TGS '07: Chocobo's Dungeon Hands-On

We experience a day in the life of a Chocobo in Square's upcoming RPG.

TOKYO--Aside from spiky-haired Cloud, Chocobos are possibly the most recognizable mainstays of the Final Fantasy universe. They're also some of the kid-friendliest denizens in a world full of scary demigods, angry tiger-bull monsters, and thousand-eyed scum spewing abominations. So it makes perfect sense that a Square Enix RPG for the Wii would star everybody's favorite big, yellow birds.

Or, at least, one in particular. In Chocobo's Dungeon for the Wii, you play Chocobo the Chocobo, or Chocobo for short. Evidently, some dark power is stealing your friends' memories and robbing them of their identities; it's up to you to get them back. We aren't entirely sure how that will all work, since the demo we saw was entirely in Japanese, but we did manage to glean some interesting info on this upcoming game.

When the demo began, we were standing in town next to a very attentive-looking cat. We approached the cat and spoke to it, expecting the customary "meow." So you can imagine our surprise when the cat spoke to us at length, in Japenese, even. We weren't sure what it said, so we moved on, speaking to the other colorful denizens of the town (including adventurers, dogs, women, and chipmunks).

As we roamed, we came to an area of striking beauty. In the foresetting was a tall clock tower behind a crystal fountain, all flanked by art nouveau street lamps. Behind this scene rose hills speckled with colonial, European-looking structures. It was an unexpected scene of quiet beauty, and though making it probably didn't take much technological muscle, many games on more powerful systems only wish they had such subtly striking scenes.

From there we found our way to a flaming cave, which we knew was our cue to start adventuring. We entered the crevasse and found ourselves in an underground maze of monsters, rock, and lava. Right when we entered, we were able to step on a crystal and select one of three job classes: Normal, Knight, and Kitty. We suspect the last one probably has another name, but when we selected it, Chocobo put on a hat with cat ears on it. So Kitty it is, for now. A Square Enix representative told us there would be 10 different jobs, all with unique stats and abilities.

With our cat hat on, we scampered about, grabbing treasure, killing jellies, and springing traps. However, all of this used the analog stick and buttons; the normal gameplay in Chocobo's Dungeon makes no use of the motion controls. However, we were told that there are several minigames that rely entirely on motion. There will also be collectible cards you can collect throughout your adventures for a card game you can play against friends over Wi-Fi.

But back to the dungeon. After exploring through several floors, we came upon the boss, a big, fiery phoenix. We ran around trying to kick her, but evidently this wasn't the best strategy, as she easily set us ablaze. While it wasn't the most successful trip into Chocobo's Dungeon, it was certainly fun, and we can't wait to tell you more about this charming RPG for the Wii.

11 Comments

  • danwarecritic

    Posted May 22, 2008 7:28 pm PT

    I'm a huge Final Fantasy fan. And I liked Pokemon Mystery Dungeon Dungeon on Game Boy Advance. So I'm also a fan of dungeon RPGs. I'll buy this definitely. For the sake of having a Final Fantasy game on Wii.

  • winwinwe

    Posted Sep 29, 2007 2:09 pm PT

    it will lose steam

  • khaldwn

    Posted Sep 25, 2007 5:42 pm PT

    i remember they had this on the ps1, it was 2d thou, but seeing an overgrown chicken kicking goblins is funny, plus its prob. a ff styled rpg, so u can think of it as a brak from ff lol

  • kid_rock995

    Posted Sep 21, 2007 9:55 pm PT

    Hmmm. I suppose this is Nintendo trying to keep Square Enix in our corner. But by doing kiddy games your releasing the older, more mature audience who have grown up with Final Fantasy. And by giving the Wii a version of FF that is kiddy they will eventually switch over to Playstation after they've beaten the game. Why? - Because. Nintendo enticed them. Playstation will feed them to their hearts content. Sorry Nintendo.

  • jakeboudville

    Posted Sep 21, 2007 4:54 am PT

    sounds like it could be a good game

  • BulletProof007

    Posted Sep 20, 2007 12:34 pm PT

    This is one of the areas the Wii is lacking in so the RPG's the better. This one sounds fun.

  • MegaXtreme

    Posted Sep 20, 2007 9:51 am PT

    Sounds good. I still need the DS game, but I'll still keep an eye on this.

  • crushgoil

    Posted Sep 20, 2007 8:34 am PT

    haha sounds awesome! maybe the so-called "kitty" class could be a mage? In FF3 the later white mage costume had little ears.. that's a possibility... who knows.. at least we're getting a wii game!!

  • sidious

    Posted Sep 20, 2007 8:06 am PT

    I enjoyed the DS version, though the mini games were uneven in quality and challenge, the adventure was light hearted and fun. The graphics were beautiful and charming, and the card battle game (and I hate card battle games for the most part) was actually fun. So I'm looking foward to the Wii adventure.

  • chang_1910

    Posted Sep 20, 2007 8:02 am PT

    sound cool

  • greater_bird

    Posted Sep 20, 2007 2:07 am PT

    I wonder why they've limited the use of the motion controls to the mini-games?

    Personally, I'd like more games to give a switch-over option, so you can play with either the motion controls or a more standard control scheme, depending on which you prefer. I suppose that would be too much work, given how hard it may be to map motion controls onto standard buttons.

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