TGS '07: Opoona Hands-On

With both energy bon-bons blazing, we jump into this cute sci-fi RPG for the Wii.

He's short, he's round, he's got a floating energy ball above his head. He's Opoona, the star of Koei's upcoming sci-fi role-playing game for the Nintendo Wii. We had a chance to play with this family-friendly game and chat with a couple of the game's producers to learn a bit about the game's backstory and development.

Before we talk origins, however, let's talk control. Opoona might be the only Nintendo Wii game out there that is controlled entirely with the Wii's Nunchuck accessory. Everything from moving your players around the game world, to attacking your enemies can be pulled off simply by moving the analog stick in one direction or another. On a console that's known for its elegant simplicity, that puts Opoona right up there with the easiest of the bunch.

That said, a simple control scheme doesn't mean that Opoona is a shallow game. Indeed, judging by the game's plot, there'll be plenty to do. As the game opens, Opoona and his siblings are on board their parents' spaceship, happily traveling the stars together. It isn't too long before their ship runs into trouble (though exactly what kind of trouble remains a mystery until later in the game). With virtually no warning Opoona's parents are forced to evacuate their children from the ship. Eventually the escape pods, and the ship itself, crash-land on a nearby planet. As the game opens up, Opoona will first need to round up his siblings before learning where his lost parents have gone.

The planet that serves as Opoona's backdrop has plenty of mysteries all its own. For one thing, half of the planet seems to have been completely drained of life, for reasons that aren't immediately clear. As a result, traveling outside of the comforts of Opoona's biodome can mean trouble in the form of random encounters with a bevy of different monsters. During our time with the game, limited though it was, we took on bulbous looking insect creatures, long- and lean-looking bad guys, even a giant beehive that was much tougher than we initially thought.

Opoona and his siblings fight by tossing the so-called "energy bon-bons" that float above their heads at their foes. To do so, you simply pull back on the Nunchuck's analog stick and then move the stick forward to fire. The longer your hold the stick back, the more power you'll put behind your shot, and an onscreen energy meter for Opoona (or whatever character you are controlling at the time) will show exactly how much energy he or she has remaining. More powerful shots will require the character to recharge for a longer time, but they'll also do more damage. In addition, producers explained to us that you'll be able to use different attacks by changing the properties of your energy bon-bons (in one instance, one of Opoona's siblings had transformed his normally round pair of bon-bons into a couple of flaming spiked bon-bons). In addition, pushing the stick forward in different directions will result in different attacks against your enemies.

As Opoona finds his siblings over the course of the game's 40-hour length, you'll add those siblings to your party. You'll periodically also run into NPC characters for your party. During our demo with the version of Opoona on the TGS show floor, for example, we were accompanied by a sword-wielding young lady who turned out to be a lot of help in more than a few of the encounters we faced. Producers weren't saying exactly who that little girl was, but did mention that the game will feature an ally system that will let you enlist the help of characters you've become friendly with along the way.

Another interesting aspect of Opoona is the job system. Now this isn't the Wii equivalent to a Final Fantasy Tactics-like job system; instead, a job in Opoona is literally that: a way to make money. Opoona will then use the cash he's earned to buy new items that can help him track down his family members. Jobs range from the relatively mundane--such as mining engineer (involving lots of time breaking apart rocks) to more outlandish career choices such as hotel manager and fortune teller. We didn't get a chance to try out many of the jobs but we do know that you can have many different jobs at once; it seems like you can spend just as much of your time fishing in Opoona as you will battling it out with monsters, if you like.

With exotic locations to adventure in, including volcanoes, jungle, deserts, and underwater scenarios--and an attractive, cel-shaded look that brings to mind a lighthearted cartoon look, Opoona's got a lot going for it. It remains to be seen whether or not the simple controls will end up becoming mundane after too much time, but we're hoping the storyline and the action prevents that from happening. Stay tuned for more on the game in the coming months.

25 Comments

  • ChileanSeba

    Posted Feb 10, 2008 11:32 am PT

    The soundrtrack for this game looks extremely fun and well done, the fights look pretty well done, not as going around places nad talking to people.

  • winwinwe

    Posted Oct 2, 2007 3:58 pm PT

    whoh

  • Fang_lord

    Posted Oct 1, 2007 7:30 am PT

    hmmm, seems rather interesting,

    and whats all this talk about graphics making an RPG? people...rpgs have been around since the NES nd SNES, and trust me...the RPG's back then are WAY better than some of the crap producers make these days.

    ANYHOO! Seems rather cool, the controls are certainly....unique...but this job system makes it sound like a MMORPG, which by the way...would be cool if it was(which its not). The combat may get repetitive...but ALL rpgs are repetitive...especially turn based...all you do is press a command, then watch the pretty pictures.

    I havent seen any pic's yet, so dunno if it will look good, and by the way...the wii's graphics are better than the PS2, i mean seriously, dont exaggerate about it...have you seen Metroid Prime 3 and Super mareio galaxy? they dominate ANY PS2 graphics...not saying the PS2 is a nad console ofc. If its long, indepth, and the controls are good, then im buying, and 1 other point...people who say they wont buy it cos' its kiddy...are arrogant...so what if it looks kiddy, or theres no blood...the game could be great...and look what you could miss out on...pfft the youth of today (lol in 16 ffs, i cant say that )

  • winwinwe

    Posted Sep 29, 2007 2:00 pm PT

    plese do n9t suck

  • gonzalezj1

    Posted Sep 27, 2007 4:59 pm PT

    "...in one instance, one of Opoona's siblings had transformed his normally round pair of bon-bons into a couple of flaming spiked bon-bons" - qtd from article.

    ^^That one sentence is reason enough to buy this game.

  • gonzalezj1

    Posted Sep 27, 2007 4:56 pm PT

    Camble "If the Wii's graphics are as good as the PS2, then there is no reason why a real RPG can't be released."

    *sigh*
    The Wii's graphics are much better than the PS2. It's just that not many 3rd party devs take full advantage of the Wii's power. Anyway, what do graphics have to do with RPGs? Console RPGs have been around since the NES...

  • Sharingon67

    Posted Sep 25, 2007 8:22 pm PT

    the wii does need more RPGs so thats cool

  • Camble

    Posted Sep 24, 2007 3:53 pm PT

    If the Wii's graphics are as good as the PS2, then there is no reason why a real RPG can't be released.

  • Death_Razor

    Posted Sep 24, 2007 2:54 am PT

    The games looks weird but I'm pretty sure it will be a good game. Sadly Kid friendly RPG arnt always good. I'm looking foward the review. Who knows, it might get an 8.5

  • cobrax80

    Posted Sep 23, 2007 11:44 am PT

    This game sounds intersting. The Wii needs more RPG's and this game definitely stands out.

  • Shortyshrimp88

    Posted Sep 23, 2007 5:45 am PT

    this game looks horibble, the artwork seems very cheesey, only playing w/ the nunchuck by pulling the analog back? that will get old fast; this game will get bad reviews because its going to be forty hours of pure childish preschool drawings crapped out on to the Wii- Bring on the Hardcore games like SSBM and SMG

  • VGobbsesser

    Posted Sep 22, 2007 7:43 pm PT

    I really think this game has potential.Depending on how it scores,I'll be picking it up.

  • Sasuga

    Posted Sep 22, 2007 3:40 am PT

    What's up with Gamespot's TGS floor videos? In this one we see, what, a few menu screens and like 4 seconds of actual gameplay? C'mon!

  • MangoLlamas

    Posted Sep 21, 2007 9:41 pm PT

    cool, i look forward to more info though im kinda nuetrall on this one for the time being...

  • fmobliv06

    Posted Sep 21, 2007 8:42 pm PT

    looks too shallow to me. wasn't interested at all until i heard about the job system, which sounds pretty cool

  • king_bobo

    Posted Sep 21, 2007 11:27 am PT

    Track this one!!!

  • jedinortd_basic

    Posted Sep 21, 2007 7:20 am PT

    lol energy bon bons. That was cracking me up. That alone was enough to get me excited about this game.

  • jakeboudville

    Posted Sep 21, 2007 5:56 am PT

    this may turn out to be an interesting game

  • greater_bird

    Posted Sep 21, 2007 1:37 am PT

    I really like the art style. Cuteness extreme!!

    Besides, I like the idea of an RPG I can potentially play with the family (or at least have them interested in watching). The Wii in my house tends to be on-show at all times, so getting solo time with it is rare (if just because someone always comes by and buts in). If I can't beat 'em, I'd like to coerce them into joining me. ^_^

  • SolidBrix

    Posted Sep 20, 2007 4:12 pm PT

    I've got to agree with K-S. It looks like they stole the artwork for the game from the showcase wall of some pre-school, and I'm loathe to get too excited about anything "One-Trick Pony" Koei does.

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