Tales of Symphonia: Dawn of the New World Hands-On

We return to the new world for another adventure, set two years after the events of Tales of Symphonia.

To celebrate the 10-year anniversary of the Tales series in North America, Namco Bandai brings us Tales of Symphonia: Dawn of the New World on the Nintendo Wii. The game takes place just two years after the events of Tales of Symphonia, and you'll come across familiar faces and revisit this new world that Lloyd and Collette had saved. It seems that even with all of their hard work from the previous game, peace hasn't spread across the land, and there are some bizarre climate changes. In Dawn of the New World, you follow the story of two young heroes who set out to discover the reason behind these events while allying with monsters they meet along the way.

We've played through the first few hours of Dawn of the New World, and it's very linear for the first hour and a half, given that there's a lot of dialogue to try to get you up to speed with what's going on. If you haven't played the previous game, it shouldn't make much of a difference because they do explain the important events that happened. The hero of our story is a timid boy named Emil who lost his parents when his city was ransacked. He now lives with his aunt and uncle in Luin. Right off the bat, we notice that the townspeople are rather hostile to Emil, but he doesn't have much of a backbone to fend off the bullies and verbal abuse from everyone around him, including his relatives. There has been an increase in aggressive monsters, and the lake has dried up, so everyone in town blames Emil. That's quite an accusation for a boy who can't do much else but say "sorry" all the time. Emil eventually meets Marta, a pretty young girl with a jewel stuck to her forehead. She tells him about Lord Ratatosk, ruler of all monsters, and it becomes clear that Marta's connection with Ratatosk is the reason why everyone seems to want to kill her. As indecisive as Emil is, a cute girl always takes precedence, so together they try to get a better grasp of what's happening around them.

A noticeable change from the last game is that you can't wander the overworld map anymore. Instead, you use the Wii Remote to point at a location, or you use the direction button to select which city to visit. In the beginning, the only options available to you are the places you have to go, so it's hard to get lost. In dungeons and cities, you can point the Wii Remote to your desired location and hold down the B button for Emil to go there. It's still more efficient to use the analog stick, but the choice is there. When you receive the Sorcerer's Ring, you'll also be able to point with the Wii Remote to use it on specific areas.

Enemies are seen onscreen, and you're taken into a 3D arena when you start a battle. Fighting involved mostly button-mashing, but this time you can hold down the Z button and walk freely around the battlefield. Although if you get hit while you're doing this, you'll take a lot more damage than you normally would. You will learn special abilities called artes, of which you can assign up to four for your character, and they can be executed by pushing the B button and the corresponding direction on the analog stick. Unison attacks can be performed when your gauge at the bottom of the screen is more than half full. There are also other skills that you need to equip for your character to use them, and they're limited by the number of skill points that you have.

What you're probably wondering about is the new monster-gathering feature in Dawn of the New World. Monster collecting involves forming a pact with the monster after the battle is over, but it's not that easy, not at first. We weren't able to simply form a pact with everything we came across, considering that there are requirements that need to be met for the pact to occur. When you begin a fight, there is an elemental grid in the bottom left corner of the screen that indicates the major element of that particular field, and around the grid are minor elements that can change when you use an arte with elemental properties. If you have three minor elements, the major element will change and the pact will form when the major and four minor elements match. This seemed complicated at first, especially because we didn't have too many artes to work with, but we imagine that it should become easier once you're able to perform more element-specific artes. Seeing as how you're also controlling one character at a time, you need to make sure your other party members aren't messing up the elements if you have a specific one in mind. This is when having a friend or three will help so that you can coordinate which elemental arte to use. Multiplayer works just like in the previous game; your friends help you out in battles, but most of the time they're just waiting for the next fight.

You still have the ability to cook, and in order to track down gourmet recipes, you'll have to locate that sneaky Wonder Chef who hides out in the most obscure places. You'll usually find a Katz worker in town, dressed up in a yellow costume with cat ears, who can help you manage your monsters, cook, and give you quests. By making tasty dishes, you can feed them to your monsters so that they level faster and are therefore more useful in a party. No one wants an underfed, wimpy monster.

Other than the anime-style intro before you even begin the game, that style is seen again only in the pop-up skits, in which the dialogue exchange is presented by character portraits. The game is presented with 3D characters, and the characters and environments don't seem to have the same feeling of crispness that you would find with cel-shaded graphics, though admittedly this is still a preview build. The character models still look great, but right now the dungeon and towns that we've visited look a bit plain. We didn't find any Japanese voice-acting option, but the cutscenes and skits do have English voice acting, which is done fairly well.

The Tales series has come a long way in the past 10 years, and Tales of Symphonia: Dawn of the New World appears to be a solid role-playing game for the Nintendo Wii. There are more than 200 monsters to try to collect, so it will certainly keep you busy if you want something else to do. Dawn of the New World is expected to ship sometime this fall.

117 Comments

  • arturo2005xp

    Posted Nov 13, 2008 6:01 pm PT

    When the Review????

  • hobobski

    Posted Nov 7, 2008 6:56 pm PT

    I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT ITIWANTITIWANTITIWANTIT IWANTITIWANTITIWANTITIWANTI TIWANTITIWANTITIWANTITIWA NTITIWANTITIWANTITIWA NTITIWANTITIWANT
    As you can probably tell, I really would like to purchase this games. Tales of Symphonia for GC is one of my favorites.

  • HuRt720

    Posted Oct 28, 2008 1:42 pm PT

    I 've played a thousend games and i 'll probably play a milion more, but this one is the only game i look forward to with anxiety. I hope tales 2 retained its beautiful and emotional atmosphere that really makes you feel every character.[ok that sounded kinda gay but u got the point..]

  • hm_xtreme333

    Posted Oct 17, 2008 4:24 pm PT

    to chang 1910. this game DOES have cutscenes. go to youtube and find out for urself.

  • ilikefoodalot22

    Posted Oct 11, 2008 6:04 pm PT

    I still don't know what he was saying about catching monsters. Couldn't you just beat them up a bit then throw a pokeball at them?

  • chang_1910

    Posted Oct 8, 2008 5:33 pm PT

    for what I have read. this one sound like it would be a great RPG.. gameplay wise, but I`ll missed the beautifull cutscenes that I love in RPG, after all the great movie story are part of this gerne at least imo.

    anyway.. looking forward to this one.. so far so good

  • hm_xtreme333

    Posted Oct 7, 2008 10:16 pm PT

    the game has cutscenes but it does not have animated cutscenes except in the beginning. so seriously they havent truly cut corners just no world map and a lame monster capture system but nonetheless ive heard other reviews from ppl of this game(the jp version) and they thoroughly enjoyed it. so yes cutscenes ARE in this game just no animated scenes except at the beginning

  • ColdDice

    Posted Oct 7, 2008 4:34 pm PT

    NO CUTSCENES!!!!

  • Dragonknight0

    Posted Oct 4, 2008 9:50 pm PT

    Is this game good O_o...........

  • Dragonknight0

    Posted Oct 4, 2008 9:50 pm PT

    Is this game good O_o...........

  • JaggedStudios

    Posted Oct 4, 2008 2:50 pm PT

    No world map? Takes the fun out of actually going places!

    I loved the original ToS, but it seems that this one will be lacking. Monster taming is cheesy, and there aren't cutscenes. They are truly cutting corners. Not cool. The Wiimote has so much potential in the battle system of the original. But this doesn't say anything about it. This will probably be the deciding factor in me getting this game, as if it is just the same battle system, then I'd play it once and never again which I think is a bit of a waste.

  • xtiansk8

    Posted Oct 4, 2008 10:42 am PT

    can't wait for it.

  • snackpack012

    Posted Oct 4, 2008 9:58 am PT

    this game is goin 2 be awsome

  • mike2640

    Posted Oct 4, 2008 9:32 am PT

    I loved Tales Of Symphonia for Gamecube. I'm not sure about not having a world map, but I'm sure this game is still going to be awesome.

  • Payback7

    Posted Oct 3, 2008 5:55 pm PT

    Should be good, played the GC version and loved it. MORE RPG'S!!! hehe

  • XD-master

    Posted Oct 2, 2008 8:53 pm PT

    NO WORLD MAP THE WORLD MAP WAS AWESOME AND I HATE THE NEW CHARACTERs (except the dude that looks like kratos)

  • Ifnot

    Posted Oct 2, 2008 6:50 pm PT

    What did the world map do? was it a really cool part of the game? I never played the first one but I'm thinking of getting this.

  • dstv

    Posted Oct 1, 2008 8:40 am PT

    tales of vesperia is probably better

  • Bozanimal

    Posted Sep 30, 2008 10:39 am PT

    The best part of the original ToS was its unique fighting and combo system, but this article makes no mention whether that system of complicated button mashing is continued or dropped. I really enjoyed the fighting system, and hope the major elements were retained. There was little more satisfying than pulling off a 100+ hit combo.

  • Toro_Nev

    Posted Sep 29, 2008 2:59 pm PT

    well, im looking forward to it - hope its better than the gamecube version!!!

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