attack abilities to evasive or defensive abilities that can help you survive 
or escape an otherwise lost battle. Don’t forget to use your Special 
Abilities!


--------
Tactical Aid Points
--------


As you play and capture Command Points, you are awarded Tactical Aid points. 
These can be spent on various powerful weapons, such as air strikes, 
artillery barrages or tactical nukes. To use your Tactical Aids, press the 
"Tactical Aids" button in the upper left corner.

The Tactical Aids are divided into three groups, one supportive and two 
damage-dealing groups. All of the weapons can be ordered in three different 
strengths, each higher level increasing the Tactical Aid Point cost for the 
delivery. Whenever you deploy a tactical aid weapon, there is a delivery 
delay, so make sure that you synch it with your enemy’s location. Take care 
not to hurt your teammates as well – Tactical Aid weapons do heavy damage, 
regardless of affiliation.


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¤ ¤ ¤ THE ROLES
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All the units available in the game are divided between four different roles. 
As a player of a team game, you can only choose one role to play at a time, 
and you will have to rely on your teammate’s to cover your back when you need 
it. Even though some of the units are available across the role borders, 
there’s no doubt that commanders who choose a certain role have certain 
expectations on themselves from their teammates.


-------- 
Armor
--------


The armor role is for anyone who likes to keep it simple. With unparalleled 
defense, the armor role is a powerful presence on ground. Tanks hold their 
ground very well, and the transport vehicles work as helpful aid in 
fast-paced advancements and give tanks some moderate protection against 
enemy helicopters.


--------
Air
--------


The air role is perfect for commanders who prefer fast movement and high 
attack power. The transport and scout helicopters also give the team the 
benefit of larger visual range and mobility on the battlefield. But although 
the air role is a powerful offensive force, it lacks the ability to capture 
Command Points.


--------
Infantry
--------


The infantry role puts a lot of demands on the commander. Being the most 
vulnerable to enemy fire, infantry units have to depend on movement and 
stealth to survive against enemy vehicles. Able to hide in forests and 
buildings, infantry units are most at home in the wilderness and larger 
cities. Armed with highly effective firearms, they pose a big threat against 
all other roles if played well.


--------
Support
--------


The support role is probably one of the most diverse roles available, with 
many different uses. Besides its very effective mobile artillery and anti-air 
vehicles, the support role also includes repair tanks that can aid friendly 
tanks. The support role can be hard to master, but it is an essential role 
for a strong and intimidating army.


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¤ ¤ ¤ MASSGATE™
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Massgate™ is the official portal for playing World in Conflict online. By 
using Massgate™, you can take part of the online community and play ranked 
matches, start and maintain clans and chat with other players. Massgate is 
the perfect hub for clans, as it’s linked with www.massgate.net, where clans 
have their own unique clan forums, and where all players can view up-to-date 
statistics from the Leaderboards. You can also create temporary groups, to 
make it easier to join a server jointly with other people. 

The Massgate™ interface is extensive and linked together in multiple ways. 
A lot of features are available either through the buttons in the interface, 
or by right clicking on player profiles. The information you need is never 
too far away.


--------
The Menus
--------


--- Player Profile and Clan Profile

In the top left corner of the Massgate interface are two buttons, with which 
you can reach your Player Profile and Clan Profile. These profiles are 
essential for all players who want to track their progress and review all 
kinds of statistics. These statistics are also available on www.massgate.net.

--- Home

By clicking on Home, you return to the initial screen that is visible when 
you first log on to Massgate™. Here you can see a current message from the 
Massgate™ team as well as view your profile, your clan profile and fire off 
a quick game by clicking on the Play Now button. There are filters for this 
function in the Options menu.

--- Chat

There are many different chat rooms available, and here’s where to go to 
either chat or browse through the different chat rooms. If you’re in a clan, 
you can also see that there’s a unique chat room for your clan. If you’re in 
a group, there’s a unique chat room for that particular group as well.

--- Servers

In the Servers tab, you can see a full list of all the available servers, 
which can also be sorted according to your preference. You can also host a 
server on your own computer or organize your own favorite servers here.

--- Leaderboards

The Leaderboards are vital for players who enjoy some good competition. All 
online players of World in Conflict are ranked on the Leaderboard, and you 
have to fight hard to reach fame and glory on the top of the board. There 
are two separate boards: one for individual players and one for clans, and 
you can also see a specific Leaderboard with only you and your friends.

--- Options

In the options screen, which is also available in-game or in the main menu, 
you can configure the game to fit your needs. Here you can alter the 
controls, configure the graphics and sound and some basic game elements such 
as the rotating mini map and tool tips. When logged onto Massgate™, you can 
also configure some Massgate™ settings and filters, under the Massgate™ tab 
in the Options menu.


--------
Avatars
--------


You can upload your own avatar via www.massgate.net, which will be displayed 
in your profile, on the www.massgate.net forums and profiles as well as on 
your units. These are limited to the size of 128x128 pixels. 
A clan leader can also upload a specific avatar for the clan, which will be 
displayed on the clan page and on flags in clan matches. This is limited to 
the size of 256x128 pixels.


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¤ ¤ ¤ CONTROLS
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--------
Hotkeys
--------


(Note: Most keys can be reconfigured in the options menu)

Camera Forward                  W
Camera Backwards                S
Camera Left                     A
Camera Right                    D
Mouse Look                      Middle Mouse Button
Camera Higher                   Mouse Wheel Up
Camera Lower                    Mouse Wheel Down


Offensive Special Ability       E
Defensive Special Ability       R


Attack Ground                   F
Hold Fire                       G
Stop                            T
Change Formation                Z
Enter Nearest Transport         Y
Enter Nearest Building          H
Unload Infantry                 U
Waypoint Mode                   Shift
Follow                          I
Repair                          J
Move                            N
Move Backwards                  Shift + N
Cycle Between Unit Groups       X
Next Special Ability            Shift + R
Previous Special Ability        Shift + E


Change Faction                  Home
Change Role                     End
Vote Yes                        Page Up
Vote No                         Page Down
Disband Units                   Delete
Resupply Squad                  Insert
Take Screenshot                 Print Screen
Pause                           Pause/Break
Undo Selection Change           Ctrl + Z
Chat to All                     Backspace
Chat to Team                    Enter/Return
Set Drop Zone                   L
Go to Drop Zone                 Space Bar
Enter Mega Map                  M
Scoresheet                      Tab
Back/Cancel/Ingame Menu         Escape
Deploy Ordered Units            Numpad Enter
Request Menu                    Q
VOIP Talk Button                C
Objectives Menu                 O
Show All Unit Icons             Alt
Console                         ~


Tactical Aid Menu               V
Reinforcement Menu              B


Create Control Group 1          Ctrl + 1
Create Control Group 2          Ctrl + 2
Create Control Group 3          Ctrl + 3
Create Control Group 4          Ctrl + 4
Create Control Group 5          Ctrl + 5
Create Control Group 6          Ctrl + 6
Create Control Group 7          Ctrl + 7
Create Control Group 8          Ctrl + 8
Create Control Group 9          Ctrl + 9
Create Control Group 0          Ctrl + 0


Ingame Menu Shortcut 1          Numpad 1
Ingame Menu Shortcut 2          Numpad 2
Ingame Menu Shortcut 3          Numpad 3
Ingame Menu Shortcut 4          Numpad 4
Ingame Menu Shortcut 5          Numpad 5
Ingame Menu Shortcut 6          Numpad 6
Ingame Menu Shortcut 7          Numpad 7
Ingame Menu Shortcut 8          Numpad 8
Ingame Menu Shortcut 9          Numpad 9
Ingame Menu Shortcut 10         Numpad 0

Ingame Menu Tab                 Numpad +


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¤ ¤ ¤ UPDATES AND PATCHES
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Check the World in Conflict website (www.worldinconflict.com or 
www.sierra.com) for any updates or patches prior to playing the game. 
Please note that patches and updates may be automatically downloaded and 
applied when you log into an online game.


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¤ ¤ ¤ END-USER LICENSE AGREEMENT (EULA)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE 
INSTALLING THIS DEMONSTRATION SOFTWARE PROGRAM.  IF YOU DO NOT AGREE WITH ALL
OF THE TERMS OF THIS AGREEMENT, YOU MAY NOT INSTALL THE SOFTWARE.
This demonstration software program entitled, “World in Conflict™,” and any 
accompanying materials or documentation (the "Demo") is the copyrighted work
of Massive Entertainment, AB, and/or its suppliers or affiliates specifically
including Sierra Entertainment, Inc. All use of the Demo is governed by the 
terms of this End User License Agreement, which is provided below ("License 
Agreement"). The Demo is solely for use by end users for the purpose of using
the Demo according to the terms of the License Agreement. Any use, 
reproduction, sale or redistribution of the Demo not in accordance with the 
terms of the License Agreement is expressly prohibited.

WORLD IN CONFLICT END USER LICENSE AGREEMENT

1.	Grant of a Limited Use License. Subject to the terms and conditions 
contained in this License Agreement, Licensor hereby grants and by installing
the Demo you thereby accept, a limited, non-exclusive license and right to 
install and use one (1) copy of the Demo for your use on either a home, 
business or portable computer subject to: (i) your computer hardware meeting 
the minimum requirements for the installation of the Demo; and (ii) your 
creating an account to utilize the Demo (your "Account") over the Internet 
via the Massgate service (“Massgate”). The Demo is licensed, not sold. Your 
license confers no title or ownership in the Demo.  Use of your Account over 
the Massgate service is subject to a separate “Terms of Use Agreement” 
(“Terms of Use”), and all use of the Demo is subject to your acceptance of 
this License Agreement and the Terms of Use. 
2.	Service and Terms of Use. As mentioned above, you must accept the 
Terms of Use in order to access Massgate to utilize the Demo. The Terms of 
Use agreement governs all aspects of game play. You may view the Terms of Use
by visiting the following website: www.worldinconflict.com/termsofuse_demo/. 
If you do not agree with the Terms of Use, then you may not register for an 
Account to utilize the Demo.

3.	Ownership. All title, ownership rights and intellectual property 
rights in and to the Demo and any and all copies thereof (including but not 
limited to any titles, computer code, themes, objects, characters, character 
names, stories, dialog, catch phrases, locations, concepts, artwork, 
animations, sounds, musical compositions, audio-visual effects, methods of 
operation, moral rights, any related documentation, and "applets" 
incorporated into the Demo) are owned by Licensor or its licensors. The Demo 
is protected by the copyright laws of the United States, international 
copyright treaties and conventions and other laws. All rights are reserved. 
The Demo may contain certain licensed materials, and Licensor's licensors may 
protect their rights in the event of any violation of this Agreement.

4.	Responsibilities of End User.
        A. Subject to the Grant of License above, you may not, in whole or in 
part, copy, reproduce, translate, reverse engineer, disassemble, de-compile, 
create derivative works based on the Demo, or remove any proprietary notices 
or labels on the Demo without the prior consent, in writing, of Licensor. 
Any such conduct without the express, written permission of Licensor shall 
result in the immediate termination of this License Agreement and expose you 
to potential legal action. The Demo shall remain the sole and exclusive 
property of Licensor.
        B. The Demo is licensed to you as a single product. Its component 
parts may not be separated for use on more than one computer. 
   	C. You are entitled to use the Demo for your own use, but you are not 
entitled to:
(i)	sell, auction, or grant a security interest in or transfer 
reproductions of the Demo to other parties in any way, nor to rent, lease or 
license the Demo to others without the prior written consent of  Licensor; 
and 

(ii)	exploit the Demo or any of its parts for any commercial purpose 
including, but not limited to, use at a cyber café, computer gaming center or 
any other location-based site without the prior written consent of  Licensor; 
and

(iii)	host or provide matchmaking services for the Demo or emulate or 
redirect the communication protocols used by  Licensor in the network feature 
of the Demo, through protocol emulation, tunneling, modifying or adding 
components to the Demo, use of a utility Demo or any other techniques now 
known or hereafter developed, for any purpose including, but not limited to 
network play over the Internet, network play utilizing commercial or 
non-commercial gaming networks or as part of content aggregation networks 
without the prior written consent of  Licensor; and

(iv)	create or maintain, under any circumstance, more than one simultaneous 
connection to Massgate. All such connections to Massgate, whether created by 
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and means expressly approved by Licensor. Under no circumstances may you 
connect, or create tools that allow you to connect to Massgate’s private 
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5.  Program  Transfer.  You may permanently transfer all of your rights 
under this License Agreement provided the recipient agrees to the terms of 
this License Agreement and you agree to remove the Demo from your home, 
business or portable computer.  

6. 	Termination.   This License Agreement is effective until terminated. 
You may terminate the License Agreement at any time by destroying the Demo. 
Licensor may, at its discretion, terminate this License Agreement in the 
event that you fail to comply with the terms and conditions contained herein. 
In such event, you must immediately destroy the Demo.

7. 	Acknowledgments. You hereby acknowledge that: 

	A.  The Demo may contain bugs which may cause loss of data or 
potentially require you to reinstall your operating system. 

	B.	You have backed-up your hard drive prior to installation of 
the Demo. 

	C.	You have the resources necessary to reinstall your operating 
system and restore any and all lost data. 

	D.	Licensor shall not be liable in any way for the loss or 
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	E. 	Licensor reserves the right, in its sole discretion, to 
delete or modify the information stored on Massgate for any reason at any 
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	F.	As part of the Demo registration process, you grant Licensor 
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record CPU, RAM, operating system, video card, and sound card information 
from your computer.

	G.	Without any further notice to you, Licensor shall have the 
right to obtain certain “non personal” data from your connection to the Demo 
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including, but not limited to, information regarding your computer’s central 
processing unit, random access memory, graphic processing unit(s), sound cards 
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	H.	Additionally, the Demo requires the creation and retention of 
electronic files, related to game play and in-game settings ("Demo Data"), 
which are stored by Licensor. Keeping Demo Data safe is a priority of Licensor. 
Licensor will use reasonable efforts to restore the Demo Data, unless you 
negligently or intentionally caused the loss of the Demo Data.
8.	Customer Service/Technical Support.  Nothing herein shall be 
construed so as to place a duty upon Licensor or its licensees to provide 
Customer Service or Technical Support for this demonstration version product.
9. Export Controls. The Demo may not be re-exported, downloaded or otherwise 
exported into (or to a national or resident of) any country to which the U.S. 
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10. Duration of the “On-Line” Component of the Demo. This Demo contains an 
“on-line” component that allows you to utilize the Product over the Internet 
utilizing servers and software maintained by Licensor or a third party 
provider and or its affiliates.  Licensor may, in its sole discretion, 
provide the servers and software technology necessary to utilize the 
“on-line” component of the Demo, or Licensor may license to third parties 
the right to provide the servers and software technology necessary to 
utilize the “on-line” component of the Demo. However, nothing contained 
herein shall be construed so as to place an obligation upon Licensor to 
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The term “Out of Publication” as used herein shall mean that the Demo is no 
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DISCLAIMS ALL WARRANTIES WHETHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED 
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PARTICULAR PURPOSE.
 12.	LIMITATION OF LIABILITY.   LICENSOR SHALL NOT BE LIABLE TO YOU FOR 
ANY DAMAGES OF ANY KIND INCLUDING BY NOT LIMITED TO COMPENSATORY, SPECIAL, 
INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES ON ACCOUNT OF THE LOSS OF DATA 
OR FOR ANY REASON WHATSOEVER. YOU UNDERSTAND AND ACKNOWLEDGE THAT  LICENSOR 
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MASSGATE SERVICE INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR 
HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR 
DISRUPTION OF SERVICE. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION 
OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, OR ALLOW LIMITATIONS ON HOW LONG AN 
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
 13. Equitable Remedies. You hereby agree that Licensor would be irreparably 
damaged if the terms of this License Agreement were not specifically enforced, 
and therefore you agree that Licensor shall be entitled, without bond, other 
security, or proof of damages, to appropriate equitable remedies with respect 
to breaches of this License Agreement, in addition to such other remedies as 
Licensor may otherwise have available to it under applicable laws. In the 
event any litigation is brought by either party in connection with this 
License Agreement, the prevailing party in such litigation shall be entitled 
to recover from the other party all the costs, attorneys' fees and other 
expenses incurred by such prevailing party in the litigation.
14.  Changes to the Agreement.  Licensor reserves the right, at its sole 
discretion, to change, modify, add to, supplement or delete any of the terms 
and conditions of this End User License Agreement, effective upon prior 
notice as follows: Licensor will post notification of any such changes to this 
End User License Agreement on the World in Conflict website and will post the 
revised version of this End User License Agreement in this location, and may 
provide such other notice as Licensor may elect in its sole discretion. If 
any future changes to this End User License Agreement are unacceptable to you 
or cause you to no longer be in compliance with this End User License 
Agreement, you may terminate this End User License Agreement in accordance 
with Section 6 herein.  Your installation and use of any updates or 
modifications to the Demo or your continued use of the Demo following notice 
of changes to this Agreement will demonstrate your acceptance of any and all 
such changes.  Licensor may change, modify, suspend, or discontinue any 
aspect of the Demo at any time.  Licensor may also impose limits on certain 
features or restrict your access to parts or all of the Demo without notice 
or liability.  You have no interest, monetary or otherwise, in any feature or 
content contained in the Demo.
15.  Choice of Laws.  This Agreement is governed by and shall be construed 
and enforced under the laws of Sweden, without applying any conflicts of law 
principles which would require application of the law of any other 
jurisdiction. If any provision of this Agreement is held to be invalid or 
unenforceable, such provision shall be struck and the remaining provisions 
shall be enforced. You agree that any claim asserted in any legal proceeding 
by one of the parties against the other shall be commenced and maintained in 
any state or federal court located in the country of Sweden, having subject 
matter jurisdiction with respect to the dispute between the parties. In the 
event that any provision of this License Agreement shall be held by a court 
or other tribunal of competent jurisdiction to be unenforceable, such 
provision will be enforced to the maximum extent permissible and the 
remaining portions of this License Agreement shall remain in full force and 
effect.
16.  Miscellaneous.  This End User License Agreement constitutes and contains 
the entire agreement between the parties with respect to the subject matter 
hereof and supersedes any prior oral or written agreements, provided, however, 
that this Agreement shall coexist with, and shall not supersede, the Terms of 
Use.  To the extent that the provisions of this Agreement conflict with the 
provisions of the Terms of Use, the conflicting provisions in the Terms of 
Use shall govern. 
You hereby acknowledge that You have read and understand the foregoing End 
User License Agreement and agree that by clicking “agree” or installing the 
Demo, You are acknowledging your agreement to be bound by the terms and 
conditions of this End User License Agreement.


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© 2007 Massive Entertainment AB. All rights reserved. World in Conflict, 
Massive Entertainment and the Massive Entertainment logo are registered 
trademarks of Massive Entertainment AB in the U.S. and/or other countries. 
Sierra and the Sierra logo are registered trademarks or trademarks of 
Sierra Entertainment, Inc. in the U.S. and/or other countries. 
World in Conflict uses Havok® Physics. © Copyright 1999-2007 Havok.com, Inc. 
(and its Licensors) All Rights Reserved. See www.havok.com for details. 
Uses Bink Video. Copyright © 1997-2007 by RAD Game Tools, Inc. Uses Miles 
Sound System. Copyright © 1999-2007 by RAD Game Tools, Inc. 

The NVIDIA logo, GeForce and "The Way It’s Meant To Be Played" logo are 
registered trademarks or trademarks of NVIDIA Corporation in the 
United States and/or other countries. Alienware and the Alienware logo are 
registered trademarks and trademarks of Alienware Corporation. Software 
platform logo ™ and © IEMA 2007. D-Link and the D-Link logo are trademarks 
or registered trademarks of D-Link Corporation or its subsidiaries in the 
United States or other countries. Windows and the Windows Vista start button 
logo are registered trademarks or trademarks of Microsoft Corporation in the 
United States and/or other countries and 'Games for Windows' and the Windows 
Vista start button logo are used under license. ATI and Radeon are used under 
license and are registered trademarks or trademarks of ATI Technologies Inc. 
in the United States and other countries. AMD is a trademark of Advanced 
Micro Devices, Inc. Intel is a registered trademark of Intel Corporation. 
The ratings icon is a registered trademark of the Entertainment Software 
Association. All other trademarks are property of their respective owners. 

=== README.TXT ==============================================================