interesting. I would love to see this extend to other games. I think it's quite a feasible concept and can be much more than just a one-game gimmick.
Wonderbook: Book of Spells Review
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The Good
The Bad
Wonderbook: Miranda Goshawk's Book of Spells is a great augmented reality adventure that deftly imagines the experience of spell-casting at Hogwarts.
Beyond the spells, there are assorted other elements to keep you entertained. Occasionally, you come across jottings by the mischievous, unnamed ex-owner of the book, which generally invoke amusing little curses (even Miranda Goshawk inserts one, which makes your bogeys turn into bats and fly out of your nose). Some spells come with a colorful pop-up, diorama-style cardboard theatre, in which the stories of the wizards and witches who invented them are acted out. Pulling tabs using the Move lets you change certain words of the story, and often to humorous effect.
You're rewarded for successful spellcasting with collectibles and house points. Five to 15 house points are on offer for each chapter test. And after each chapter test, you're given a rhyming conundrum, each of which concerns the attributes required to be a great wizard. Disappointingly, you're never given the opportunity to solve these, and they're a tad easy too.
The joy of Book of Spells is in the way it sucks you into a very convincing evocation of Hogwarts. The hand of J.K. Rowling herself is easily detectable: the spells (many of which are central to the Harry Potter books) are fleshed out and given backstories laced with plenty of Rowling's trademark humour. Exercises take place in recognisable parts of Hogwarts, like the herbology lab and the library. You encounter the likes of gnomes, sphinxes, and baby dragons, and you might have to help them out by casting spells to drive away predators, or thwart their mischief making by moving Golden Galleons before they can be stolen.
Throughout the game, you see yourself in a small window, complete with book and wand. This image moves around screen depending on the in-game environment, but because it always displays a mirror-image, casting spells in the correct direction always seems intuitive, and sports an impressive amount of fine control. This is augmented reality that works--the other reality in which it places you is believable and, crucially, adheres to real-world physics.
There are some issues, though: it's a shame that only one person can play at a time, although you could envisage a bunch of kids assembling around and taking turns with the Move wand. The story fizzles out at the end too, and there isn't much replay value. But what is on offer here is a thoroughly entertaining experience for children, one that offers up unique spellcasting gameplay that's a lot of fun. Seeing a simple-looking book transform from a blue-and-white peripheral into a living thing is a truly enchanting experience, and captures so much of the character and wonder of Harry Potter. There's not a whole lot here for adults, but--within the context of children's entertainment where it resides--Wonderbook: Book of Spells is a triumph.
Wonderbook: Book of Spells
- Publisher(s): SCEA
- Developer(s): SCEE London Studio
- Genre: Puzzle
- Release:
- ESRB: E10+




