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GDC '08: Square Enix - It's good to be the King

Designers Toshiro Tsuchida and Fumiaki Shiraishi talk about the challenges of developing a small WiiWare game based on the epic Square Enix franchise Final Fantasy Chronicles.

SAN FRANCISCO--Say "Square Enix," and gamers will immediately think of the Final Fantasy series or another of the Japanese developer's epic role-playing games. So it was a challenge for the company to concentrate on a small WiiWare game, according to game designers Toshiro Tsuchida and Fumiaki Shiraishi.

In their Game Developers Conference presentation "WiiWare and New Choices," Toshiro Tsuchida and Fumiaki Shiraishi showed a short trailer of the game in question, Final Fantasy Crystal Chronicles: My Life as a King. The downloadable game is not a traditional Square Enix game, in the respect that the core mechanic is about building a city rather than exploring a world.

The trailer started with a title card saying: "For his kingdom is the only gift my father has left me," and then showed a variety of characters from the game. The presenters explained that the character of The King--played by the gamer--was far too important to risk losing in battle. (Think chess.) Therefore, he must stay within the realms of the kingdom.

Shiraishi said that during his time at Square Enix, he had built up a "big wish list" of things that he wanted to try. One was to try creating a game that didn't rely on game volume, and another was to try out a smaller project with a smaller project team. "When I read about WiiWare, I wrote the game proposal that day," he said.

However, the new platform meant that the company couldn't use its standard Square Enix game design model. Instead, Shiraishi proclaimed that, "We started with the game concept rather than the visual assets. This may seem an obvious thing for some studios but not for our studio."

"Our traditional game method is that we are good at creating content with a large amount of high-quality CG," said Shiraishi. "However, the WiiWare memory capacity is limited, so therefore, we cannot use very high-quality CG as a weapon."

He then showed another video, with scenes from the first chapter of the game. "This is very early on...so there's really nothing built except the walls," Shiraishi explained. In it, the King spoke to two of his heroes who, after a brief chat, left the village to adventure in some caves nearby. There were also moogles, a Final Fantasy staple. These creatures appeared to have the job of offering the player advice. At the end of the day, the King is given a report showing what his heroes have been up to, what areas they've explored, what monsters they've battled, and what items they've picked up.

From these daily reports, the player uses the information given by his motley crew of warriors to work out what he needs to build and invest in the village. Next up was a scene from the very end of the game, where the same village was full of buildings and the heroes were shopping for weapons.

In conclusion, Shiraishi weighed up the pros and the cons of working on a smaller project compared to a big-budget one. "In terms of being a smaller project, I think all the team members had more say in the game itself, but there's simply not enough time to really make something that no one else has done," he said.

He then discussed some of the things that ended up being cut from the game in order to make it work as a WiiWare product. Battle scenes and monsters were given the boot, along with the whole world outside the village, which is limited to text only. There are also no villager model variations other than their names.

Development started on the game before WiiWare was even official. "We didn't wait for things to get official," Shiraishi said. "With the industry moving as fast as it is, sometimes you can't wait. We did take a risk by making this game before Nintendo had even announced WiiWare."

Of course, working on a platform that hasn't even been created yet brings with it its own unique set of problems. When asked how the design team dealt with WiiWare memory limitations, Shiraishi said, "We estimated between 32 and 40MB for the actual memory, and that limitation turned out to be right on target. But we actually ended up with memory left over because of the compression. The biggest problem we actually had was the rapid access memory that Nintendo had, not the 40MB."

Final Fantasy Crystal Chronicles: My Life as a King will be coming out in March in Japan. No North American or European release date has yet been set.

81 Comments

  • VagrantChild24

    Posted Feb 24, 2008 6:50 pm PT

    Hmm, I'm not really sure what to make of this. The problem with WiiWare that I have is similar to what thk123 said about the limited memory space on the Wii itself. Yes I realize SD cards can be used and so on so forth but if WiiWare does all they hope then it will fill up that harddrive real quick. Heck, a lot of people have filled it with VC downloads already...

  • thk123

    Posted Feb 23, 2008 11:44 am PT

    A game that is less than 40mb big, but has problems with RAM.. This game is really inefficient. I am no expert, but if the max file size is 40mb, which seems fair enough, and the Wii's internal memory is 521, they need to release some kind of external storage device if they want people to buy more than 3 titles ever.

  • supersonicGO

    Posted Feb 22, 2008 6:03 pm PT

    crisis core!

  • YunalescaFFX

    Posted Feb 22, 2008 5:25 pm PT

    "My LIfe as a King" - dunno we'll see.... The original CC was okay but it just seems to get worse... I guess time will tell. Definitely nothing compared to "actual" Final Fantasies BUT it's good that the Wii is getting something

  • ShirkDawg

    Posted Feb 22, 2008 5:04 pm PT

    Matrixman2k-

    I agree that not all games should have to use the Wii remote but if they do 4 or 5 different control schemes, one of them will obviously be better which could ruin the game online. I wanted motion control for the game because actually driving is much more fun than moving a control stick. But the control stick will probably be easier to use so most people will choose it, which will make the motion control methods useless. Nice job Nintendo.

  • KamuiFei

    Posted Feb 22, 2008 4:20 pm PT

    That's great SE....*crickets*...

  • Fake_Sketch

    Posted Feb 22, 2008 4:05 pm PT

    i agree with vics realms. Though ff cronicles are good they arent as good as the old cronicles

  • matrixman2k

    Posted Feb 22, 2008 1:47 pm PT

    To date i have all their titles and this could be another great spare-time quality entertainment.

    Only complain is on the ds you are forced to use the stylus pen even though the pad makes sense sometimes.

    Everytime people think wii they always try to limit and ultimately force people into using that wiimote. Which is why i had a big smile on my face upon reading Mario Kart wii will allow players to use whatever including the GC pad!

    There should be no handicapping people and forcing them to use what they don't want to.

  • Lord_Regnier

    Posted Feb 22, 2008 1:38 pm PT

    This sounds bloody brilliant.

  • IpodHero176

    Posted Feb 22, 2008 1:20 pm PT

    This sounds a little like the Civ series. Sounds like a good game

  • vicsrealms

    Posted Feb 22, 2008 1:05 pm PT

    I'm sure another CC game is great and all, but I would like a real Final Fantasy game that lives up to FF4 and FF6. You got the characters right in FF10, but the over usage of mini-games ruined the game until Code Breaker fixed that problem. FF12 wasn't up to snuff in any and all aspects of a good RPG. I have a lot of hope for FF13, but it still listed as TBA. ~sigh~

  • ShirkDawg posted Feb 22, 2008 1:03 pm PT (does not meet display criteria. sign in to show)

    ShirkDawg

    Posted Feb 22, 2008 1:03 pm PT (hide)

    Haha "Epic game". FFCC is garbage- it doesn't even come close to the greatness that was Secret of Mana. All you saps who keep supporting Squenix are ruining RPGs. I'm sticking with Namco and Mistwalker. Square used to be my favorite company for years until they merged with Enix and destroyed every series I love. Final Fantasy isn't Final Fantasy without Hironobu Sakaguchi.

  • uklegendkiller

    Posted Feb 22, 2008 12:42 pm PT

    While I will almost certainly be buying this game, i wish they'd hurry up and release FFX-3 it seems like I've been waiting forever and Square Enix seems to be more bothered about developing spin-offs.
    I miss the old days.

  • KamuiShiro

    Posted Feb 22, 2008 12:42 pm PT

    ...heh, they need to stick to one thing at a time and finish it.

    Multi tasking w/games and teasing me isn't cool...I'm waiting for FF13!!! And Versus....*whimpers*

  • MetalMan300

    Posted Feb 22, 2008 11:40 am PT

    Honestly, this seems like a very unusual turn for square enix. Im not sure how good this will actually be, but honestly, Id like to see this do well. Square enix hasnt done too well when trying something different, like project sylpheed and dirge of cerberus (ok, so square only published sylpheed, but dirge of cerberus was seriously awful), and Id like to see them move outside of their comfort zone and do well. We dont want square to become the new koei

  • ninjamerican

    Posted Feb 22, 2008 10:55 am PT

    Definitely agree with chiyo18. True Final Fantasy should come first.

  • t37nguye

    Posted Feb 22, 2008 10:54 am PT

    Why waste time on this? People are dying for FF13 to come out.

  • VenomRitual

    Posted Feb 22, 2008 10:46 am PT

    yeah they should focus on their franchise games like FF13 and KH3 instead of this.

  • JimmyCos

    Posted Feb 22, 2008 10:24 am PT

    duke nukem, whoa

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