King of Clubs Hands-On

We get into the swing of Oxygen Interactive's crazy new golf game.

Why somebody first had the idea of taking the serious sport of golf, shrinking it down, and introducing lots of quirky--if not downright bizarre--themes is something we just don't know. But somebody did, and ever since, the curious appeal of miniature golf for first dates or family outings has been undeniable.

It's also been something that's transferred fairly well to the virtual medium, with Flash versions on mobile phones or the Internet readily available. However, it's not a subject for many off-the-shelf games, so Oxygen Interactive's choice to put together such a game might at first seem a little brave.

King of Clubs, in development for the Wii, DS, PlayStation 2, PlayStation Portable, and PC, takes the traditional notion of a crazy golf game to a new level. There are 96 holes altogether, along with a variety of clubs and balls, each of which produce different effects when used. There are also four single-player modes and five multiplayer modes. To find out more, we made the short journey from GameSpot UK's offices in London to spend some time playing the Wii version at Oxygen's base in Croydon.

First things first. The King is, in fact, a character called Big Bubba, an Elvis wannabe living in the dusty climes of the Texas desert. Having inherited a decent sum of money--with little to spend it on--he built a huge crazy golf emporium, hired some failed actor friends as club professionals, and went into business. Sadly, time hasn't been the best friend to Bubba, and his place is looking a little under the weather now. But the holes are all in good working order and sit across a number of themes, such as sci-fi, Egyptian, and medieval.

Each hole has a par and a course record. You can play through the single-player game by choosing from an initial selection of four characters and heading to the tee. As you play through the game, you'll win cash prizes for achieving various targets, such as making par or beating records, and with that money, you can buy new equipment.

There are several types of club available other than the standard putter, including two that provide either very powerful or very gentle shots, two that can chip the ball, two that swerve the ball either left or right, and one that provides extra accuracy. You can also purchase a selection of balls, from the basic rubber ball to one that rolls much further than normal. There's even a ball that sticks to any surface upon which it lands.

This means that once you've raised enough cash to buy the whole selection, a number of different options for completing each hole become available. For example, if one course requires you to negotiate your ball through a network of pathways, you might need four or five putts to get from tee to hole. But by using a wedge club and sticky ball, you might be able to jump directly in a single shot. Each of the holes can be made in one, and there's a special course ready to be unlocked if you can manage to make all the courses with one shot.

In addition to the various single-player modes, which include career and practice options, there are a number of ways to play offline with your friends. But currently, there's no plan to include online functionality on any of the platforms. There are standard single or multiple course face-offs, but we got to try out the mode known as golf warriors. This version of the game selects a hole at random, as well as chooses your club and ball selection. That selection is the same for each player, but it changes for each shot that is played, and some of the resulting combinations can pose quite a challenge.

For example, while one course might feature a hole that's on a raised platform, if the computer doesn't assign you or your friends a club that's capable of chipping, you might have to look quite carefully for alternative routes. We found playing through a three-hole challenge in this mode was good fun and could make for some great entertainment with friends.

The Wii controllers also play their part in the accessibility of the game. The menu options are accessed by using the D pad and the A button. You can use the Wii Remote's motion sensor in a straightforward manner to adjust the power of your shot and execute it. The game's not very fussy about how you actually take your shot and doesn't require any kind of realistic golf swing, so it doesn't punish you if you don't step up like Tiger.

The release date for King of Clubs hasn't yet been confirmed. Stay tuned to GameSpot for more information as it becomes available.

14 Comments

  • yeahdogg

    Posted Mar 5, 2008 10:39 am PT

    ''King of Clubs'' looks like fun.

  • dsuser12345

    Posted Jun 11, 2007 8:26 pm PT

    sounds like a rental and if by some chance it's a cult classic i will get it at wal-mart someday

  • WiiMan21

    Posted Jun 8, 2007 2:09 pm PT

    Wow i've seen N64 games have better graphics than this, Common Nintendo time to step it up a notch and show what the Wii can really do.

  • skdalu

    Posted Jun 5, 2007 9:36 am PT

    Well, it IS poopy.

  • JiminycricketX

    Posted Jun 5, 2007 9:33 am PT

    How mature, skdalu.

  • skdalu

    Posted Jun 5, 2007 9:20 am PT

    THIS GAME LOOKS UGLIER THAN AN UGLY POOPY BUTT.

  • uberjannie

    Posted Jun 5, 2007 12:17 am PT

    I dont even want to comment this..
    This game is going to be dead out awful..
    And its even coming out to the PC.. What are they thinking?

  • rokkuman09

    Posted Jun 4, 2007 2:56 pm PT

    Haha, this looks hilarious. I always thought a well done Wii golf game would be awesome too, you could be swinging the Wiimote like a golf club, good times .

  • GrimBee

    Posted Jun 4, 2007 3:25 am PT

    hmmm... Why are developers just churning out their "ah, we were releasing it on the gamecube... but now the wii is popular we will just port it to that" games... it sucks! I mean the ratio of GOOD to NOT GOOD games on the wii is awful. The 360's ratio of GOOD to NOT GOOD games every month is awesome, every month there is bound to be at least 2 games on the 360 that you would want to get.

    With the wii, all the good stuff is either on its way at christmas - or simply you will just have to wait until summer and wade through all these party games.

    I am glad I didn't get the wii yet, I don't think developers have the guts to market proper games on this console YET. Likewise with the ps3, the market user base is not diverse enough to make big budget games sell like they should (which is why the 360 gets more of these now).

    Im looking forward to next year - when the crap to good game ratio will balance out a bit. And I agree with Kavadias, its annoying that games are being developed for all platforms (especially ones like this).

    I think that its all due to the fact that they want to just earn a nice share from the total sales. And just one console is not enough.
    If they released it on the ps2 and the wii, this would be enough (like tomb raider anniversary) and maybe a pc port aswell.

    But, until about christmas time, I think that alot of games will be ported to other platforms because userbase's are quite low in comparison to gaining profit. (hence the amount of ps3 games going to the 360)

  • perfect_chao

    Posted Jun 4, 2007 3:21 am PT

    reminds me of Zany Golf

  • Jedilink109

    Posted Jun 4, 2007 1:08 am PT

    Dude, I know that the Wii isn't as powerful as the 360 or anything but dude come on...the graphics in the screenshots for this look terrible. Fun or not, the game still looks awful. By now, NO GAME should look worse than Resident Evil 4. No excuses. At least they shouldn't if people think they've got a good game on their hands. The game obviously doesn't have the same art style, but still, the Wii can most certainly do better than this! Seriously now come on. At least No More Heroes looks good.

  • greenneil4

    Posted Jun 3, 2007 6:32 pm PT

    I can't wait for a golf game on wii again. Oh what is is putt putt. Even better. NOT!!!!!!!!!!!!!!

  • Willy105

    Posted Jun 2, 2007 7:33 am PT

    Be nice. Step one: get games on system.

    Step two: get money from games now on system.

    Step three: use money to create AAA game exclusive for system.

    Step four: get great reviews and big sales.

    Step five: make franchise

  • kavadias1981

    Posted Jun 2, 2007 1:52 am PT

    "King of Clubs, in development for the Wii, DS, PlayStation 2, PlayStation Portable, and PC."

    I am really getting fed up of games being released on all platforms. The Wii and DS are supposed to be taking gaming in a new direction. How can they do this with idiot companies like this?

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