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Top Spin 3 Hands-On

What's all that racquet? It's our first hands-on look at 2K Sports' upcoming tennis sim.

MIAMI--James Blake is sliding around on the clay court at Roland Garros Stadium like he's skating on ice. A perfectly timed slice shot from Roger Federer is heading his way, aimed at the rear corner of the court. Blake speeds his way across the baseline, plants his front foot with his sneaker skidding across the clay, rears back with his racquet...and whiffs on the ball. What's going on here?

Welcome to Top Spin 3--or at least Top Spin 3 as we played it for the first few minutes of gameplay during today's 2K Sports press event here in Miami. From the outset, the new Top Spin game has little to do with the series entries of the past. Oh sure, it's still all about making the right shot at the right time, but the factors that go into making that "right" shot have gotten more complex, resulting in a game that feels more realistic, but not necessarily pick-up-and-play anymore.

As with previous entries in the series, you have several types of tennis shots at your disposal, all of which are controlled with the various face buttons on your Xbox 360 or PlayStation 3 controller (the Wii controls are a different matter entirely; more on them in a bit). Shot types include normal, slice, top spin, and lob. The difference this time around is how you pull them off. In Top Spin 2, an accurate shot required just a press of the button. This time around, you have to hold the button down (which begins your backswing) until the ball gets close to your player and then let go of the button, which completes your swing. The longer your hold the shot button down, the more power you can add to your shot.

The simple act of holding the button down to power up a shot adds a subtle layer of complexity to the game and really changes its feel. For one thing, you've got to find your spot and plant your feet early in order to get the maximum effectiveness out of your shot. If you wait too long and try to hit the ball while off balance, you'll hit a less powerful shot--one that might not even make it over the net. Furthermore, because you need to get your backswing started so early, the new system gives you less time to evaluate what kind of shot you want to hit next. Instead, you may find yourself thinking a shot ahead rather than reacting to the shot as it comes off your opponent's racquet.

Player movement in Top Spin 3 feels more realistic than ever; player momentum seems to play a larger role in how quickly a player can get to a spot or change direction. Also, while you can move your player and prepare your shot at the same time, you won't be able to move at full speed while initiating your backswing.

Your players will also tire out in the game. A heartbeat meter is located just above a player's head and the more a player moves around on the court, the higher his or her heart rate will go. As players begin to wear out, you'll see their expressions change, their hair become tousled and sweaty, and, most importantly, their reaction times become more lethargic. Interestingly, fatigue doesn't seem to affect a player's ability to get to a ball but rather the speed and timing of your player's swing.

It took us a while to get our heads (and thumbs) around the new control tweaks in Top Spin 3--which have been designed specifically to make the game more like a simulation. Still, with a little time, we were right back in thick of things, nailing long rallies and choosing the right time to go for the kill. With some practice, we even managed to work in some of the new advanced shot modifiers by using the shoulder buttons. Holding the right trigger, for example, will add power to a shot, while holding the left trigger will aim your shot at the line--you can even use both triggers simultaneously if you like.

Aggressive players will want to take advantage of the net shot. Here, you hold the right button (or R1 on the PS3), and your player will hit the ball then continue his or her momentum forward toward the net; a great move when you're looking to up the pressure on your opponent. The game also makes use of the right analog stick for shots; you can use it for serves (pull back then push forward). You can also flick the right stick to make drop shots, but we had a good deal of trouble making that work on a consistent basis.

Beyond the a full single-player campaign and a flexible player creator (which will let you modify the features of your created pro with a system that's similar to that found in last year's Tiger Woods PGA Tour game, though without the camera support), the feature that will probably have most life in Top Spin 3 will be the online tournaments. Here, players will be able to battle it out in a series of matches, with a new Top Spin online champion crowned every two weeks. After that, the online tournament results will reset and the battle for supremacy will begin again. It sounds like a fun feature, and here's hoping there's an Xbox Live achievement waiting for players who manage to capture the championship.

While we spent most of our time with Top Spin 3 trying to tame the Xbox 360 version, we did have a chance to play a few sets with the Nintendo Wii version of the game. As you might expect, this is a much friendlier version of the game. It's easier to pick up and find success with, as well as quicker than other versions. You move your player with the analog stick on the Nunchuk, hit the ball by swinging the Wii Remote, and can modify your shots with the various buttons on the two controllers. As with the Xbox 360 and PS3 versions of the game, the Wii version will include more than 20 real-life tennis pros (including such legends as Bjorn Borg, Boris Becker, and Monica Seles); the Wii version will also include some minigames that will be unique to that console.

With both its sim and arcade bases covered on various platforms, Top Spin 3 looks poised to appeal to as many tennis fans as possible when the game is released in May. We'll be curious to see how the new control tweaks hold up over the long term and will be bringing you more on the game in the coming weeks.

54 Comments

  • Sonic7777777

    Posted Aug 15, 2008 8:47 pm PT

    Swahili is exactly right. Not only should they have way more pros, but also retired legends as stated by Sahili. (don't forget Boris Becker, Ivan Lendle, and Jim Courier!!)

  • cengi

    Posted Jun 30, 2008 1:44 am PT

    looks promising

  • Swahili

    Posted Jun 23, 2008 8:30 pm PT

    How are they not going to have Djokovic, along with Davydenko and Ferrer? Not to mention the number 1 player in womens...Ana Ivanovic? She is way hotter than Sharapova! Only three classic players, where's Sampras, Agassi, Conners, Mcenroe? Dissapointing for a game that everyone has been waiting for.

  • ice-freezer

    Posted Jun 10, 2008 11:16 am PT

    does the wii version have internet

  • veggie530

    Posted May 9, 2008 10:12 am PT

    Online tennis will be fun... not as fun as real life, but still fun.

  • caMo723

    Posted May 6, 2008 6:38 am PT

    have many tennis games....the only way i'm getting this one is if it has good online....which bloody virtua tennis 3 should've had!!

  • aaron_jova

    Posted Apr 16, 2008 9:53 am PT

    Rafael Nadal will only be available on the ps3 version of Topspin 3.

  • ag3ntz3rox0x

    Posted Apr 10, 2008 11:01 pm PT

    some of the most fun ive ever had online is when i played top spin 1 for the original xbox. it was so fun playing people from other countries. then they droped the ball in top spin 2 which had horrible online. if this has good online i will get it without thinking twice

  • gnutux

    Posted Apr 10, 2008 4:53 pm PT

    For this game to succeed, there must be online play on the Wii.

  • hovanPS3

    Posted Apr 9, 2008 5:03 pm PT

    ONLINE IS A MUST for this game...

  • Diduseeasign

    Posted Apr 4, 2008 12:57 pm PT

    There was the option to use nunchuck in Rockstar Presents Table Tennis and it's not too hard to get the hang of it really. A little weird getting used to the co-ordination yeah, but once you play a few matches, it works pretty well.
    Pro-evo on wii... now thats a different story, quite literally.

  • megadisc

    Posted Apr 2, 2008 11:27 pm PT

    where is the federer express ?
    that would be the real highlight
    and sharapova is hot !

    did u get my card or not ?
    if havent; then send me your house address.

    if you wanna travel asia
    then fly with airasia

  • frank242

    Posted Apr 2, 2008 2:08 pm PT

    if they want they can make the wii version the best couze of the controls,but they never do,dont know whay,ok do you want to sell wii games make then good dont make bad games like table tennis with terrible grafics couze we have playd mario galaxy and we know that the wii can randle great grafics ,sega superstar tennis its realy fun onthe wii e have this game you can even play like wii sports,but after seen the last titles of take two on the wii i think this game may hurt again,guys the wii have more potential on this kind of game we want fun basebal games fun tennis games,and to end whay no virtua tennin on the wii sega knows the ways.

  • EnozmeH

    Posted Apr 2, 2008 10:08 am PT

    Must have... can't wait to see how much improvement this game has made compared to its predecessors

  • hebri

    Posted Apr 2, 2008 12:44 am PT

    looks promising

  • jem_gal

    Posted Mar 31, 2008 7:29 pm PT

    do want

  • zipperawm

    Posted Mar 31, 2008 2:07 pm PT

    @ thimitry


    Wireless nun-chuck my friend

  • aaronannie68

    Posted Mar 31, 2008 6:48 am PT

    the graphics looks great and the gameplay sounds intriguing as well.
    this sounds like a possible addition to my collection.

  • thimitry

    Posted Mar 30, 2008 10:09 pm PT

    I don't know how i'll be able to play properly while I'm holding a nunchuck!

  • squeegie

    Posted Mar 30, 2008 9:03 pm PT

    While the 360 and PS3 versions sound great, isn't this preview located under the Wii tab? (It's probably under all the tabs... minor gripe).

    Only reason I mention it is because there is so little mention of the Wii controls in here. These are the types of games I long for on the Wii. Dumbing it down for Wii owners is a bit of a slap, considering the potential you could get out of including full motion control based on timing and position etc.

    I won't write it off yet, but I may just end up getting the 360 version

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