E3 '07: Wii Fit Hands-On Preview

We check our BMIs and play hula hoop in our first hands-on with Nintendo's newly announced fitness title.

This morning Wii Fit was announced at Nintendo's E3 press conference, and Shigeru Miyamoto surprisingly took the stage to show off the project. Nintendo showed videos and live demonstrations of the game in action, as well as demonstrating how the game could calculate the body mass index (BMI) of Nintendo US president Reggie Fils-Aime. Luckily, we were scheduled in for some time at the Nintendo booth shortly after the conference for some hands-on time with most of its upcoming portfolio, and Wii Fit was first on the agenda.

As we saw with the Reggie, you can't play Wii Fit without first letting the game calculate your BMI. This figure is apparently a realistic indication of fitness based on height, weight, and age. Once the game has this information, it can set goals to help you lose or gain weight and reach your optimum BMI level. After entering the relevant details, the game takes about 20 seconds to work everything out, and it then modifies your Mii character's appearance to fit. As it turned out, our body posture was bent slightly backwards and our BMI was in the red area, so our little Mii arched his back and grew a little belly accordingly. And as with Nintendo's own Brain Age series, your body is given a "real" age based on its BMI rating. It looked like we had some work to do, given the seven-year difference between our real age and our Wii Fit age.

Still lamenting our lack of fitness, we jumped into the first game, hoop twirl. In the game, you need to rotate your hips to keep a virtual hula hoop going, while two other Miis will stand on the sidelines and occasionally toss hoops toward you. When this happens, you have to stop twirling and point your arms out in the right direction to catch the hoop, then continue rotating again. It's pretty undemanding stuff, but it's a good introduction to the game. The second game is called ski jumping, in which you must re-create the daring actions of many famous sports stars, only in a much safer environment. As you hurtle down the ramp, the idea is to bend your body down and forward to pick up speed, while an onscreen guide shows you your optimum position. At the end of the ramp, you have to jump up slightly to gain height, then bend back down to ensure an optimum landing.

It's easy to see that Nintendo's peripheral essentially just monitors your balance, but Nintendo's game designers look like they've managed to come up with many different ways to exploit it. The third game we played was very different--a marble madness-style puzzle game in which you shift your balance to tilt a maze and try to get balls through holes in the floor. Each ball you sink adds time to the clock, but each puzzle increases in difficulty, and before long you'll be juggling many different balls over some very tricky mazes. Lastly, we played the same soccer-heading game that had been shown earlier in the day at Nintendo's E3 press conference. Shifting your balance to head the flying balls is actually very tricky, and the devious artificial intelligence players soon begin to kick cleats toward your head, which you obviously need to avoid.

As well as "games," the early demo build of Wii Fit includes some yoga and balance exercises. On the yoga side, you need to adopt poses such as the half moon pose, the tree pose, the single-leg stretch, and the sideways twist. The idea is to adopt the postures for as long as possible, stretching more and more as you progress. When you're finished, you can see how well you stayed within the optimum zones with a line diagram that shows how much you shook and stayed within the parameters. On the balance front, there are two-legged and one-legged exercises, as well as an overall body test; but our limited time in the Nintendo booth prevented us from checking these out.

At this point, Wii Fit is already looking polished, and like most Nintendo products, it's very easy to pick up and play. If Nintendo can make a product that's fun but also offers some real-world fitness benefits, then it will surely be on to a winner. The game is set for release in Japan during Q4 2007, while it will make it to the US sometime in Q1/Q2 2008.

154 Comments

  • razu_gamer

    Posted Feb 20, 2008 7:07 am PT

    hmmm

  • JackfnBurton

    Posted Feb 17, 2008 12:37 pm PT

    Oh man...I am all for anything that gets lazy sedentary people off their fat asses and I am sure this is useful and fun but come ON. Put down the Doritos. Go outside and get some exercise. The sun's out. Birds are singing. Get some air for God's sake end enjoy the environment while there still IS one. LOL

  • violet_yoshi

    Posted Jan 24, 2008 1:05 pm PT

    The marble game sounds great, for people who naturally tilt when they want the ball to go in a certain direction, in games like bowling. You know like when you're thinking "right right" then you realize, you've tilted right.

  • e_boulanger

    Posted Jan 19, 2008 7:43 am PT

    Looks like "Yourself Fitness!" on the Wii. Let's hope it's going to do better in term of sales than YF!.

  • kcweezkid

    Posted Dec 27, 2007 5:37 am PT

    Very interesting idea and concept. i will definitely be checking it out with hopes of actually getting something more than entertainment out of this game.

  • booling

    Posted Dec 11, 2007 2:29 pm PT

    The board should support somewhere around 300 lbs I believe.

  • chainz94

    Posted Dec 8, 2007 11:51 am PT

    How come a dude is doing push-ups,and there's a chick on the screen...
    LOL

  • Rockmonix

    Posted Sep 23, 2007 6:06 pm PT

    I'd like to know how much weight that balance pad can support.

  • Katosepe321

    Posted Aug 5, 2007 2:15 pm PT

    I agree with Kagimus, i think this is a really good thing Nintendo's got here. America has the worst obesity problem in the world (correct me on that if i'm wrong. I'm absolutely positive it's really high up there) and this could really help out. Gamers have a really high risk level for obesity and what better way to help fix this than make a video game out of exercise! Great job nintendo! Keep up the good work and hope this game turns out to be a hit!

  • KagimusMaximus

    Posted Aug 1, 2007 3:20 pm PT

    I'm honestly really intrigued by this. Not only is WiiFit itself a brilliant program that'll increase balance/flexibilty, and track your progress towards healthiness, this could work wonders for games like SSX and Tony Hawk. Imagine having a character in an RPG that you have to use the WiiFit board to improve your character's attributes. There really is some interesting stuff Nintendo could do with this. It's even health beneficial at the same time. I'll have to drink my beer while I play something else.

  • Fang_lord

    Posted Jul 26, 2007 11:32 pm PT

    this could totally work with a Star Wars styled dueling First Person game...you use the wii mote as your saber/sword of some descrition, and you can acuratly move your body as you swing...i dont no about u, but i think this could work...if it doesnt...well i blame the government(like every1 else)

  • Raeldor

    Posted Jul 23, 2007 10:14 pm PT

    Wish I had as much space in my living room as that dude doing the push-ups!

  • toolazyk

    Posted Jul 23, 2007 8:21 pm PT

    By the way, this would blend in perfectly with a surfing game or something.

  • toolazyk

    Posted Jul 23, 2007 8:19 pm PT

    This is the future. Not losing weight with video games or anything, but using your entire body to play a game. For years, gamers have been twisting their controllers in desperate situations, standing, and getting closer to the TV. The Wiimote was the first step. Wii Fit is the second.

  • RickWarrior

    Posted Jul 23, 2007 6:19 pm PT

    Schitzonix congratulations. You must really be a gamer. There is much merit to that title, one in which all people of the world praise. I wish I was a gamer so I could seduce my girlfriends with your gaming skills.

  • cheddar101

    Posted Jul 22, 2007 7:36 pm PT

    nintendo wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii my mom would love this game i be awesome if other gamees could use the balance board

  • Dr_Notes

    Posted Jul 22, 2007 6:56 pm PT

    i have nintendo disease. i want everything they make.

  • mergirox

    Posted Jul 22, 2007 5:08 pm PT

    Japan should mainly export this periphal to America
    Guys keep in mind that WiiFit isnt only to keep in fit, think of the posibilities that it has thanks to its detectors that can sense weight shifting. Theres probably gonna be an SSX game that entirely uses this to carve, jump and balancing while grinding. Lot of possibilities all we gotta do is wait and see...

  • onthe_dl

    Posted Jul 21, 2007 11:26 pm PT

    i might be drunk right now but shut up schitz, commenting on if people are real gamers or not. if someone likes a game who gives a **** questioning iq is just ignorant of yourself.

    just shut up dude, seriously who cares.

  • schitzonix posted Jul 21, 2007 3:05 pm PT (does not meet display criteria. sign in to show)

    schitzonix

    Posted Jul 21, 2007 3:05 pm PT (hide)

    "It looks very promising to most non-gamers."

    ... Sure... Like to the same retards who buy producs which tagline goes something like "lose weight while doing next to nothing!".

    As someone said before "Nintendo understands its new audience". Sure thing they do!, and that audience has a very low IQ and CLEARLY are NOT gamers.

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