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GC 2008: Shaun White Snowboarding: Road Trip Updated Look

We investigate the art of snowboarding while standing still in our look at the Wii version of this snowy sports game.

All too often, you know exactly what to expect in the Wii version of a sports game that's also found on the Xbox 360 or PlayStation 3: a dumbed-down, kiddy-fied version of the "big" game, with slapped on controls and subpar graphics. Not so with Ubisoft's upcoming Wii version of Shaun White Snowboarding. In fact, for some fans out there, this version of Shaun White might actually be the one to get, with a control scheme that feels about as close as you can come to real snowboarding, only without wiping out and getting snow down the back of your parka.

It's those controls that really set Shaun White for the Wii apart. You can play the game with just the Wii Remote, but if you've got a Wii Balance Board, you'll want to hook it up before you hit the slopes. We had a chance to attack the two events being shown on the GC show floor here in Leipzig--a big air challenge and a half-pipe event--and were consistently impressed with the controls.

Much like on a real snowboard, steering and performing tricks are controlled almost entirely by shifting your weight on the balance board. Before you head off down the slopes, you'll need to quickly calibrate the balance board by standing on it. After that, it's off to the mountain. Our first stop was the big air event; here, the goal is to get from the top to the bottom while racking up as many big air tricks as you can. The course was fairly steep, with plenty of opportunities for jumps, as well as some precarious-looking rocks that we got snagged on more than once.

When on the balance board, turning left or right is simply a matter of shifting your weight left or right on the board; you can speed up by learning forward and slow down (or stop completely) by leaning backward. For the most part, the big air event had gentle curves, and there was little need to slow down. Instead, we focused on the jumps--to catch the maximum amount of air, you simply lift up from the balance board at the lip of the jump. From there, your momentum carries you in whatever direction you want. Want to do a back flip? Lean backward as you're in midair? Want to spin 180 degrees to your right? Shift your weight in that direction, and your character will follow. It's surprisingly easy and natural-feeling, even if you've never actually been on a real-life board before.

While you can do a host of tricks simply by shifting your weight around the board, more advanced players will quickly want to involve the Wii Remote into their tricks. You can do basic and advanced grabs by pressing the A and B buttons, respectively. You can also perform special tricks by pressing the A and B buttons together. In our time with the game, we didn't have much luck with pulling off consistent grabs, but with more practice, it probably isn't that hard.

The second event we tried was a simple half-pipe event where the goal was to pick up as many tricks and points as possible on a basic half-pipe location. We would have liked to have mastered the grabs before tackling this one, as we wiped out more than once before getting to the bottom of the hill. Still, for those who simply want to focus on expanding their repertoire of stunts, half-pipe events look to be the ticket.

When you aren't blasting down the slopes in Shaun White for the Wii, you'll be earning respect and dare points, which will presumably be used to unlock new content in the game. As you make your way down the course, you'll always be followed by a friend who is filming your snowboarding exploits. Which friend you choose to tag along will be an important choice because if you earn enough respect on a run (or hit a respect bonus, which look like crowns on the course), you can earn bonuses to your attributes, such as grip, jump, and so on. As a result, you'll want to be choosey with whom you invite to accompany you on a run, as one friend might be able to help you more effectively than another depending on the conditions.

The developers behind Shaun White for the Wii made a smart decision to not try to compete with the frankly gorgeous visuals of the Xbox 360 and PS3 versions of the game. That's not to say that the Wii version isn't appealing graphically; it's cartoonish approach and bright visuals have a charm all their own. Still, for us, it's the controls that look to make Shaun White a success on the Wii. Provided the development team can nail the feel of snowboarding while standing still--and it looks to be on its way toward doing just that--Shaun White just might be best experienced on the Wii. Look for more on the game in the near future.

14 Comments

  • sonicboom712

    Posted Sep 19, 2008 8:10 am PT

    looks awesome, i bet the wii version is gonna be the best

  • rrraaagggrrrhhh

    Posted Aug 29, 2008 2:14 pm PT

    yes maybe finally wii games are getting as good as xbox games

  • mariogalaxyfan

    Posted Aug 27, 2008 1:18 pm PT

    Man,We need an SSX with the wii balance board!!But this seems realy cool.Finnaly a multiplataform game on the wii that isnt a trash comparing with the xbox and ps3 versions

  • mariogalaxyfan

    Posted Aug 27, 2008 1:18 pm PT

    Man,We need an SSX with the wii balance board!!But this seems realy cool.Finnaly a multiplataform game on the wii that isnt a trash comparing with the xbox and ps3 versions

  • beanofengland

    Posted Aug 24, 2008 6:26 am PT

    should have forward really i'd have thought, horizontal is when you've stopped, be lame playing in that position, twisting towards the screen

  • liinn

    Posted Aug 24, 2008 1:13 am PT

    Lean back to stop? I was hoping leaning back would give me a tail press, and turning hard, staying on heel/toe side would stop.

  • ScionofEntropy

    Posted Aug 23, 2008 7:32 am PT

    I wasn't originally too interested in this, but I think I'll get it once I have a Balance Board. Reading up on it here and in a few other places, it sounds like a lot of fun. I hope they implement SD card music in it...

  • AAwiidog

    Posted Aug 22, 2008 11:06 am PT

    yes it does raeldor just like a real board, they were demonstrating it at nintendos e3 press conference

  • Raeldor

    Posted Aug 22, 2008 9:51 am PT

    Does the balance board face sideways to the screen while you're playing?

  • dark_being

    Posted Aug 22, 2008 4:20 am PT

    a proper use for the Wii board

  • red_sovereign

    Posted Aug 21, 2008 3:04 pm PT

    yaay cartoony graphics...yet again lets see here, we have skate it, madden 09, and now shaun white w/ silly 'bright and charming' graphics. the wii is the most underwhelmed system on the market (graphically speaking). ds pushed harder than wii

  • Unkoil666

    Posted Aug 21, 2008 8:06 am PT

    I would really like to see an online feature for this as well. Since you can only use one balance board at a time, online is definitely something they should look into. I know it can be played with the remote and nunchuck, but this (and Skate It) will be so much better when experienced with the board.

  • xblane

    Posted Aug 20, 2008 7:53 pm PT

    I also had the same fears, I'm interested to see if they include the same sort of online features as the ps3/xbox360 version, where you are essentially on a mountain with people from all over the world...

  • fabz_95

    Posted Aug 20, 2008 3:04 pm PT

    After seeing how great the 360/PS3 version looked I was worried about the wii version but now after this I have high hopes

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