EA Wii Q&A

Senior vice president John Schappert talks to us about EA's present and future Wii lineup.

The release of a new console generation is generally a time of scrambling for game developers, as they try and figure out just what is and what isn't possible on the next wave of gaming hardware. Nowhere has this been more explicit than with the launch of the Nintendo Wii, with its unique controls and focus on more casual-minded games. We recently spoke with Electronic Arts' senior vice president John Schappert about the launch of the Wii, the challenges of remodeling well-known EA franchises to the console, and the publisher's near-term Wii plans.

GameSpot: What were your reactions when Nintendo announced the Wii? What did you think when you heard about it, and how did you start working toward forming your well-known games to that mold?

John Schappert: You know, when we first heard about it, we were certainly scratching our heads and saying, "OK, well this is different." And in typical Nintendo fashion, it does things different and you go in expecting one thing or just having some ideas on what it might be, and then it's completely different than what you ever had thought, similar to the same reaction with the [Nintendo DS].

And then we got hands-on with some demos, some of which turned out to be the Wii Sports stuff that made it into there, and then you start realizing the potential of that machine. Brain Age and Nintendogs are perfect examples of showing developers and the world what can be done [on the DS] and what truly maximizes that machine. And I think when you play the Wii, and you play Wii Sports, and you play some of their demos, then you fully grasp how different this machine is and what new opportunities it affords. So I'd say the demos were critical for getting us to understand the potential, and Nintendo has just done a great job with doing something different and catering its device to this unique controller, [and tailoring] its games around that, too.

GS: How far in advance did you know the direction of the console, and how much time did you have to start molding your games toward what the Wii could do?

JS: I don't recall the exact date, but [when] Nintendo started unveiling it to publishers and developers, which was quite some time ago, we were right there with all the other folks early on. So we had ample time to work with this new controller while the silicon was still being worked on. We had the controllers first and foremost. We learned about it, and boom--quickly we got the controllers and got hands-on with them before all the final hardware arrived.

It's one thing to work in parallel while hardware is being developed, and that's never easy and always something that takes up a lot of time as you're continuing to update your system based on new hardware revisions and changes in the silicon. But what was nice was this controller was done and in a near-final state rather early on in the development of this machine, and we were able to really spend a lot of time getting our controls down for it.

GS: It seems like the controller was the key there. How powerful the machine was graphically and the various online things it could do didn't seem to be the primary development goal, were they? Is that fair to characterize it that way?

JS: When I think about the Wii, I certainly think [that] the huge differentiator is that controller, there's no doubt, yes.

GS: When did you decide what titles you wanted at the launch, and how did you decide which ones they'd be?

JS: We're pretty fortunate--we've got 27 titles that sold over a million copies, so we've got many fans' choice titles. So the question is, "OK, which titles work well from a timing standpoint of when the hardware's going to make its introduction, and which ones work well with the controller, and which ones will appeal to that audience?" So that was our filter. We knew we wanted to be there with our Madden product and our Need for Speed [Carbon] product, and we've got several other products in development for Q4, our Q4, which is spring of next year. I think that is our Tiger Woods product, our SSX product, and our Godfather product. So I think we're going to have a great spring lineup, as well.

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29 Comments

  • Golden_Aura

    Posted Mar 17, 2007 2:00 pm PT

    In hall of fame mode what is ego?????

  • playdennis

    Posted Dec 21, 2006 5:59 pm PT

    We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! We want NBA! FOR WII!

  • abyssxx

    Posted Dec 12, 2006 4:55 am PT

    i want an rts maybe lord of the rings: bfme controles would be great! numchuk to scroll, wii-mote to move the pointer, B woul have the functions of right click such as move attack and z for the left click. awsome ay gamespot?

  • THEDSKING

    Posted Dec 5, 2006 8:57 pm PT

    what about live 07 don't forget about the b-ball games

  • meesey01

    Posted Dec 2, 2006 7:25 pm PT

    Yea this sounds sweet, I can't wait for Tiger Woods 07. ALthough I'm a big basketball fan and I'm not quite sure how NBA 07 or 08 would work with the Wiimote and Nunchuk. But this would be real cool to have EA sports putting some real good games out for Nintendo because the FIFA games etc for the cube weren't so great.

  • Shinobishyguy

    Posted Nov 30, 2006 11:51 am PT

    man.......I'm starting to like EA more than Ubisoft now.
    With all the crappy launch titles that ubisoft released and the way red steel flopped.....I'm really pissed with them*execpt for rayman, I heard that was good*

  • GameTrixta

    Posted Nov 27, 2006 4:58 pm PT

    porkchopxp:
    "Where is my FIGHT NIGHT: ROUND Wii" ??


    HA! Greatest.Marketing.Ever.

  • StarFoxCOM

    Posted Nov 27, 2006 2:37 pm PT

    Really this could be EA's chance to earn there fanbase back like when the first Madden and sims city game hit.

  • Breakfast_Clubber

    Posted Nov 26, 2006 9:08 pm PT

    yes! online support from a major 3rd party! i'm gunna kill my cuz in madden 08 from the cumfort of our own living rooms i just know it!

  • Terami

    Posted Nov 26, 2006 12:32 am PT

    I have to admit, it's nice to see a third party developer excited about the Wii, especially one as big as EA. That says a lot about the Wii's future. (regardless of what some of you may think of EA)

  • billysea

    Posted Nov 26, 2006 12:02 am PT

    Awesome. I wish EA will do more games from the ground up for the Wii. Like the Sims they announced in Japan (that is not a port of your boring looking Sims game every year - but more Animal Crossing looking).
    Wii is a perfect system for sports games, and EA is one of the strongest sports developers around.

  • porkchopxp

    Posted Nov 25, 2006 5:27 am PT

    This is all fine and dandy, but I see EA missing 2 huge opportunities for Wii-related properties:

    Where is my FIGHT NIGHT: ROUND Wii

    and how about a sword(wiimote) and shield(nunchuck), third-person-over-the-shoulder LOTR action title in the vain of their fun button mashers of the past. How cool would it be to have throngs of Uruks coming at you while playing Gimli and having to two-hand a wiimote as you defend yourself??!!! I could go on about how ridiculously insane archery would be with Legolas(wiimote in left hand to aim and nunchuck in right to pull back arrow and release) and staff magic for Gandalf etc, etc, but you get my drift . . .

    Let's have it, I WANT IT . . . don't you?

  • porkchopxp

    Posted Nov 25, 2006 5:26 am PT

    This is all fine and dandy, but I see EA missing 2 huge opportunities for Wii-related properties:

    Where is my FIGHT NIGHT: ROUND Wii

    and how about a sword(wiimote) and shield(nunchuck), third-person-over-the-shoulder LOTR action title in the vain of their fun button mashers of the past. How cool would it be to have throngs of Uruks coming at you while playing Gimli and having to two-hand a wiimote as you defend yourself??!!! I could go on about how ridiculously insane archery would be with Legolas(wiimote in left hand to aim and nunchuck in right to pull back arrow and release) and staff magic for Gandalf etc, etc, but you get my drift . . .

    Let's have it, I WANT IT . . . don't you?

  • MarlonHern

    Posted Nov 24, 2006 10:50 pm PT

    Supersegs:
    "and what about FIFA 07 ..."?

    Same question here =)
    Very nice interview anyway.

  • Kempatsu_basic

    Posted Nov 23, 2006 10:19 pm PT

    excellent interview. A+

  • The_Real_Mario

    Posted Nov 23, 2006 8:19 pm PT

    haven't gotten it but cant wait to get it!! This is the only thing that is missing to my life! and madden rocks!!

  • xtiansk8

    Posted Nov 23, 2006 2:32 pm PT

    Dude, i just tried it at my friends house. Madden is awsome, but Tony Hawk DJ is way better!!

  • PostedOval

    Posted Nov 23, 2006 1:15 pm PT

    SSX?! HELL YEAH!

  • cammoule

    Posted Nov 23, 2006 8:20 am PT

    Wii is simply the best console ever !

  • ToaInikaJaller

    Posted Nov 23, 2006 6:49 am PT

    MLB 2007 on the Wii would be ownage. and Basketball could work.

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