Spore Hero First Look

The cute and creepy creatures of Spore evolve onto the Nintendo Wii, and we've got a first look at our budding hero.

Spore has been a topic of conversation for so long that it's hard to think of a time when people weren't talking about it. The PC version was released in the fall of 2008, and though it was praised for being a great game, it was ultimately too simple for many PC players. According to Will Wright, Spore was designed with a more "casual" audience in mind. Now that a new game, Spore Hero, is heading to the Wii, it might find the audience it was intended for. At an Electronic Arts press event last month in San Francisco, Lucy Bradshaw from Maxis gave us a first glimpse and walk-through of Spore Hero, an open adventure game built from the ground up that puts you in the shoes--or webbed feet--of an ever-evolving creature.

The opening scene of the game was shown at the event and vividly described how your character ends up on a new planet. Blazing through the sky on a blue meteor after your own planet explodes, you eventually crash-land on a strange world--intact, amazingly enough, considering that you start off in an egg that hasn't even hatched yet. A red meteor is also heading in the same direction, a hint that you're not the only one who has found a new home and that there's probably going to be trouble. A giant yellow eyeball is one of the first things you'll encounter as you shake the remote and try to break out of your shell. Luckily, the eye belongs to a friendly creature, who helps you get accustomed to your new surroundings.

Your nest is where you'll access the creature creator, in which you can evolve your two-legged hatchling with new parts that you'll find. The creator is more streamlined on the Wii, making it easy to point to and select which upgrades you want to make to your creature. You start off as a plain-looking nub with legs and two eyes, but as you explore your new environment, make friends, and defeat foes, you'll collect an assortment of body parts that will give you new abilities. The tutorial system will prompt you if you're not sure what you're supposed to be doing, but if you're familiar with the PC game, you should be able to easily navigate the screen.

How you decide to go through the game is up to you. Creatures with an exclamation mark over their head can be interacted with, so you can socialize or sing with them, fight them, or just ignore them. In our demo, we saw early on that you can slap on a vicious mouth and practice biting with your new friend. Once you initiate a fight, you're taken to a separate screen in which you can maneuver freely and exchange blows. Your character is like a puppet, so every time you add a new part, you'll gain a new ability and eventually be able to do combos. The battle can be stopped whenever you want, especially if you're low on health, so that's when you tap out to go find some delicious fruit that builds up the health meter. If your creature does meet an untimely end, you'll respawn at the last nest you found.

We watched as our bulbous friend explored his surroundings, helping the locals with a bully problem and assisting in a makeover so that a beast could attract a beauty. These quests can be completed in any order, so as you wander around, you can decide whether or not you want to be a good Samaritan. In the beauty-and-the-beast scenario, a sad-looking dinosaur-like creature wanted to be more visually appealing to his lady love, so to accomplish that, our hero had to talk to the beauty and find out what she likes. After doing some research, our Maxis rep used the editor to remove the spikes on the beast's back and replaced them with pretty flowers and a pair of wings. Changing the beast's pallid complexion to bright purple seemed to seal the deal, because that was enough for the beauty to change her mind.

After matchmaking, our hero wandered to another area, and we watched him race uphill in a brief minigame. Using the analog stick to run, we made our little guy vault over logs and other obstacles to reach the big hulking monster waiting at the end. We were told that there will be other similar minigames in Spore Hero to break up the gameplay, but since that was the end of the demo, we'll have to wait until next time to see more.

The build we saw was pre-alpha, so there's still some work that needs to be done to spruce up the visuals. The procedural animations have been migrated over, so your creation and the other species will have their own unique personalities that can be conveyed through their actions. Spore Hero is described as an open adventure and feels like a simplified role-playing game, mostly because you're running around completing quests with an overall goal of saving the world and finding ways to continuously upgrade and evolve yourself. The game does retain the charming personalities of all the diverse creatures, and we'll keep a close eye on the development as time goes on. Spore Hero is set to be released in the fall.

38 Comments

  • Huntsman456

    Posted May 25, 2009 2:09 pm PT

    does any1 no if u stil get to make a civilisation if not its gonna b crap

  • bcroger2

    Posted May 23, 2009 8:22 am PT

    meh doesn't look that good at all.

  • kmoore296

    Posted May 19, 2009 6:41 pm PT

    i think it might be an innovative and interesting game, but what ticks me off is the fact that they want a more "casual" audience, so they go to the wii. WHY US???!??!?!?

    again, i have no problem with the game spore

  • srbbnd

    Posted May 19, 2009 7:16 am PT

    Hmmmm...got bored with the PC one pretty fast but good game. Will give this one a try.

  • ApolloAegis

    Posted May 17, 2009 12:05 pm PT

    Eh I was hoping it would be more independent solo type game play not more childish.

  • CoolDuckGamers

    Posted May 15, 2009 8:20 pm PT

    looks fun ill probably buy it

  • ShadowSonicRage

    Posted May 15, 2009 8:17 am PT

    This Game Will Be Good Enough For My Collection

  • ikkante

    Posted May 14, 2009 11:29 am PT

    graphics seem to be a bit over the usual wii ones, but i don“t think this will be an enjoyable title

  • Phoenix6359

    Posted May 14, 2009 9:35 am PT

    i liked spore but the space stage was all that kept me interested

  • Mr_Versipellis

    Posted May 14, 2009 9:09 am PT

    Meh... Looks like an even more casual version of Spore. but it'll probably sell like hot cakes.

  • Patous

    Posted May 14, 2009 7:36 am PT

    I'm not too sure. Spore was amazing even though it was simple.

  • megadisc

    Posted May 13, 2009 7:50 pm PT

    looking forward to it
    when is it coming to malaysia ?

  • SaruKenshin

    Posted May 13, 2009 4:40 pm PT

    This seems to fix a lot of the problems that I had with Spore, I just wish it would come out on the PC.

  • Karrotjuce

    Posted May 13, 2009 2:48 pm PT

    looks pretty sweet.

  • felix19194

    Posted May 13, 2009 2:33 pm PT

    it looks cool, if you dont like wii and dont like spore then do not comment, plain and simple i think it is going to take a lot of advantage of the wii motion controls.

  • CoolKidX

    Posted May 13, 2009 12:09 pm PT

    the wii ? cool

  • Shadow_Fire41 posted May 13, 2009 11:53 am PT (does not meet display criteria. sign in to show)

    Shadow_Fire41

    Posted May 13, 2009 11:53 am PT (hide)

    lol, watch it FAIL

  • bigethan GameSpot staff member

    Posted May 13, 2009 10:38 am PT

    @Nomad0404
    One animated creature and some still images qualifies as a beta? You must have low standards ;-)

    I like it every time there's a wii interview and they don't talk too much about the motion controls. Whenever they say "The controls are fun" you know it's gonna be trouble.

  • axelviiii

    Posted May 13, 2009 8:52 am PT

    Looks cool.

  • CamiKitten

    Posted May 13, 2009 6:09 am PT

    I never got a chance to try this since my pc isn't good enough to handle it. Mebbie I might give it a chance on the Wii, which could serve a good purpose since my Wii never gets any action in the first place lol.

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